Player Matchup

Merlin
Merlin
Platinum II
Aconoje
Merlin
Platinum II
Level 97
God Stats
2W - 0L
1,687 SR
Queue Stats
27W - 10L
2,213 MMR
Party 1
Maui
Maui
Platinum IV
Otimyloot
Maui
Platinum IV
Level 94
God Stats
4W - 0L
1,933 SR
Queue Stats
26W - 11L
2,039 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum V
PetoMax
Cu Chulainn
Platinum V
Level 105
God Stats
2W - 0L
1,613 SR
Queue Stats
25W - 11L
1,971 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 99
1,745 SR
2,075 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 99
1,677 SR
1,517 MMR
Achilles
Achilles
Gold V
Infiniterer
Achilles
Gold V
Level 66
God Stats
3W - 2L
1,795 SR
Queue Stats
20W - 20L
1,529 MMR
Party 2
Sobek
Sobek
Bronze III
Jepas
Sobek
Bronze III
Level 82
God Stats
0W - 2L
1,755 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Tiamat
Tiamat
Gold V
MrFlippy
Tiamat
Gold V
Level 149
God Stats
2W - 4L
1,479 SR
Queue Stats
20W - 20L
1,524 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aconoje
Merlin
20
7 / 0 / 5
14,076
782
29,157
9,498
6,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Maui
17
3 / 1 / 7
12,718
707
9,171
24,563
44,510
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cu Chulainn
PetoMax
Cu Chulainn
18
2 / 6 / 9
11,867
659
17,802
20,372
21,027
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AtlasCabrakanFenrirGuan YuThoth

VS

Bans
Baron SamediGaneshaNe ZhaGilgameshOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Infiniterer
Achilles
17
2 / 4 / 2
11,434
635
13,028
23,259
31,991
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
Jepas
Sobek
16
2 / 4 / 4
11,999
667
7,403
22,414
33,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
MrFlippy
Tiamat
18
3 / 4 / 4
11,571
643
17,042
18,847
14,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
12
Kills
7
7
Deaths
12
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
Aconoje
Merlin
7
0
5
9.5
L
Achilles
Infiniterer
Achilles
2
4
2
0.75
L
Sobek
Jepas
Sobek
2
4
4
1
L
Tiamat
MrFlippy
Tiamat
3
4
4
1.25
W
Maui
3
1
7
6.5
W
Cu Chulainn
PetoMax
Cu Chulainn
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,130
Damage
37,473
54,433
Taken
64,520
72,152
Mitigated
79,691
8,676
Healing
12,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Aconoje
Merlin
29,157
2,926
0
1,938
9,498
6,615
2,356
3,153
6,345
120,302
0
L
Achilles
Infiniterer
Achilles
13,028
3,184
876
2,186
23,259
31,991
0
15,076
8,183
0
34,989
L
Sobek
Jepas
Sobek
7,403
531
0
4,371
22,414
33,293
0
13,783
8,631
15,506
0
L
Tiamat
MrFlippy
Tiamat
17,042
1,486
505
4,531
18,847
14,407
0
10,771
8,076
67,824
0
W
Maui
9,171
2,641
0
6,013
24,563
44,510
161
9,639
14,924
20,716
0
W
Cu Chulainn
PetoMax
Cu Chulainn
17,802
2,404
0
725
20,372
21,027
629
11,955
8,417
5,533
43,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,661
Gold Earned
35,004
242
Minions Killed
175
0
Camps Cleared
0
989,117
Distance Traveled
1,016,925
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,076
782
172
10
0
325,253
2
L
Achilles
11,434
635
36
2
0
343,247
0
L
Sobek
11,999
667
18
1
0
344,591
5
L
Tiamat
11,571
643
121
7
0
329,087
2
W
Maui
12,718
707
24
1
0
343,872
6
W
Cu Chulainn
11,867
659
46
3
0
319,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role