Player Matchup

Neith
Neith
Elmainsano
Neith
Level 3
God Stats
0W - 2L
1,291 SR
Queue Stats
0W - 3L
1,311 Elo+
Party 2
Anubis
Anubis
fito_2007
Anubis
Level 38
God Stats
11W - 17L
1,357 SR
Queue Stats
12W - 27L
1,229 Elo+
Party 2
Scylla
Scylla
qemirai
Scylla
Level 62
God Stats
1W - 6L
1,567 SR
Queue Stats
38W - 57L
1,363 Elo+
Party 2
Team Averages
Level 34
1,405 SR
1,301 Elo+

VS

Team Averages
Level 67
1,663 SR
1,594 Elo+
Sol
Sol
Chatfouin
Sol
Level 30
God Stats
2W - 0L
1,832 SR
Queue Stats
42W - 20L
1,705 Elo+
Party 1
Atlas
Atlas
KTomsey
Atlas
Level 103
God Stats
7W - 5L
1,448 SR
Queue Stats
46W - 66L
1,421 Elo+
Solo
Thor
Thor
Padaran12
Thor
Level 69
God Stats
1W - 0L
1,709 SR
Queue Stats
45W - 28L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
0 / 7 / 3
6,580
598
5,621
9,835
3,962
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
fito_2007
Anubis
13
4 / 11 / 2
9,167
833
8,753
13,605
6,865
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Scylla
qemirai
Scylla
13
2 / 3 / 2
8,159
742
7,152
10,169
4,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 10
10,357
942
17,264
9,704
4,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Atlas
KTomsey
Atlas
13
3 / 2 / 15
9,393
854
4,535
12,990
14,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
15
8 / 2 / 9
9,635
876
8,587
9,465
3,661
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
6
Kills
21
21
Deaths
6
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
10
2
10
7.5
L
Neith
0
7
3
0.21
W
Atlas
KTomsey
Atlas
3
2
15
5.25
W
Thor
8
2
9
6.25
L
Anubis
fito_2007
Anubis
4
11
2
0.45
L
Scylla
qemirai
Scylla
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,526
Damage
30,386
33,609
Taken
32,159
14,995
Mitigated
22,201
3,619
Healing
8,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,264
9,335
0
5,491
9,704
4,287
2,843
3,465
6,097
48,969
4,994
L
Neith
5,621
2,277
0
810
9,835
3,962
0
6,375
3,460
0
8,573
W
Atlas
KTomsey
Atlas
4,535
1,783
0
2,275
12,990
14,253
54
6,931
5,657
11,926
0
W
Thor
8,587
1,359
0
480
9,465
3,661
54
4,861
4,458
0
40,323
L
Anubis
fito_2007
Anubis
8,753
972
0
1,049
13,605
6,865
0
7,664
5,941
22,113
0
L
Scylla
qemirai
Scylla
7,152
815
0
1,760
10,169
4,168
0
6,722
3,447
27,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,906
Gold Earned
29,385
79
Minions Killed
140
0
Camps Cleared
0
463,705
Distance Traveled
568,161
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,357
942
72
7
0
175,452
2
L
Neith
6,580
598
5
0
0
140,642
0
W
Atlas
9,393
854
5
0
0
185,988
1
W
Thor
9,635
876
63
6
0
206,721
0
L
Anubis
9,167
833
24
2
0
145,845
0
L
Scylla
8,159
742
50
5
0
177,218
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role