Player Matchup

Ne Zha
Ne Zha
Celtic Fire
Ne Zha
Level 156
God Stats
0W - 1L
1,568 SR
Queue Stats
20W - 19L
1,595 Elo+
Party 1
Neith
Neith
McJangleZ
Neith
Level 133
God Stats
0W - 1L
1,755 SR
Queue Stats
15W - 13L
1,616 Elo+
Party 1
Vulcan
Vulcan
PandaChampChamp
Vulcan
Level 158
God Stats
0W - 3L
1,202 SR
Queue Stats
17W - 19L
1,560 Elo+
Party 1
Vamana
Vamana
Sweetness1434
Vamana
Level 115
God Stats
6W - 5L
1,624 SR
Queue Stats
17W - 18L
1,566 Elo+
Party 1
Hercules
Hercules
VanMoCo
Hercules
Level 126
God Stats
0W - 2L
1,273 SR
Queue Stats
12W - 13L
1,612 Elo+
Party 1
Team Averages
Level 138
1,484 SR
1,590 Elo+

VS

Team Averages
Level 119
1,642 SR
1,635 Elo+
Bellona
Bellona
Mtart9
Bellona
Level 103
God Stats
6W - 1L
1,889 SR
Queue Stats
203W - 181L
1,641 Elo+
Party 2
Lancelot
Lancelot
ShaddowBack117
Lancelot
Level 119
God Stats
8W - 8L
1,532 SR
Queue Stats
172W - 171L
1,595 Elo+
Party 2
Charybdis
Charybdis
TwoWlrds
Charybdis
Level 145
God Stats
13W - 8L
1,670 SR
Queue Stats
419W - 358L
1,644 Elo+
Party 3
Tyr
Tyr
XDarko_GlitcherX
Tyr
Level 122
God Stats
2W - 4L
1,452 SR
Queue Stats
87W - 66L
1,650 Elo+
Party 3
Merlin
Merlin
supermario564
Merlin
Level 105
God Stats
17W - 10L
1,668 SR
Queue Stats
188W - 171L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
1 / 4 / 1
7,269
485
4,475
13,083
5,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
McJangleZ
Neith
11
0 / 3 / 0
6,699
447
5,278
8,328
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
0 / 4 / 0
7,071
471
5,425
7,031
2,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 0 / 0
8,595
573
3,873
9,850
7,473
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hercules
VanMoCo
Hercules
10
0 / 3 / 0
5,669
378
3,086
14,999
11,616
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Mtart9
Bellona
15
5 / 0 / 3
8,887
592
10,855
11,330
11,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
14
4 / 1 / 3
8,364
558
7,950
11,727
5,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
TwoWlrds
Charybdis
14
2 / 0 / 7
8,053
537
7,305
7,754
3,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 4
7,711
514
5,250
11,555
11,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

14
0 / 1 / 2
8,390
559
2,510
5,740
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
2
Kills
14
14
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
4
1
0.38
L
Neith
McJangleZ
Neith
0
3
0
0
W
Bellona
Mtart9
Bellona
5
0
3
6.5
L
0
4
0
0
W
Lancelot
4
1
3
5.5
L
1
0
0
1
W
Charybdis
TwoWlrds
Charybdis
2
0
7
5.5
L
Hercules
VanMoCo
Hercules
0
3
0
0
W
3
0
4
5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,137
Damage
33,870
53,291
Taken
48,106
29,841
Mitigated
34,226
8,400
Healing
17,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
4,475
791
0
1,074
13,083
5,041
0
37
13,046
0
62,071
L
Neith
McJangleZ
Neith
5,278
2,006
0
1,467
8,328
3,198
0
2,147
6,181
0
55,072
W
Bellona
Mtart9
Bellona
10,855
2,893
0
6,203
11,330
11,740
0
845
10,485
0
71,370
L
5,425
972
0
531
7,031
2,513
0
0
7,031
54,950
0
W
Lancelot
7,950
1,666
0
4,092
11,727
5,412
0
0
11,727
0
60,625
L
3,873
990
0
2,077
9,850
7,473
0
0
9,850
0
72,181
W
Charybdis
TwoWlrds
Charybdis
7,305
3,066
0
3,372
7,754
3,244
474
2,046
5,708
0
66,760
L
Hercules
VanMoCo
Hercules
3,086
465
0
3,251
14,999
11,616
0
326
14,673
0
25,529
W
5,250
344
0
3,780
11,555
11,493
285
3,191
8,364
0
19,787
W
2,510
37
0
500
5,740
2,337
0
0
5,740
83,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,303
Gold Earned
41,405
490
Minions Killed
498
0
Camps Cleared
0
1,415,963
Distance Traveled
1,479,032
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,269
485
97
6
0
289,024
5
L
Neith
6,699
447
102
7
0
256,554
1
W
Bellona
8,887
592
129
9
0
288,166
2
L
Vulcan
7,071
471
94
6
0
296,420
2
W
Lancelot
8,364
558
107
7
0
362,875
4
L
Vamana
8,595
573
156
10
0
293,948
4
W
Charybdis
8,053
537
89
6
0
221,157
4
L
Hercules
5,669
378
41
3
0
280,017
4
W
Tyr
7,711
514
23
2
0
325,774
6
W
Merlin
8,390
559
150
10
0
281,060
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role