Player Matchup

Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Acereum
Lancelot
Level 94
God Stats
6W - 9L
1,511 SR
Queue Stats
240W - 341L
1,370 Elo+
Solo
Baba Yaga
Baba Yaga
Cazyman
Baba Yaga
Level 80
God Stats
11W - 4L
1,663 SR
Queue Stats
23W - 21L
1,408 Elo+
Party 1
Maui
Maui
ColorGuardian21
Maui
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 39L
1,472 Elo+
Party 1
Hel
Hel
Kilton21
Hel
Level 29
God Stats
0W - 6L
1,078 SR
Queue Stats
44W - 83L
1,250 Elo+
Solo
Team Averages
Level 90
1,451 SR
1,400 Elo+

VS

Team Averages
Level 126
1,492 SR
1,421 Elo+
Da Ji
Da Ji
 
Da Ji
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
MadDogKiller517
Kali
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 25L
1,401 Elo+
Party 2
Nox
Nox
Reps 4 Jesus89
Nox
Level 115
God Stats
3W - 3L
1,407 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Sobek
Sobek
Th3 Grindfather
Sobek
Level 133
God Stats
3W - 1L
1,596 SR
Queue Stats
115W - 109L
1,493 Elo+
Party 2
Achilles
Achilles
iTz x CrusaderX
Achilles
Level 148
God Stats
3W - 2L
1,455 SR
Queue Stats
3W - 5L
1,212 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 3 / 2
6,682
668
9,002
7,005
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Acereum
Lancelot
12
2 / 5 / 1
6,947
695
7,653
11,448
8,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Baba Yaga
Cazyman
Baba Yaga
14
0 / 1 / 1
7,117
712
5,094
6,330
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
0 / 2 / 4
6,967
697
4,056
9,447
6,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 5 / 1
6,160
616
3,685
9,355
4,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
7 / 1 / 4
7,868
787
6,287
8,156
4,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 0 / 9
7,041
704
5,159
12,887
11,499
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 1 / 8
6,658
666
4,719
4,180
1,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 1 / 8
7,441
744
9,620
13,284
12,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
14
7 / 2 / 6
7,922
792
12,031
15,198
16,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
3
Kills
16
16
Deaths
5
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
2
0.67
W
Da Ji
 
Da Ji
7
1
4
9
L
Lancelot
Acereum
Lancelot
2
5
1
0.5
L
Baba Yaga
Cazyman
Baba Yaga
0
1
1
0.5
L
0
2
4
1
L
0
5
1
0.1
W
0
0
9
4.5
W
0
1
8
4
W
2
1
8
6
W
Achilles
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,490
Damage
37,816
43,585
Taken
53,705
25,147
Mitigated
46,610
9,673
Healing
15,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,002
1,488
0
1,344
7,005
2,619
0
2,037
4,763
18,470
0
W
Da Ji
 
Da Ji
6,287
893
0
387
8,156
4,175
220
3,170
4,919
0
22,550
L
Lancelot
Acereum
Lancelot
7,653
849
0
1,233
11,448
8,420
0
4,161
6,974
0
13,216
L
Baba Yaga
Cazyman
Baba Yaga
5,094
674
0
1,433
6,330
3,069
492
1,844
4,418
26,460
0
L
4,056
1,362
0
1,278
9,447
6,864
0
2,999
6,184
14,243
0
L
3,685
339
2,738
1,647
9,355
4,175
0
3,298
5,715
7,059
0
W
5,159
1,959
0
1,870
12,887
11,499
301
4,803
7,851
0
14,635
W
4,719
250
413
679
4,180
1,912
1,362
2,527
1,608
16,321
0
W
9,620
216
479
6,295
13,284
12,468
0
5,663
7,326
19,241
0
W
Achilles
12,031
2,335
69
4,812
15,198
16,556
244
5,674
9,283
0
20,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,873
Gold Earned
36,930
121
Minions Killed
120
0
Camps Cleared
0
935,987
Distance Traveled
1,029,873
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,682
668
20
2
0
180,976
3
W
Da Ji
7,868
787
25
3
0
209,102
2
L
Lancelot
6,947
695
20
2
0
212,057
0
L
Baba Yaga
7,117
712
48
5
0
195,763
1
L
Maui
6,967
697
18
2
0
173,091
1
L
Hel
6,160
616
15
2
0
174,100
1
W
Kali
7,041
704
19
2
0
223,446
3
W
Nox
6,658
666
31
3
0
157,277
0
W
Sobek
7,441
744
28
3
0
224,761
5
W
Achilles
7,922
792
17
2
0
215,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role