Player Matchup

Khepri
Khepri
Digital Dust 13
Khepri
Level 63
God Stats
11W - 8L
1,548 SR
Queue Stats
68W - 85L
1,395 Elo+
Party 2
Merlin
Merlin
MBR_Infinity
Merlin
Level 124
God Stats
7W - 9L
1,503 SR
Queue Stats
86W - 85L
1,475 Elo+
Party 3
Thanatos
Thanatos
Qusi
Thanatos
Level 11
God Stats
3W - 4L
1,548 SR
Queue Stats
11W - 16L
1,389 Elo+
Party 2
Artemis
Artemis
Rhipper
Artemis
Level 23
God Stats
9W - 5L
1,679 SR
Queue Stats
20W - 21L
1,460 Elo+
Party 3
Guan Yu
Guan Yu
xWhatSanityx
Guan Yu
Level 127
God Stats
3W - 4L
1,476 SR
Queue Stats
90W - 120L
1,375 Elo+
Party 2
Team Averages
Level 70
1,551 SR
1,419 Elo+

VS

Team Averages
Level 91
1,638 SR
1,497 Elo+
Hades
Hades
FizzyBubblech9
Hades
Level 140
God Stats
14W - 2L
1,775 SR
Queue Stats
46W - 34L
1,583 Elo+
Party 1
Sol
Sol
FujoshiLVL5
Sol
Level 132
God Stats
6W - 11L
1,503 SR
Queue Stats
181W - 182L
1,402 Elo+
Solo
Cthulhu
Cthulhu
QuasarNova9
Cthulhu
Level 17
God Stats
11W - 6L
1,788 SR
Queue Stats
38W - 31L
1,567 Elo+
Party 1
Tsukuyomi
Tsukuyomi
blue lights on
Tsukuyomi
Level 75
God Stats
22W - 26L
1,498 SR
Queue Stats
111W - 143L
1,412 Elo+
Solo
Chaac
Chaac
limak1409
Chaac
Level 92
God Stats
3W - 6L
1,627 SR
Queue Stats
38W - 35L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 3
10,596
1,060
6,034
10,439
14,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Merlin
15
1 / 7 / 4
9,599
960
16,070
12,711
6,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Qusi
Thanatos
15
2 / 8 / 2
9,411
941
5,797
14,908
7,054
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
Rhipper
Artemis
15
1 / 6 / 3
9,482
948
13,706
16,035
8,640
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
xWhatSanityx
Guan Yu
15
0 / 3 / 4
9,213
921
9,183
18,223
19,119
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

147

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 0 / 11
11,547
1,155
21,000
11,244
8,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 0 / 17
10,382
1,038
10,726
9,112
3,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
QuasarNova9
Cthulhu
16
3 / 4 / 14
10,790
1,079
8,770
17,854
15,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
blue lights on
Tsukuyomi
16
4 / 0 / 13
10,616
1,062
14,049
6,264
2,555
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
limak1409
Chaac
17
4 / 1 / 14
11,123
1,112
14,442
10,306
5,336
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
93
5
Kills
24
24
Deaths
5
16
Assists
69
Player
Kills
Deaths
Assists
KDA
L
1
0
3
2.5
W
9
0
11
14.5
W
4
0
17
12.5
L
Merlin
1
7
4
0.43
W
Cthulhu
QuasarNova9
Cthulhu
3
4
14
2.5
L
Thanatos
Qusi
Thanatos
2
8
2
0.38
L
Artemis
Rhipper
Artemis
1
6
3
0.42
W
Tsukuyomi
blue lights on
Tsukuyomi
4
0
13
10.5
W
Chaac
limak1409
Chaac
4
1
14
11
L
Guan Yu
xWhatSanityx
Guan Yu
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,790
Damage
68,987
72,316
Taken
54,780
55,788
Mitigated
34,467
9,223
Healing
14,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,034
88
215
2,601
10,439
14,676
0
4,676
5,631
13,148
0
W
21,000
1,086
772
3,278
11,244
8,239
0
4,762
6,482
32,509
0
W
10,726
2,161
0
2,028
9,112
3,309
0
4,139
4,973
22,253
731
L
Merlin
16,070
718
0
392
12,711
6,299
0
5,275
7,196
45,794
0
W
Cthulhu
QuasarNova9
Cthulhu
8,770
511
384
4,172
17,854
15,028
0
7,247
10,607
26,322
0
L
Thanatos
Qusi
Thanatos
5,797
1,257
0
2,491
14,908
7,054
0
11,068
3,840
275
10,783
L
Artemis
Rhipper
Artemis
13,706
4,487
0
0
16,035
8,640
0
10,295
5,441
0
36,190
W
Tsukuyomi
blue lights on
Tsukuyomi
14,049
3,815
0
716
6,264
2,555
0
3,002
3,262
0
39,042
W
Chaac
limak1409
Chaac
14,442
4,455
291
3,145
10,306
5,336
0
4,947
5,359
0
37,695
L
Guan Yu
xWhatSanityx
Guan Yu
9,183
971
1,378
2,146
18,223
19,119
0
8,157
9,972
5,929
19,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,301
Gold Earned
54,458
188
Minions Killed
214
3
Camps Cleared
10
859,756
Distance Traveled
966,728
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,596
1,060
9
1
0
199,610
0
W
Hades
11,547
1,155
30
3
3
189,357
0
W
Sol
10,382
1,038
35
4
0
192,421
0
L
Merlin
9,599
960
73
7
0
152,140
0
W
Cthulhu
10,790
1,079
40
4
1
173,188
0
L
Thanatos
9,411
941
10
1
1
171,077
2
L
Artemis
9,482
948
61
6
1
146,408
3
W
Tsukuyomi
10,616
1,062
55
6
1
212,429
1
W
Chaac
11,123
1,112
54
5
5
199,333
0
L
Guan Yu
9,213
921
35
4
1
190,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role