Player Matchup

Cthulhu
Cthulhu
DKC Leo
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Kreneko
Danzaburou
Level 103
God Stats
0W - 1L
1,606 SR
Queue Stats
4W - 5L
1,468 Elo+
Party 1
Hel
Hel
Startrite
Hel
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,225 Elo+
Party 1
Team Averages
Level 60
1,535 SR
1,398 Elo+

VS

Team Averages
Level 85
1,461 SR
1,189 Elo+
Gilgamesh
Gilgamesh
WhiTeDeAth3002
Gilgamesh
Level 160
God Stats
23W - 38L
1,410 SR
Queue Stats
86W - 158L
1,195 Elo+
Solo
Janus
Janus
arrb6703
Janus
Level 69
God Stats
2W - 1L
1,271 SR
Queue Stats
22W - 37L
1,210 Elo+
Party 2
Danzaburou
Danzaburou
jake chill
Danzaburou
Level 25
God Stats
2W - 1L
1,702 SR
Queue Stats
11W - 34L
1,161 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DKC Leo
Cthulhu
11
0 / 4 / 0
6,285
629
3,427
11,589
8,237
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
Kreneko
Danzaburou
12
0 / 2 / 0
6,571
657
2,785
6,920
2,876
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 4 / 0
5,932
593
3,863
7,610
3,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
WhiTeDeAth3002
Gilgamesh
12
2 / 1 / 8
8,114
811
5,069
11,383
5,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
arrb6703
Janus
14
7 / 0 / 3
8,821
882
9,988
3,885
1,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
jake chill
Danzaburou
13
1 / 0 / 5
7,719
772
6,658
3,620
1,537
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
10
10
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DKC Leo
Cthulhu
0
4
0
0
L
Danzaburou
Kreneko
Danzaburou
0
2
0
0
L
0
4
0
0
W
Gilgamesh
WhiTeDeAth3002
Gilgamesh
2
1
8
6
W
Janus
arrb6703
Janus
7
0
3
8.5
W
Danzaburou
jake chill
Danzaburou
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,075
Damage
21,715
26,119
Taken
18,888
14,267
Mitigated
8,564
5,161
Healing
6,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DKC Leo
Cthulhu
3,427
135
202
354
11,589
8,237
0
3,341
8,248
10,882
0
L
Danzaburou
Kreneko
Danzaburou
2,785
820
0
1,443
6,920
2,876
0
2,965
3,955
0
32,963
L
3,863
398
1,480
1,682
7,610
3,154
0
3,721
3,889
12,812
0
W
Gilgamesh
WhiTeDeAth3002
Gilgamesh
5,069
693
2,019
3,418
11,383
5,442
904
3,710
7,673
0
14,430
W
Janus
arrb6703
Janus
9,988
380
0
95
3,885
1,585
591
1,654
2,231
42,612
0
W
Danzaburou
jake chill
Danzaburou
6,658
2,120
0
744
3,620
1,537
1,346
2,022
1,598
0
27,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,788
Gold Earned
24,654
111
Minions Killed
132
0
Camps Cleared
0
505,949
Distance Traveled
564,711
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,285
629
26
3
0
173,139
1
L
Danzaburou
6,571
657
61
6
0
166,432
4
L
Hel
5,932
593
24
2
0
166,378
1
W
Gilgamesh
8,114
811
29
3
0
193,090
1
W
Janus
8,821
882
58
6
0
195,781
3
W
Danzaburou
7,719
772
45
5
0
175,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role