Player Matchup

Sylvanus
Sylvanus
Exquisitess-
Sylvanus
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 64L
1,566 Elo+
Party 2
Cthulhu
Cthulhu
InfinityJinx
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,455 Elo+
Solo
Zeus
Zeus
Kelderose
Zeus
Level 142
God Stats
4W - 5L
1,507 SR
Queue Stats
467W - 370L
1,536 Elo+
Party 2
Ganesha
Ganesha
TOO-_-BAD_YT
Ganesha
Level 146
God Stats
3W - 6L
1,603 SR
Queue Stats
298W - 219L
1,507 Elo+
Party 2
Atlas
Atlas
miguelsmarty1
Atlas
Level 152
God Stats
0W - 1L
1,320 SR
Queue Stats
166W - 134L
1,562 Elo+
Party 2
Team Averages
Level 100
1,486 SR
1,525 Elo+

VS

Team Averages
Level 85
1,610 SR
1,498 Elo+
Cupid
Cupid
 
Cupid
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Asobuu
Hera
Level 73
God Stats
1W - 0L
1,663 SR
Queue Stats
40W - 36L
1,532 Elo+
Party 3
Kukulkan
Kukulkan
CRISOR
Kukulkan
Level 23
God Stats
17W - 12L
1,620 SR
Queue Stats
52W - 42L
1,586 Elo+
Party 1
Ymir
Ymir
Jiucks
Ymir
Level 129
God Stats
3W - 1L
1,768 SR
Queue Stats
55W - 38L
1,573 Elo+
Party 1
Osiris
Osiris
mick0440
Osiris
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,299 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Exquisitess-
Sylvanus
12
0 / 0 / 5
7,095
710
2,883
11,058
10,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
InfinityJinx
Cthulhu
14
4 / 4 / 3
7,572
757
6,880
11,514
10,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zeus
14
2 / 2 / 3
7,555
756
11,947
4,750
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
TOO-_-BAD_YT
Ganesha
14
0 / 2 / 6
7,325
733
8,163
12,038
6,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
4 / 0 / 5
8,348
835
4,914
8,952
8,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
1 / 0 / 3
7,292
729
6,733
6,846
2,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hera
Asobuu
Hera
12
0 / 1 / 4
6,596
660
10,312
6,169
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
CRISOR
Kukulkan
14
3 / 2 / 3
7,532
753
6,508
5,383
2,176
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
Jiucks
Ymir
14
3 / 2 / 2
7,325
733
4,036
9,345
10,394
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
mick0440
Osiris
12
1 / 5 / 4
6,695
670
8,594
13,477
11,687
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
10
Kills
8
8
Deaths
10
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
0
3
2.5
W
Hera
Asobuu
Hera
0
1
4
2
W
Kukulkan
CRISOR
Kukulkan
3
2
3
2.25
L
Sylvanus
Exquisitess-
Sylvanus
0
0
5
2.5
L
Cthulhu
InfinityJinx
Cthulhu
4
4
3
1.38
W
Ymir
Jiucks
Ymir
3
2
2
2
L
Zeus
2
2
3
1.75
L
Ganesha
TOO-_-BAD_YT
Ganesha
0
2
6
1.5
W
Osiris
mick0440
Osiris
1
5
4
0.6
L
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,787
Damage
36,183
48,312
Taken
41,220
38,534
Mitigated
29,333
9,001
Healing
6,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
6,733
3,262
306
3,906
6,846
2,599
444
5,982
399
0
26,150
W
Hera
Asobuu
Hera
10,312
1,899
0
500
6,169
2,477
0
5,114
820
21,877
0
W
Kukulkan
CRISOR
Kukulkan
6,508
831
0
500
5,383
2,176
0
4,838
349
24,279
0
L
Sylvanus
Exquisitess-
Sylvanus
2,883
1,013
1,601
2,270
11,058
10,772
108
6,274
4,784
6,813
0
L
Cthulhu
InfinityJinx
Cthulhu
6,880
344
435
924
11,514
10,598
116
4,577
6,937
21,072
0
W
Ymir
Jiucks
Ymir
4,036
662
0
1,430
9,345
10,394
0
7,273
1,131
12,226
0
L
Zeus
11,947
730
0
500
4,750
2,131
456
2,130
2,620
28,781
0
L
Ganesha
TOO-_-BAD_YT
Ganesha
8,163
348
85
1,905
12,038
6,697
707
4,631
7,407
25,460
0
W
Osiris
mick0440
Osiris
8,594
3,233
0
0
13,477
11,687
0
8,927
3,734
0
11,352
L
4,914
1,806
0
1,281
8,952
8,336
19
3,244
5,708
20,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,895
Gold Earned
35,440
181
Minions Killed
158
0
Camps Cleared
0
1,019,189
Distance Traveled
1,019,086
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,292
729
46
5
0
211,442
2
W
Hera
6,596
660
32
3
0
206,230
0
W
Kukulkan
7,532
753
50
5
0
191,193
2
L
Sylvanus
7,095
710
23
2
0
185,229
0
L
Cthulhu
7,572
757
36
4
0
206,798
1
W
Ymir
7,325
733
22
2
0
208,304
0
L
Zeus
7,555
756
66
7
0
198,401
1
L
Ganesha
7,325
733
23
2
0
212,718
0
W
Osiris
6,695
670
8
1
0
201,917
0
L
Atlas
8,348
835
33
3
0
216,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role