Player Matchup

Izanami
Izanami
GiraffeLyfe
Izanami
Level 44
God Stats
14W - 14L
1,532 SR
Queue Stats
16W - 24L
1,379 Elo+
Solo
King Arthur
King Arthur
MrPopers101
King Arthur
Level 41
God Stats
2W - 3L
1,455 SR
Queue Stats
32W - 48L
1,429 Elo+
Party 2
Kukulkan
Kukulkan
NewHeroBR
Kukulkan
Level 66
God Stats
3W - 3L
1,563 SR
Queue Stats
41W - 41L
1,452 Elo+
Solo
Chang'e
Chang'e
Ragers101
Chang'e
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,405 Elo+
Party 2
Danzaburou
Danzaburou
sageyung
Danzaburou
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 6L
1,736 Elo+
Solo
Team Averages
Level 45
1,510 SR
1,480 Elo+

VS

Team Averages
Level 79
1,542 SR
1,531 Elo+
Xing Tian
Xing Tian
GaoTortoise
Xing Tian
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,405 Elo+
Party 1
Jing Wei
Jing Wei
JustWalkOn
Jing Wei
Level 62
God Stats
1W - 1L
1,268 SR
Queue Stats
19W - 11L
1,600 Elo+
Party 1
Anubis
Anubis
SakuraAnubis
Anubis
Level 78
God Stats
5W - 1L
1,696 SR
Queue Stats
9W - 3L
1,705 Elo+
Solo
Gilgamesh
Gilgamesh
SizorXM
Gilgamesh
Level 14
God Stats
1W - 0L
1,746 SR
Queue Stats
21W - 15L
1,473 Elo+
Party 1
Da Ji
Da Ji
squidboi2
Da Ji
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GiraffeLyfe
Izanami
16
2 / 8 / 1
11,126
927
14,423
26,530
10,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
MrPopers101
King Arthur
16
1 / 11 / 2
10,840
903
11,757
38,524
49,181
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Kukulkan
NewHeroBR
Kukulkan
16
1 / 8 / 4
11,027
919
22,371
17,450
7,307
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
Ragers101
Chang'e
17
0 / 8 / 4
11,175
931
21,170
27,013
11,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
sageyung
Danzaburou
17
1 / 11 / 4
11,540
962
16,589
26,421
12,224
Short Bow

Short Bow

+15%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Team 1 Tickets

0

VS

Team 2 Tickets

229

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
GaoTortoise
Xing Tian
20
3 / 1 / 30
13,113
1,093
15,420
22,715
39,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
JustWalkOn
Jing Wei
20
13 / 0 / 29
14,718
1,227
39,726
16,807
9,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
20
5 / 1 / 30
12,645
1,054
18,349
14,003
8,808
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
SizorXM
Gilgamesh
20
2 / 2 / 35
13,612
1,134
11,398
25,888
35,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Da Ji
squidboi2
Da Ji
20
23 / 1 / 16
16,346
1,362
45,344
14,734
8,642
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
186
5
Kills
46
46
Deaths
5
15
Assists
140
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
GaoTortoise
Xing Tian
3
1
30
18
L
Izanami
GiraffeLyfe
Izanami
2
8
1
0.31
W
Jing Wei
JustWalkOn
Jing Wei
13
0
29
27.5
L
King Arthur
MrPopers101
King Arthur
1
11
2
0.18
L
Kukulkan
NewHeroBR
Kukulkan
1
8
4
0.38
L
Chang'e
Ragers101
Chang'e
0
8
4
0.25
W
Anubis
5
1
30
20
W
Gilgamesh
SizorXM
Gilgamesh
2
2
35
9.75
L
Danzaburou
sageyung
Danzaburou
1
11
4
0.27
W
Da Ji
squidboi2
Da Ji
23
1
16
31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,310
Damage
130,237
135,938
Taken
94,147
91,192
Mitigated
102,125
14,530
Healing
32,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
GaoTortoise
Xing Tian
15,420
687
2,221
2,712
22,715
39,970
0
9,446
13,269
31,258
0
L
Izanami
GiraffeLyfe
Izanami
14,423
9,300
0
908
26,530
10,511
0
6,274
20,256
0
39,874
W
Jing Wei
JustWalkOn
Jing Wei
39,726
33,639
0
7,411
16,807
9,033
0
9,323
7,484
0
67,467
L
King Arthur
MrPopers101
King Arthur
11,757
1,660
0
0
38,524
49,181
0
9,216
29,308
0
23,149
L
Kukulkan
NewHeroBR
Kukulkan
22,371
479
0
253
17,450
7,307
0
4,714
12,736
50,331
0
L
Chang'e
Ragers101
Chang'e
21,170
822
4,414
4,941
27,013
11,969
0
6,035
20,978
49,361
0
W
Anubis
18,349
881
243
7,245
14,003
8,808
0
6,114
7,889
42,665
0
W
Gilgamesh
SizorXM
Gilgamesh
11,398
3,221
4,263
5,420
25,888
35,672
0
12,231
13,657
0
17,005
L
Danzaburou
sageyung
Danzaburou
16,589
6,579
0
4,014
26,421
12,224
0
7,530
18,891
0
29,092
W
Da Ji
squidboi2
Da Ji
45,344
15,555
0
2,529
14,734
8,642
0
6,427
8,307
0
66,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,708
Gold Earned
70,434
236
Minions Killed
238
4
Camps Cleared
3
1,031,179
Distance Traveled
1,152,615
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
13,113
1,093
21
2
0
249,064
2
L
Izanami
11,126
927
63
5
1
191,820
0
W
Jing Wei
14,718
1,227
92
8
1
234,638
2
L
King Arthur
10,840
903
21
2
0
232,323
0
L
Kukulkan
11,027
919
66
6
1
217,446
0
L
Chang'e
11,175
931
68
6
1
232,192
0
W
Anubis
12,645
1,054
60
5
0
184,469
0
W
Gilgamesh
13,612
1,134
14
1
1
236,439
2
L
Danzaburou
11,540
962
18
2
1
157,398
0
W
Da Ji
16,346
1,362
51
4
1
248,005
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role