Player Matchup

Achilles
Achilles
D0lg1
Achilles
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,258 Elo+
Party 1
Bakasura
Bakasura
Rhuan_16
Bakasura
Level 129
God Stats
1W - 0L
1,563 SR
Queue Stats
7W - 7L
1,503 Elo+
Party 1
Nox
Nox
heliasrego
Nox
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,467 Elo+
Party 1
Yemoja
Yemoja
picanha_suicidaa
Yemoja
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,526 Elo+
Party 1
Merlin
Merlin
xMerliN_19x
Merlin
Level 87
God Stats
1W - 0L
1,764 SR
Queue Stats
1W - 2L
1,182 Elo+
Party 1
Team Averages
Level 86
1,565 SR
1,387 Elo+

VS

Team Averages
Level 103
1,439 SR
1,489 Elo+
Yemoja
Yemoja
 
Yemoja
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
FONTEBAS
Jormungandr
Level 128
God Stats
0W - 3L
1,195 SR
Queue Stats
241W - 280L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
D0lg1
Achilles
15
1 / 1 / 8
8,040
731
9,868
9,598
9,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
Rhuan_16
Bakasura
15
7 / 1 / 2
8,878
807
10,377
10,886
7,589
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

15
1 / 2 / 9
8,258
751
5,090
7,027
4,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
0 / 0 / 9
8,471
770
2,377
6,991
8,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
16
2 / 1 / 7
8,578
780
10,391
5,440
2,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
0 / 1 / 3
8,138
740
5,809
6,886
5,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fenrir
 
Fenrir
14
1 / 3 / 1
7,892
717
4,576
13,980
7,950
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
 
Zhong Kui
12
0 / 4 / 2
6,603
600
10,606
9,670
6,869
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
 
Neith
5
0 / 0 / 0
5,692
517
0
0
0
Jormungandr
FONTEBAS
Jormungandr
15
1 / 3 / 1
7,783
708
7,818
12,773
12,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
11
Kills
2
5
Deaths
11
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
3
1.5
L
Fenrir
 
Fenrir
1
3
1
0.5
L
Zhong Kui
 
Zhong Kui
0
4
2
0.25
L
Neith
 
Neith
0
0
0
0
W
Achilles
D0lg1
Achilles
1
1
8
5
L
Jormungandr
FONTEBAS
Jormungandr
1
3
1
0.5
W
Bakasura
Rhuan_16
Bakasura
7
1
2
8
W
1
2
9
2.75
W
0
0
9
4.5
W
Merlin
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,103
Damage
28,809
39,942
Taken
43,309
31,878
Mitigated
33,172
21,024
Healing
16,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,809
803
5,196
1,921
6,886
5,968
0
4,818
1,863
19,163
0
L
Fenrir
 
Fenrir
4,576
1,066
1,444
2,518
13,980
7,950
0
4,360
7,865
0
10,455
L
Zhong Kui
 
Zhong Kui
10,606
816
0
1,729
9,670
6,869
0
3,953
4,744
13,675
0
L
Neith
 
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
D0lg1
Achilles
9,868
2,331
347
2,221
9,598
9,303
76
4,482
5,116
0
16,476
L
Jormungandr
FONTEBAS
Jormungandr
7,818
1,219
1,027
3,152
12,773
12,385
0
4,727
5,945
31,914
0
W
Bakasura
Rhuan_16
Bakasura
10,377
6,025
1,618
4,442
10,886
7,589
380
6,745
4,141
0
7,664
W
5,090
1,321
0
1,122
7,027
4,089
156
4,056
2,971
15,484
0
W
2,377
1,034
7,029
2,394
6,991
8,086
156
5,685
1,306
3,470
0
W
Merlin
10,391
533
1,233
618
5,440
2,811
216
3,265
2,175
32,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,225
Gold Earned
36,108
112
Minions Killed
101
0
Camps Cleared
0
1,094,372
Distance Traveled
709,156
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,138
740
40
4
0
180,581
0
L
Fenrir
7,892
717
11
1
0
196,041
1
L
Zhong Kui
6,603
600
10
1
0
157,045
0
L
Neith
5,692
517
0
0
0
201
0
W
Achilles
8,040
731
12
1
0
223,459
1
L
Jormungandr
7,783
708
40
4
0
175,288
0
W
Bakasura
8,878
807
18
2
0
236,528
2
W
Nox
8,258
751
37
3
0
200,300
1
W
Yemoja
8,471
770
1
0
0
215,626
0
W
Merlin
8,578
780
44
4
0
218,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role