Player Matchup

Hun Batz
Hun Batz
Ekralc Wehttam
Hun Batz
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,333 Elo+
Solo
Artio
Artio
NalbasOmlesna
Artio
Level 20
God Stats
0W - 2L
1,204 SR
Queue Stats
1W - 11L
1,160 Elo+
Party 1
Neith
Neith
UghMadelyn
Neith
Level 75
God Stats
4W - 2L
1,757 SR
Queue Stats
185W - 193L
1,390 Elo+
Solo
Cthulhu
Cthulhu
shiskumeblue
Cthulhu
Level 105
God Stats
0W - 3L
1,195 SR
Queue Stats
208W - 211L
1,312 Elo+
Solo
Terra
Terra
xFreSH1--
Terra
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 33L
1,269 Elo+
Party 1
Team Averages
Level 78
1,431 SR
1,293 Elo+

VS

Team Averages
Level 82
1,482 SR
1,389 Elo+
Merlin
Merlin
 
Merlin
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
DefNotAdrian
Ganesha
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,546 Elo+
Party 2
Cernunnos
Cernunnos
NonStopReaper
Cernunnos
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,196 Elo+
Party 2
Guan Yu
Guan Yu
Vices
Guan Yu
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,219 Elo+
Solo
Rama
Rama
julioamm21
Rama
Level 83
God Stats
3W - 4L
1,410 SR
Queue Stats
245W - 229L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
3 / 10 / 3
9,122
652
14,921
20,584
10,146
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 9 / 3
8,347
596
5,833
32,325
28,516
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Neith
18
3 / 4 / 4
9,598
686
20,662
21,158
12,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
shiskumeblue
Cthulhu
17
2 / 5 / 3
10,299
736
15,244
22,825
24,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Terra
xFreSH1--
Terra
15
0 / 5 / 5
7,722
552
5,269
21,082
27,857
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
5 / 2 / 24
11,058
790
25,353
15,189
7,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
DefNotAdrian
Ganesha
17
0 / 2 / 24
10,923
780
10,880
15,165
16,198
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
NonStopReaper
Cernunnos
20
13 / 2 / 13
12,078
863
26,494
13,751
8,092
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Vices
Guan Yu
18
9 / 2 / 18
11,597
828
14,834
17,666
16,719
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 2 / 22
11,512
822
30,650
19,120
9,695
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
134
9
Kills
33
33
Deaths
10
18
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
2
24
8.5
W
Ganesha
DefNotAdrian
Ganesha
0
2
24
6
L
Hun Batz
3
10
3
0.45
L
1
9
3
0.28
W
Cernunnos
NonStopReaper
Cernunnos
13
2
13
9.75
L
Neith
3
4
4
1.25
W
Guan Yu
Vices
Guan Yu
9
2
18
9
W
6
2
22
8.5
L
Cthulhu
shiskumeblue
Cthulhu
2
5
3
0.7
L
Terra
xFreSH1--
Terra
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,929
Damage
108,211
117,974
Taken
80,891
103,215
Mitigated
58,604
35,554
Healing
38,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
25,353
3,516
1,633
2,564
15,189
7,900
1,183
5,580
9,609
51,396
0
W
Ganesha
DefNotAdrian
Ganesha
10,880
2,000
1,117
1,520
15,165
16,198
754
5,736
9,429
15,429
0
L
Hun Batz
14,921
1,113
460
1,837
20,584
10,146
0
5,800
14,784
0
25,785
L
5,833
873
1,299
6,551
32,325
28,516
0
9,764
22,561
8,391
0
W
Cernunnos
NonStopReaper
Cernunnos
26,494
11,848
529
1,978
13,751
8,092
2,705
2,848
10,903
0
48,705
L
Neith
20,662
6,044
708
8,753
21,158
12,057
0
6,187
14,971
0
41,162
W
Guan Yu
Vices
Guan Yu
14,834
2,961
12,845
7,074
17,666
16,719
707
4,861
12,805
0
19,025
W
30,650
21,239
2,893
6,817
19,120
9,695
2,526
7,321
11,799
0
53,459
L
Cthulhu
shiskumeblue
Cthulhu
15,244
549
1,716
4,082
22,825
24,639
0
7,704
15,121
30,880
0
L
Terra
xFreSH1--
Terra
5,269
1,554
5,950
4,198
21,082
27,857
0
6,778
14,304
8,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,088
Gold Earned
57,168
97
Minions Killed
165
0
Camps Cleared
0
1,208,840
Distance Traveled
1,262,101
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,058
790
55
4
0
240,350
0
W
Ganesha
10,923
780
0
0
0
257,626
0
L
Hun Batz
9,122
652
23
2
0
205,599
0
L
Artio
8,347
596
4
0
0
232,890
0
W
Cernunnos
12,078
863
49
4
0
225,276
0
L
Neith
9,598
686
41
3
0
245,043
1
W
Guan Yu
11,597
828
5
0
0
303,272
0
W
Rama
11,512
822
56
4
0
235,577
1
L
Cthulhu
10,299
736
24
2
0
262,479
0
L
Terra
7,722
552
5
0
0
262,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role