Player Matchup

Hun Batz
Hun Batz
HdSon
Hun Batz
Level 126
God Stats
1W - 1L
1,710 SR
Queue Stats
13W - 11L
1,531 Elo+
Solo
Anhur
Anhur
Mav 11
Anhur
Level 149
God Stats
1W - 4L
1,405 SR
Queue Stats
172W - 177L
1,497 Elo+
Party 1
Da Ji
Da Ji
Sweetness15
Da Ji
Level 155
God Stats
1W - 1L
1,520 SR
Queue Stats
126W - 108L
1,528 Elo+
Party 1
Poseidon
Poseidon
hermsgerms1
Poseidon
Level 160
God Stats
1W - 3L
1,448 SR
Queue Stats
279W - 256L
1,562 Elo+
Party 1
Bacchus
Bacchus
reddeviln3
Bacchus
Level 122
God Stats
4W - 2L
1,885 SR
Queue Stats
333W - 302L
1,465 Elo+
Party 1
Team Averages
Level 142
1,593 SR
1,517 Elo+

VS

Team Averages
Level 154
1,512 SR
1,509 Elo+
Thoth
Thoth
 
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Bigdaddytoke
Hera
Level 156
God Stats
7W - 9L
1,450 SR
Queue Stats
686W - 701L
1,518 Elo+
Party 2
Medusa
Medusa
Geardo
Medusa
Level 147
God Stats
6W - 5L
1,558 SR
Queue Stats
420W - 474L
1,540 Elo+
Solo
Ne Zha
Ne Zha
Zoots1
Ne Zha
Level 147
God Stats
9W - 6L
1,569 SR
Queue Stats
800W - 774L
1,513 Elo+
Party 2
Ao Kuang
Ao Kuang
brunorcrdo
Ao Kuang
Level 160
God Stats
3W - 6L
1,482 SR
Queue Stats
568W - 572L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HdSon
Hun Batz
17
5 / 7 / 10
10,440
746
12,372
15,953
7,461
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
Mav 11
Anhur
16
1 / 6 / 12
9,410
672
8,019
16,166
6,496
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 9 / 7
10,362
740
14,459
15,317
6,682
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poseidon
hermsgerms1
Poseidon
18
4 / 7 / 9
10,566
755
11,727
12,325
5,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
reddeviln3
Bacchus
15
1 / 5 / 12
8,965
640
6,591
15,313
21,099
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
20
9 / 2 / 14
12,378
884
13,270
10,601
4,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 6 / 14
10,314
737
7,276
10,377
3,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Geardo
Medusa
18
8 / 4 / 13
11,276
805
15,908
12,390
5,528
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Zoots1
Ne Zha
20
9 / 3 / 17
11,950
854
23,717
12,729
6,228
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
brunorcrdo
Ao Kuang
18
6 / 3 / 13
11,611
829
8,230
17,275
10,456
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
105
17
Kills
34
34
Deaths
18
50
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
9
2
14
8
W
2
6
14
1.5
W
Medusa
Geardo
Medusa
8
4
13
3.63
L
Hun Batz
HdSon
Hun Batz
5
7
10
1.43
L
Anhur
Mav 11
Anhur
1
6
12
1.17
L
6
9
7
1.06
W
Ne Zha
Zoots1
Ne Zha
9
3
17
5.83
W
Ao Kuang
brunorcrdo
Ao Kuang
6
3
13
4.17
L
Poseidon
hermsgerms1
Poseidon
4
7
9
1.21
L
Bacchus
reddeviln3
Bacchus
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,168
Damage
68,401
75,074
Taken
63,372
46,982
Mitigated
29,680
12,750
Healing
23,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
13,270
581
232
2,314
10,601
4,305
1,119
3,350
7,251
33,227
0
W
7,276
1,022
282
843
10,377
3,163
832
2,772
7,605
15,774
0
W
Medusa
Geardo
Medusa
15,908
7,170
1,593
2,547
12,390
5,528
3,966
3,933
8,457
0
25,311
L
Hun Batz
HdSon
Hun Batz
12,372
1,992
724
1,140
15,953
7,461
0
6,630
9,323
0
31,375
L
Anhur
Mav 11
Anhur
8,019
3,255
1,925
4,204
16,166
6,496
0
5,788
10,378
0
20,425
L
14,459
1,443
136
238
15,317
6,682
0
4,859
10,458
0
16,513
W
Ne Zha
Zoots1
Ne Zha
23,717
3,282
1,164
4,826
12,729
6,228
2,450
2,681
10,048
0
47,900
W
Ao Kuang
brunorcrdo
Ao Kuang
8,230
779
2,656
7,377
17,275
10,456
1,175
5,582
11,693
19,829
0
L
Poseidon
hermsgerms1
Poseidon
11,727
876
253
510
12,325
5,244
0
5,698
6,627
34,048
0
L
Bacchus
reddeviln3
Bacchus
6,591
607
1,506
2,114
15,313
21,099
0
5,801
9,512
11,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,743
Gold Earned
57,529
124
Minions Killed
152
0
Camps Cleared
0
1,185,249
Distance Traveled
1,308,805
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,378
884
50
4
0
255,124
0
W
Hera
10,314
737
18
1
0
243,812
5
W
Medusa
11,276
805
22
2
0
277,951
5
L
Hun Batz
10,440
746
29
2
0
244,473
0
L
Anhur
9,410
672
30
2
0
233,387
0
L
Da Ji
10,362
740
4
0
0
216,200
3
W
Ne Zha
11,950
854
39
3
0
284,806
0
W
Ao Kuang
11,611
829
23
2
0
247,112
0
L
Poseidon
10,566
755
51
4
0
224,889
2
L
Bacchus
8,965
640
10
1
0
266,300
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role