Player Matchup

Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Glizzy_With_Rizz
Atlas
Level 108
God Stats
5W - 7L
1,454 SR
Queue Stats
314W - 293L
1,563 Elo+
Solo
Merlin
Merlin
GottJagr
Merlin
Level 130
God Stats
13W - 13L
1,557 SR
Queue Stats
194W - 193L
1,550 Elo+
Solo
Anhur
Anhur
HIMj6975
Anhur
Level 160
God Stats
8W - 11L
1,472 SR
Queue Stats
321W - 345L
1,542 Elo+
Solo
Kuzenbo
Kuzenbo
ThaLonEWolF
Kuzenbo
Level 114
God Stats
25W - 21L
1,551 SR
Queue Stats
199W - 191L
1,546 Elo+
Solo
Team Averages
Level 134
1,507 SR
1,540 Elo+

VS

Team Averages
Level 139
1,370 SR
1,612 Elo+
Ishtar
Ishtar
MrSandman33773
Ishtar
Level 87
God Stats
5W - 2L
1,454 SR
Queue Stats
10W - 14L
1,677 Elo+
Solo
Kuzenbo
Kuzenbo
Rieano
Kuzenbo
Level 159
God Stats
6W - 10L
1,604 SR
Queue Stats
295W - 288L
1,627 Elo+
Party 1
Mulan
Mulan
SpongyJesus
Mulan
Level 160
God Stats
0W - 4L
1,242 SR
Queue Stats
71W - 72L
1,549 Elo+
Solo
Thanatos
Thanatos
Super Sexy Joe
Thanatos
Level 160
God Stats
1W - 2L
1,147 SR
Queue Stats
481W - 453L
1,637 Elo+
Party 1
Baba Yaga
Baba Yaga
ZhongDhong
Baba Yaga
Level 129
God Stats
12W - 15L
1,402 SR
Queue Stats
75W - 81L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
3 / 0 / 11
9,034
753
9,857
10,489
8,898
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
0 / 3 / 11
8,099
675
10,691
11,313
11,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
GottJagr
Merlin
18
3 / 0 / 6
10,357
863
9,905
4,534
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
HIMj6975
Anhur
17
6 / 1 / 8
9,351
779
14,365
13,458
5,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
ThaLonEWolF
Kuzenbo
16
4 / 0 / 10
9,449
787
8,287
13,377
15,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
7,834
653
5,796
11,983
4,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
Rieano
Kuzenbo
15
0 / 0 / 3
8,604
717
6,455
14,702
19,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 6 / 0
7,542
629
10,683
16,700
10,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
16
2 / 3 / 0
8,911
743
7,499
11,830
6,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baba Yaga
ZhongDhong
Baba Yaga
14
1 / 3 / 1
8,040
670
9,607
7,635
2,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
10
16
Kills
4
4
Deaths
16
46
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
0
11
8.5
W
0
3
11
1.83
W
Merlin
GottJagr
Merlin
3
0
6
6
W
Anhur
HIMj6975
Anhur
6
1
8
10
L
1
4
2
0.5
L
Kuzenbo
Rieano
Kuzenbo
0
0
3
1.5
L
0
6
0
0
L
Thanatos
2
3
0
0.67
W
Kuzenbo
ThaLonEWolF
Kuzenbo
4
0
10
9
L
Baba Yaga
ZhongDhong
Baba Yaga
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,105
Damage
40,040
53,171
Taken
62,850
42,529
Mitigated
44,091
13,376
Healing
20,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
9,857
1,054
0
3,379
10,489
8,898
453
2,422
7,838
0
24,037
W
10,691
2,856
0
1,000
11,313
11,094
0
3,375
7,808
18,621
0
W
Merlin
GottJagr
Merlin
9,905
924
0
2,001
4,534
1,829
1,108
1,220
3,314
55,564
0
W
Anhur
HIMj6975
Anhur
14,365
9,312
0
4,215
13,458
5,519
1,126
5,991
7,295
0
41,416
L
5,796
2,290
0
2,978
11,983
4,797
0
5,483
6,078
0
20,805
L
Kuzenbo
Rieano
Kuzenbo
6,455
1,886
0
2,574
14,702
19,173
0
7,266
7,062
23,495
0
L
10,683
1,027
0
5,666
16,700
10,980
0
6,172
10,308
0
27,719
L
Thanatos
7,499
1,329
0
7,779
11,830
6,218
0
5,264
6,416
0
39,393
W
Kuzenbo
ThaLonEWolF
Kuzenbo
8,287
2,609
0
2,781
13,377
15,189
0
3,054
9,843
25,053
0
L
Baba Yaga
ZhongDhong
Baba Yaga
9,607
73
0
1,364
7,635
2,923
0
3,206
4,103
36,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,290
Gold Earned
40,931
264
Minions Killed
243
0
Camps Cleared
0
1,289,311
Distance Traveled
1,198,143
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,034
753
27
2
0
268,331
3
W
Atlas
8,099
675
19
2
0
249,587
1
W
Merlin
10,357
863
124
10
0
261,315
2
W
Anhur
9,351
779
62
5
0
226,179
2
L
Ishtar
7,834
653
37
3
0
224,198
0
L
Kuzenbo
8,604
717
32
3
0
250,030
1
L
Mulan
7,542
629
34
3
0
226,220
5
L
Thanatos
8,911
743
75
6
0
248,664
3
W
Kuzenbo
9,449
787
32
3
0
283,899
8
L
Baba Yaga
8,040
670
65
5
0
249,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role