Player Matchup

Skadi
Skadi
LH_ToKeR
Skadi
Level 145
God Stats
5W - 2L
1,526 SR
Queue Stats
301W - 308L
1,533 Elo+
Solo
Agni
Agni
MoJeets
Agni
Level 147
God Stats
1W - 1L
1,554 SR
Queue Stats
60W - 40L
1,573 Elo+
Solo
Ares
Ares
PhilosophyGuy
Ares
Level 143
God Stats
3W - 1L
1,541 SR
Queue Stats
24W - 23L
1,523 Elo+
Solo
Geb
Geb
Repulsiveqt
Geb
Level 63
God Stats
1W - 0L
1,393 SR
Queue Stats
9W - 10L
1,464 Elo+
Solo
Yemoja
Yemoja
TwoInchThumperr
Yemoja
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 54L
1,524 Elo+
Solo
Team Averages
Level 117
1,503 SR
1,523 Elo+

VS

Team Averages
Level 131
1,449 SR
1,522 Elo+
Ravana
Ravana
BlightSpawn
Ravana
Level 159
God Stats
13W - 14L
1,463 SR
Queue Stats
741W - 779L
1,505 Elo+
Solo
Kali
Kali
PtolemyCaesar
Kali
Level 156
God Stats
0W - 3L
1,158 SR
Queue Stats
45W - 67L
1,441 Elo+
Solo
Fafnir
Fafnir
vNocturnalv
Fafnir
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 48L
1,570 Elo+
Party 1
Fenrir
Fenrir
veginz
Fenrir
Level 107
God Stats
1W - 1L
1,770 SR
Queue Stats
78W - 77L
1,549 Elo+
Solo
Hel
Hel
xX PEPP3RZ Xx
Hel
Level 129
God Stats
2W - 6L
1,355 SR
Queue Stats
268W - 255L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
LH_ToKeR
Skadi
18
10 / 3 / 8
10,705
892
26,983
11,570
7,221
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Agni
MoJeets
Agni
18
5 / 1 / 14
10,534
878
20,480
9,192
5,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 4 / 11
10,445
870
10,652
15,567
21,184
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
0 / 3 / 17
9,762
814
8,470
15,175
18,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
0 / 2 / 14
9,838
820
9,023
12,081
10,646
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
16
5 / 3 / 5
9,171
764
12,058
16,134
18,500
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 7 / 8
8,814
735
8,787
18,835
14,652
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fafnir
14
0 / 4 / 12
8,034
670
5,781
15,453
21,286
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
veginz
Fenrir
14
4 / 5 / 7
9,257
771
12,201
26,166
23,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

15
2 / 4 / 8
8,485
707
8,170
14,092
10,915
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
53
23
Kills
13
13
Deaths
23
64
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ravana
5
3
5
2.5
W
Skadi
LH_ToKeR
Skadi
10
3
8
4.67
W
Agni
MoJeets
Agni
5
1
14
12
W
8
4
11
3.38
L
2
7
8
0.86
W
0
3
17
2.83
W
0
2
14
3.5
L
Fafnir
0
4
12
1.5
L
Fenrir
veginz
Fenrir
4
5
7
1.5
L
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,608
Damage
46,997
63,585
Taken
90,680
63,316
Mitigated
88,423
22,734
Healing
39,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
12,058
1,914
601
4,724
16,134
18,500
43
8,970
7,088
0
29,486
W
Skadi
LH_ToKeR
Skadi
26,983
11,884
3,195
2,395
11,570
7,221
3,294
2,647
8,923
0
48,105
W
Agni
MoJeets
Agni
20,480
2,101
1,755
2,678
9,192
5,627
2,893
2,592
6,600
38,061
0
W
10,652
604
0
1,468
15,567
21,184
633
3,497
12,070
15,168
0
L
8,787
2,419
0
3,436
18,835
14,652
0
9,527
9,055
0
15,046
W
8,470
1,756
1,154
2,147
15,175
18,638
86
3,393
11,782
10,872
0
W
9,023
2,506
5,010
2,932
12,081
10,646
988
1,822
10,259
23,037
0
L
Fafnir
5,781
2,047
1,773
3,269
15,453
21,286
28
7,609
7,758
10,326
0
L
Fenrir
veginz
Fenrir
12,201
3,094
2,831
7,829
26,166
23,070
0
14,297
11,711
0
16,727
L
8,170
102
8,912
6,305
14,092
10,915
0
8,222
5,826
19,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,284
Gold Earned
43,761
123
Minions Killed
91
0
Camps Cleared
0
1,001,531
Distance Traveled
1,067,708
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,171
764
37
3
0
208,553
0
W
Skadi
10,705
892
25
2
0
200,970
1
W
Agni
10,534
878
50
4
0
227,354
3
W
Ares
10,445
870
6
1
0
200,494
0
L
Kali
8,814
735
12
1
0
202,914
0
W
Geb
9,762
814
10
1
0
190,834
1
W
Yemoja
9,838
820
32
3
0
181,879
1
L
Fafnir
8,034
670
6
1
0
215,139
0
L
Fenrir
9,257
771
5
0
0
218,984
4
L
Hel
8,485
707
31
3
0
222,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role