Player Matchup

King Arthur
King Arthur
Bowman
King Arthur
Level 160
God Stats
1W - 4L
1,437 SR
Queue Stats
61W - 48L
1,638 Elo+
Party 1
Yemoja
Yemoja
DreadedLergy
Yemoja
Level 148
God Stats
3W - 0L
1,645 SR
Queue Stats
49W - 29L
1,675 Elo+
Party 1
Sol
Sol
OliverSkeew
Sol
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 27L
1,617 Elo+
Party 1
Scylla
Scylla
Skadith
Scylla
Level 118
God Stats
2W - 0L
1,739 SR
Queue Stats
31W - 17L
1,684 Elo+
Party 1
Danzaburou
Danzaburou
ThePoquah
Danzaburou
Level 107
God Stats
1W - 0L
1,624 SR
Queue Stats
34W - 28L
1,608 Elo+
Party 1
Team Averages
Level 133
1,589 SR
1,644 Elo+

VS

Team Averages
Level 110
1,621 SR
1,554 Elo+
Yemoja
Yemoja
ItsjustAgame09
Yemoja
Level 101
God Stats
15W - 11L
1,660 SR
Queue Stats
717W - 779L
1,457 Elo+
Solo
Odin
Odin
MrPokeyPants
Odin
Level 139
God Stats
2W - 1L
1,804 SR
Queue Stats
90W - 99L
1,570 Elo+
Solo
Jing Wei
Jing Wei
RyceBoul
Jing Wei
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 20L
1,619 Elo+
Solo
Cu Chulainn
Cu Chulainn
StcIsaac
Cu Chulainn
Level 127
God Stats
1W - 3L
1,382 SR
Queue Stats
110W - 113L
1,511 Elo+
Solo
Poseidon
Poseidon
rabidunicorn15
Poseidon
Level 140
God Stats
1W - 1L
1,759 SR
Queue Stats
63W - 52L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bowman
King Arthur
20
4 / 4 / 13
12,011
707
18,059
29,256
34,628
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
19
1 / 1 / 17
12,168
716
5,428
22,918
26,048
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
3 / 3 / 12
11,867
698
18,458
16,940
8,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
Skadith
Scylla
20
9 / 2 / 9
13,239
779
26,037
12,430
7,609
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
ThePoquah
Danzaburou
17
2 / 2 / 14
11,385
670
15,771
14,551
8,798
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 6
10,694
629
6,716
9,765
7,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
2 / 6 / 4
10,532
620
10,147
21,853
31,427
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
RyceBoul
Jing Wei
19
2 / 4 / 8
11,091
652
27,048
21,046
9,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
StcIsaac
Cu Chulainn
17
1 / 6 / 6
10,058
592
19,694
32,582
28,979
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Poseidon
18
4 / 3 / 3
10,994
647
18,068
12,348
6,199
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
38
19
Kills
11
12
Deaths
20
65
Assists
27
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bowman
King Arthur
4
4
13
2.63
W
Yemoja
1
1
17
9.5
L
2
1
6
5
L
2
6
4
0.67
W
3
3
12
3
L
Jing Wei
RyceBoul
Jing Wei
2
4
8
1.5
W
Scylla
Skadith
Scylla
9
2
9
6.75
L
Cu Chulainn
StcIsaac
Cu Chulainn
1
6
6
0.67
W
Danzaburou
ThePoquah
Danzaburou
2
2
14
4.5
L
Poseidon
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,753
Damage
81,673
96,095
Taken
97,594
85,990
Mitigated
83,683
48,189
Healing
40,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bowman
King Arthur
18,059
2,298
2,771
2,810
29,256
34,628
156
5,690
23,305
0
32,003
W
Yemoja
5,428
1,793
22,754
8,479
22,918
26,048
841
6,037
16,567
10,741
0
L
6,716
604
15,769
4,560
9,765
7,225
660
6,638
3,073
16,329
0
L
10,147
1,246
615
1,329
21,853
31,427
0
9,021
12,617
0
20,002
W
18,458
3,892
894
4,284
16,940
8,907
3,111
4,842
11,759
42,374
0
L
Jing Wei
RyceBoul
Jing Wei
27,048
22,825
976
5,102
21,046
9,853
1,537
13,544
7,406
0
50,828
W
Scylla
Skadith
Scylla
26,037
2,704
1,924
754
12,430
7,609
1,796
2,500
9,398
54,364
0
L
Cu Chulainn
StcIsaac
Cu Chulainn
19,694
2,750
1,421
8,373
32,582
28,979
303
14,414
18,052
0
30,383
W
Danzaburou
ThePoquah
Danzaburou
15,771
7,543
627
2,892
14,551
8,798
2,019
5,715
8,691
0
30,253
L
Poseidon
18,068
1,524
924
1,667
12,348
6,199
765
5,767
6,523
44,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,670
Gold Earned
53,369
201
Minions Killed
191
0
Camps Cleared
0
1,606,059
Distance Traveled
1,441,191
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,011
707
24
1
0
336,057
0
W
Yemoja
12,168
716
14
1
0
301,164
0
L
Yemoja
10,694
629
32
2
0
300,071
7
L
Odin
10,532
620
27
2
0
279,538
0
W
Sol
11,867
698
59
3
0
323,192
0
L
Jing Wei
11,091
652
60
4
0
263,397
0
W
Scylla
13,239
779
62
4
0
344,883
1
L
Cu Chulainn
10,058
592
17
1
0
296,118
2
W
Danzaburou
11,385
670
42
2
0
300,763
0
L
Poseidon
10,994
647
55
3
0
302,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role