Player Matchup

Hercules
Hercules
JAFT77
Hercules
Level 152
God Stats
7W - 4L
1,754 SR
Queue Stats
210W - 132L
1,641 Elo+
Party 2
Tiamat
Tiamat
Lone Wolf 907
Tiamat
Level 159
God Stats
11W - 22L
1,460 SR
Queue Stats
1,051W - 828L
1,599 Elo+
Party 2
Anhur
Anhur
PurgeAlert
Anhur
Level 149
God Stats
1W - 4L
1,615 SR
Queue Stats
166W - 105L
1,663 Elo+
Party 2
Camazotz
Camazotz
cptbigman5802
Camazotz
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,620 Elo+
Party 2
Nox
Nox
i failed ebonix
Nox
Level 160
God Stats
6W - 9L
1,380 SR
Queue Stats
384W - 338L
1,559 Elo+
Party 2
Team Averages
Level 135
1,542 SR
1,616 Elo+

VS

Team Averages
Level 146
1,628 SR
1,563 Elo+
Ymir
Ymir
 
Ymir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
BloodLegion
Ratatoskr
Level 149
God Stats
1W - 1L
1,299 SR
Queue Stats
75W - 68L
1,496 Elo+
Party 1
Kuzenbo
Kuzenbo
Pyrogenousist
Kuzenbo
Level 155
God Stats
7W - 2L
1,726 SR
Queue Stats
84W - 56L
1,602 Elo+
Party 1
Jing Wei
Jing Wei
Slickiid
Jing Wei
Level 125
God Stats
3W - 1L
1,779 SR
Queue Stats
202W - 152L
1,574 Elo+
Party 1
Ne Zha
Ne Zha
leogipsy
Ne Zha
Level 147
God Stats
2W - 0L
1,834 SR
Queue Stats
77W - 48L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JAFT77
Hercules
17
1 / 6 / 4
9,943
552
14,580
21,630
40,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
2 / 6 / 4
10,672
593
21,510
16,050
11,243
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
18
4 / 7 / 2
11,418
634
18,242
19,166
9,149
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
cptbigman5802
Camazotz
19
1 / 4 / 4
10,570
587
12,313
23,752
16,278
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
2 / 6 / 1
10,051
558
10,965
13,174
7,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
20
4 / 3 / 15
13,130
729
10,330
22,012
34,330
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ratatoskr
BloodLegion
Ratatoskr
18
4 / 3 / 19
11,660
648
10,934
21,744
15,859
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
18
2 / 2 / 19
12,200
678
13,169
33,022
62,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Slickiid
Jing Wei
20
11 / 2 / 12
13,581
755
30,457
17,527
11,124
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
leogipsy
Ne Zha
20
7 / 1 / 12
13,369
743
23,535
14,128
9,335
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
105
10
Kills
28
29
Deaths
11
15
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
3
15
3.83
W
Ratatoskr
BloodLegion
Ratatoskr
4
3
19
4.5
L
Hercules
JAFT77
Hercules
1
6
4
0.5
L
2
6
4
0.67
L
Anhur
4
7
2
0.71
W
Kuzenbo
2
2
19
5.75
W
Jing Wei
Slickiid
Jing Wei
11
2
12
8.5
L
Camazotz
cptbigman5802
Camazotz
1
4
4
0.75
L
2
6
1
0.42
W
Ne Zha
leogipsy
Ne Zha
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,610
Damage
88,425
93,772
Taken
108,433
85,039
Mitigated
133,131
27,779
Healing
47,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
10,330
1,560
0
2,257
22,012
34,330
390
5,778
15,864
17,671
0
W
Ratatoskr
BloodLegion
Ratatoskr
10,934
1,836
2,470
8,329
21,744
15,859
1,596
7,070
14,490
37
18,470
L
Hercules
JAFT77
Hercules
14,580
1,243
0
4,906
21,630
40,747
0
4,639
16,991
0
20,199
L
21,510
479
256
3,609
16,050
11,243
0
5,016
11,034
39,828
0
L
Anhur
18,242
10,657
1,488
3,757
19,166
9,149
0
4,966
14,200
0
40,675
W
Kuzenbo
13,169
4,149
2,421
11,181
33,022
62,483
149
9,088
23,371
20,114
0
W
Jing Wei
Slickiid
Jing Wei
30,457
22,826
3,226
4,499
17,527
11,124
5,602
5,379
12,001
0
75,070
L
Camazotz
cptbigman5802
Camazotz
12,313
1,399
0
10,507
23,752
16,278
0
4,978
18,774
0
28,302
L
10,965
603
1,795
1,461
13,174
7,622
0
3,937
9,237
26,273
0
W
Ne Zha
leogipsy
Ne Zha
23,535
2,965
8,439
4,443
14,128
9,335
669
5,160
8,837
0
53,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,654
Gold Earned
63,940
167
Minions Killed
191
0
Camps Cleared
0
1,473,689
Distance Traveled
1,760,537
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,130
729
14
1
0
334,916
0
W
Ratatoskr
11,660
648
5
0
0
369,368
2
L
Hercules
9,943
552
7
0
0
300,151
2
L
Tiamat
10,672
593
37
2
0
281,213
0
L
Anhur
11,418
634
44
2
0
265,310
0
W
Kuzenbo
12,200
678
16
1
0
373,979
1
W
Jing Wei
13,581
755
96
5
0
321,601
5
L
Camazotz
10,570
587
34
2
0
349,421
1
L
Nox
10,051
558
45
3
0
277,594
0
W
Ne Zha
13,369
743
60
3
0
360,673
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role