Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
FangedWisdom
Ra
Level 55
God Stats
26W - 15L
1,624 SR
Queue Stats
67W - 60L
1,467 Elo+
Solo
Guan Yu
Guan Yu
Marquitown
Guan Yu
Level 65
God Stats
2W - 1L
1,725 SR
Queue Stats
33W - 44L
1,419 Elo+
Solo
Cliodhna
Cliodhna
Misstic
Cliodhna
Level 87
God Stats
6W - 3L
1,697 SR
Queue Stats
30W - 41L
1,419 Elo+
Party 1
Charybdis
Charybdis
Spawnked
Charybdis
Level 63
God Stats
2W - 3L
1,454 SR
Queue Stats
17W - 33L
1,361 Elo+
Party 1
Team Averages
Level 68
1,600 SR
1,433 Elo+

VS

Team Averages
Level 110
1,520 SR
1,382 Elo+
Lancelot
Lancelot
 
Lancelot
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
TheRoniconda
Janus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 57L
1,370 Elo+
Solo
Sylvanus
Sylvanus
kratosbrpro
Sylvanus
Level 132
God Stats
2W - 0L
1,524 SR
Queue Stats
17W - 23L
1,454 Elo+
Party 2
Jormungandr
Jormungandr
sydneyderose
Jormungandr
Level 63
God Stats
1W - 2L
1,544 SR
Queue Stats
1W - 3L
1,119 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
zoio123
Ah Muzen Cab
Level 125
God Stats
1W - 0L
1,532 SR
Queue Stats
32W - 29L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 1 / 2
6,493
499
3,937
7,905
5,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 1 / 1
7,097
546
3,918
7,582
3,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Marquitown
Guan Yu
13
0 / 0 / 0
7,428
571
3,727
8,858
8,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cliodhna
Misstic
Cliodhna
10
1 / 3 / 0
6,326
487
6,188
12,215
4,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
Spawnked
Charybdis
7
0 / 2 / 1
5,432
418
2,794
7,056
1,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
2 / 2 / 3
6,765
520
4,336
10,796
4,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
0 / 2 / 3
6,769
521
6,800
8,040
3,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sylvanus
kratosbrpro
Sylvanus
10
1 / 1 / 3
6,491
499
4,986
9,639
7,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jormungandr
sydneyderose
Jormungandr
12
0 / 0 / 1
6,828
525
6,308
8,874
4,597
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
zoio123
Ah Muzen Cab
12
3 / 1 / 2
7,246
557
4,914
7,695
2,668
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
6
7
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
2
2
W
Lancelot
 
Lancelot
2
2
3
1.75
L
2
1
1
2.5
L
Guan Yu
Marquitown
Guan Yu
0
0
0
0
L
Cliodhna
Misstic
Cliodhna
1
3
0
0.33
L
Charybdis
Spawnked
Charybdis
0
2
1
0.25
W
0
2
3
0.75
W
Sylvanus
kratosbrpro
Sylvanus
1
1
3
2.5
W
Jormungandr
sydneyderose
Jormungandr
0
0
1
0.5
W
Ah Muzen Cab
zoio123
Ah Muzen Cab
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,564
Damage
27,344
43,616
Taken
45,044
23,848
Mitigated
21,762
15,052
Healing
13,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,937
436
0
1,558
7,905
5,786
52
2,459
5,446
15,858
0
W
Lancelot
 
Lancelot
4,336
916
0
955
10,796
4,418
0
1,530
9,266
0
49,232
L
3,918
127
193
2,789
7,582
3,425
0
4,909
2,673
48,553
0
L
Guan Yu
Marquitown
Guan Yu
3,727
529
338
5,600
8,858
8,673
0
6,050
2,808
0
55,042
L
Cliodhna
Misstic
Cliodhna
6,188
833
0
1,313
12,215
4,266
0
3,175
9,040
0
53,525
L
Charybdis
Spawnked
Charybdis
2,794
1,597
0
3,261
7,056
1,698
260
1,501
5,555
0
22,915
W
6,800
582
0
381
8,040
3,078
414
3,188
4,852
61,179
0
W
Sylvanus
kratosbrpro
Sylvanus
4,986
2,379
997
4,036
9,639
7,001
139
2,672
6,920
19,620
0
W
Jormungandr
sydneyderose
Jormungandr
6,308
2,341
0
4,922
8,874
4,597
0
0
8,383
51,711
0
W
Ah Muzen Cab
zoio123
Ah Muzen Cab
4,914
2,312
0
1,883
7,695
2,668
359
1,587
6,108
0
39,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,776
Gold Earned
34,099
378
Minions Killed
360
0
Camps Cleared
0
1,214,268
Distance Traveled
1,281,407
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,493
499
26
2
0
266,415
0
W
Lancelot
6,765
520
76
6
0
302,332
2
L
Ra
7,097
546
94
7
0
249,184
1
L
Guan Yu
7,428
571
112
9
0
256,685
5
L
Cliodhna
6,326
487
85
7
0
276,228
1
L
Charybdis
5,432
418
61
5
0
165,756
3
W
Janus
6,769
521
98
8
0
254,781
6
W
Sylvanus
6,491
499
26
2
0
237,480
3
W
Jormungandr
6,828
525
85
7
0
261,776
8
W
Ah Muzen Cab
7,246
557
75
6
0
225,038
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role