Player Matchup

Chaac
Chaac
FarmAndFleet
Chaac
Level 21
God Stats
7W - 9L
1,444 SR
Queue Stats
15W - 15L
1,439 Elo+
Party 2
Merlin
Merlin
ImSuperCritical
Merlin
Level 108
God Stats
2W - 1L
1,514 SR
Queue Stats
75W - 93L
1,431 Elo+
Party 2
Heimdallr
Heimdallr
ghostgunner44
Heimdallr
Level 39
God Stats
4W - 9L
1,347 SR
Queue Stats
60W - 160L
1,340 Elo+
Party 2
Team Averages
Level 56
1,435 SR
1,404 Elo+

VS

Team Averages
Level 69
1,413 SR
1,248 Elo+
Maui
Maui
Pendulous_Nuts
Maui
Level 80
God Stats
2W - 1L
1,497 SR
Queue Stats
34W - 42L
1,364 Elo+
Party 1
Shiva
Shiva
meatharvester666
Shiva
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,300 Elo+
Party 1
Ishtar
Ishtar
neilo1994
Ishtar
Level 123
God Stats
9W - 10L
1,241 SR
Queue Stats
14W - 22L
1,081 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 6
15,760
685
26,143
34,074
38,096
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
2 / 7 / 3
14,600
635
24,304
18,852
10,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
ghostgunner44
Heimdallr
19
5 / 7 / 3
14,614
635
25,452
23,350
11,680
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 7
16,002
696
16,043
27,829
20,910
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
5 / 2 / 9
15,715
683
23,874
28,359
25,690
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ishtar
neilo1994
Ishtar
20
6 / 5 / 5
16,788
730
23,262
33,808
16,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
10
Kills
17
17
Deaths
10
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
3
6
2
L
2
7
3
0.5
W
6
3
7
3.17
L
Heimdallr
ghostgunner44
Heimdallr
5
7
3
0.93
W
5
2
9
4.75
W
Ishtar
neilo1994
Ishtar
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,899
Damage
63,179
76,276
Taken
89,996
60,534
Mitigated
62,759
15,680
Healing
31,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
26,143
5,090
364
12,876
34,074
38,096
347
4,515
29,559
0
77,152
L
24,304
828
0
1,174
18,852
10,758
0
4,671
14,181
64,417
0
W
16,043
4,771
0
4,809
27,829
20,910
1,697
8,191
19,638
51,944
6,394
L
Heimdallr
ghostgunner44
Heimdallr
25,452
15,189
0
1,266
23,350
11,680
782
7,083
16,267
0
54,851
W
23,874
3,695
742
8,594
28,359
25,690
574
10,500
17,859
635
64,560
W
Ishtar
neilo1994
Ishtar
23,262
17,002
0
17,099
33,808
16,159
1,341
5,683
28,125
14
118,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,974
Gold Earned
48,505
220
Minions Killed
275
0
Camps Cleared
0
1,171,254
Distance Traveled
1,363,926
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
15,760
685
73
3
0
457,024
1
L
Merlin
14,600
635
73
3
0
333,021
1
W
Maui
16,002
696
74
3
0
396,630
3
L
Heimdallr
14,614
635
74
3
0
381,209
1
W
Shiva
15,715
683
81
4
0
587,908
6
W
Ishtar
16,788
730
120
5
0
379,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role