Player Matchup

Eset
Eset
DanTheDisabled
Eset
Level 107
God Stats
7W - 7L
1,500 SR
Queue Stats
184W - 189L
1,545 Elo+
Party 1
Ishtar
Ishtar
DtrickyOne
Ishtar
Level 148
God Stats
0W - 2L
1,534 SR
Queue Stats
133W - 114L
1,567 Elo+
Party 1
Rama
Rama
JusGrimmz
Rama
Level 160
God Stats
1W - 4L
1,675 SR
Queue Stats
272W - 282L
1,506 Elo+
Solo
Cerberus
Cerberus
PotatoBoiEX
Cerberus
Level 45
God Stats
1W - 2L
1,491 SR
Queue Stats
62W - 57L
1,463 Elo+
Party 1
Discordia
Discordia
Weiss Diamond
Discordia
Level 127
God Stats
3W - 1L
1,922 SR
Queue Stats
178W - 180L
1,535 Elo+
Party 1
Team Averages
Level 117
1,624 SR
1,523 Elo+

VS

Team Averages
Level 124
1,537 SR
1,517 Elo+
Fenrir
Fenrir
B1ockz
Fenrir
Level 136
God Stats
2W - 2L
1,404 SR
Queue Stats
80W - 89L
1,491 Elo+
Party 3
Medusa
Medusa
Inglorious Nut
Medusa
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 141L
1,550 Elo+
Party 2
Ares
Ares
LotusRacer44
Ares
Level 129
God Stats
7W - 5L
1,504 SR
Queue Stats
162W - 173L
1,502 Elo+
Party 2
Sol
Sol
Viciouscake4623
Sol
Level 160
God Stats
4W - 2L
1,562 SR
Queue Stats
117W - 128L
1,553 Elo+
Party 2
Danzaburou
Danzaburou
marejenz
Danzaburou
Level 109
God Stats
3W - 1L
1,718 SR
Queue Stats
80W - 91L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 4
8,885
740
5,915
11,057
6,502
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
DtrickyOne
Ishtar
15
5 / 4 / 8
9,344
779
16,863
10,414
5,565
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rama
14
1 / 3 / 11
8,130
678
8,651
11,216
5,292
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
PotatoBoiEX
Cerberus
15
0 / 5 / 8
7,877
656
1,666
16,783
18,053
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
Weiss Diamond
Discordia
16
5 / 3 / 9
9,530
794
14,460
8,683
4,646
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B1ockz
Fenrir
15
2 / 4 / 14
9,680
807
6,662
13,546
16,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
2 / 4 / 14
9,150
763
13,529
12,594
7,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
3 / 4 / 12
9,917
826
5,511
15,150
18,673
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
4 / 3 / 10
9,703
809
14,602
9,942
5,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
marejenz
Danzaburou
18
8 / 1 / 7
11,117
926
12,485
7,041
4,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
76
15
Kills
19
20
Deaths
16
40
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Fenrir
B1ockz
Fenrir
2
4
14
2.25
L
4
5
4
1.2
L
Ishtar
DtrickyOne
Ishtar
5
4
8
2.25
W
2
4
14
2.25
L
Rama
1
3
11
2.17
W
3
4
12
2.25
L
Cerberus
PotatoBoiEX
Cerberus
0
5
8
0.8
W
4
3
10
3
L
Discordia
Weiss Diamond
Discordia
5
3
9
3.17
W
Danzaburou
marejenz
Danzaburou
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,555
Damage
52,789
58,153
Taken
58,273
40,058
Mitigated
51,959
14,895
Healing
16,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
B1ockz
Fenrir
6,662
1,049
914
2,161
13,546
16,897
698
3,282
10,264
0
9,032
L
5,915
205
3,542
2,152
11,057
6,502
210
3,723
7,334
17,110
0
L
Ishtar
DtrickyOne
Ishtar
16,863
8,833
476
323
10,414
5,565
875
3,137
7,277
0
27,796
W
13,529
5,740
1,130
3,102
12,594
7,136
1,276
8,057
4,537
0
32,270
L
Rama
8,651
5,090
645
3,173
11,216
5,292
669
3,975
7,241
0
14,443
W
5,511
134
633
761
15,150
18,673
324
5,542
9,608
8,847
0
L
Cerberus
PotatoBoiEX
Cerberus
1,666
147
867
1,957
16,783
18,053
0
5,529
11,254
8,564
0
W
14,602
4,246
1,281
2,156
9,942
5,139
2,228
2,468
7,474
29,421
0
L
Discordia
Weiss Diamond
Discordia
14,460
875
1,113
647
8,683
4,646
346
3,749
4,934
28,295
0
W
Danzaburou
marejenz
Danzaburou
12,485
4,387
1,518
2,652
7,041
4,114
2,976
2,692
4,349
0
30,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,766
Gold Earned
49,567
120
Minions Killed
130
0
Camps Cleared
0
1,034,496
Distance Traveled
1,108,729
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,680
807
4
0
0
217,185
0
L
Eset
8,885
740
39
3
0
228,488
0
L
Ishtar
9,344
779
23
2
0
195,248
0
W
Medusa
9,150
763
33
3
0
215,948
0
L
Rama
8,130
678
17
1
0
208,656
0
W
Ares
9,917
826
8
1
0
209,207
3
L
Cerberus
7,877
656
5
0
0
193,000
0
W
Sol
9,703
809
32
3
0
222,561
0
L
Discordia
9,530
794
36
3
0
209,104
1
W
Danzaburou
11,117
926
53
4
0
243,828
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role