Player Matchup

Jing Wei
Jing Wei
LORDLZRD
Jing Wei
Level 107
God Stats
13W - 10L
1,621 SR
Queue Stats
313W - 322L
1,539 Elo+
Party 1
Merlin
Merlin
TigBittyGothGF
Merlin
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 10L
1,512 Elo+
Party 1
Baron Samedi
Baron Samedi
Varsuty
Baron Samedi
Level 119
God Stats
3W - 1L
1,615 SR
Queue Stats
144W - 97L
1,580 Elo+
Party 1
Team Averages
Level 78
1,579 SR
1,543 Elo+

VS

Team Averages
Level 57
1,465 SR
1,335 Elo+
Scylla
Scylla
MaliciousMistro
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,247 Elo+
Party 2
Da Ji
Da Ji
kapkapx2kap
Da Ji
Level 129
God Stats
0W - 1L
1,395 SR
Queue Stats
2W - 6L
1,260 Elo+
Party 2
Cthulhu
Cthulhu
zzRynn
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LORDLZRD
Jing Wei
15
6 / 0 / 5
9,309
846
8,665
6,980
3,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 2 / 6
7,937
722
10,204
6,936
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
Varsuty
Baron Samedi
14
3 / 0 / 8
9,626
875
10,215
12,513
12,065
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
6,723
611
6,764
6,516
4,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 0
7,328
666
3,936
12,560
5,541
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
zzRynn
Cthulhu
11
0 / 5 / 1
7,029
639
4,248
13,659
9,599
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
11
Kills
2
2
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
LORDLZRD
Jing Wei
6
0
5
8.5
L
0
3
2
0.33
W
2
2
6
2.5
W
Baron Samedi
Varsuty
Baron Samedi
3
0
8
7
L
2
3
0
0.67
L
Cthulhu
zzRynn
Cthulhu
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,084
Damage
14,948
26,429
Taken
32,735
18,339
Mitigated
19,313
14,596
Healing
2,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
LORDLZRD
Jing Wei
8,665
8,563
0
4,272
6,980
3,428
2,004
3,670
3,310
0
43,486
L
6,764
556
0
250
6,516
4,173
0
3,528
2,988
21,011
0
W
10,204
835
0
867
6,936
2,846
370
3,049
3,887
31,239
0
W
Baron Samedi
Varsuty
Baron Samedi
10,215
1,203
1,791
7,666
12,513
12,065
216
4,611
7,902
34,101
0
L
3,936
963
0
625
12,560
5,541
0
7,520
5,040
0
17,495
L
Cthulhu
zzRynn
Cthulhu
4,248
149
175
1,137
13,659
9,599
0
9,416
4,243
12,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,872
Gold Earned
21,080
148
Minions Killed
89
0
Camps Cleared
0
593,199
Distance Traveled
544,111
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,309
846
64
6
0
195,350
0
L
Scylla
6,723
611
34
3
0
165,469
4
W
Merlin
7,937
722
40
4
0
189,825
0
W
Baron Samedi
9,626
875
44
4
0
208,024
1
L
Da Ji
7,328
666
36
3
0
205,679
0
L
Cthulhu
7,029
639
19
2
0
172,963
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role