Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BigGroov
Charybdis
Level 160
God Stats
2W - 2L
1,575 SR
Queue Stats
350W - 361L
1,541 Elo+
Solo
Hachiman
Hachiman
Emplify
Hachiman
Level 160
God Stats
5W - 1L
1,615 SR
Queue Stats
361W - 249L
1,674 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Jebos
Ah Muzen Cab
Level 147
God Stats
7W - 0L
2,033 SR
Queue Stats
558W - 502L
1,621 Elo+
Solo
Xing Tian
Xing Tian
pokerkiid
Xing Tian
Level 157
God Stats
4W - 4L
1,510 SR
Queue Stats
359W - 349L
1,629 Elo+
Solo
Team Averages
Level 157
1,647 SR
1,593 Elo+

VS

Team Averages
Level 133
1,505 SR
1,668 Elo+
Sol
Sol
RobbazisGod
Sol
Level 158
God Stats
2W - 6L
1,476 SR
Queue Stats
257W - 259L
1,691 Elo+
Party 1
Jormungandr
Jormungandr
camm4444
Jormungandr
Level 158
God Stats
6W - 2L
1,775 SR
Queue Stats
348W - 334L
1,686 Elo+
Party 1
Fenrir
Fenrir
estoyfierro
Fenrir
Level 69
God Stats
4W - 5L
1,636 SR
Queue Stats
320W - 235L
1,687 Elo+
Solo
Thanatos
Thanatos
nuhatron
Thanatos
Level 140
God Stats
1W - 7L
1,205 SR
Queue Stats
568W - 565L
1,624 Elo+
Solo
Terra
Terra
Ümbrá
Terra
Level 139
God Stats
3W - 3L
1,431 SR
Queue Stats
577W - 576L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
8 / 4 / 17
11,620
830
17,981
19,617
13,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charybdis
BigGroov
Charybdis
18
6 / 3 / 16
11,001
786
17,411
14,631
8,473
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Emplify
Hachiman
19
12 / 3 / 14
11,624
830
21,307
15,912
9,636
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Muzen Cab
Jebos
Ah Muzen Cab
17
6 / 5 / 13
10,680
763
17,488
12,802
6,767
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
pokerkiid
Xing Tian
19
2 / 3 / 27
11,869
848
8,751
24,470
36,831
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 7
11,142
796
12,506
15,379
7,956
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
camm4444
Jormungandr
18
4 / 8 / 10
11,357
811
16,373
24,238
31,699
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
18
3 / 5 / 8
11,074
791
11,449
21,936
32,533
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
nuhatron
Thanatos
16
4 / 9 / 5
10,597
757
11,101
17,023
9,639
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
Ümbrá
Terra
16
2 / 7 / 7
10,173
727
10,550
20,731
27,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
54
34
Kills
17
18
Deaths
36
87
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
8
4
17
4.13
W
Charybdis
BigGroov
Charybdis
6
3
16
4.67
W
Hachiman
Emplify
Hachiman
12
3
14
6.33
W
Ah Muzen Cab
Jebos
Ah Muzen Cab
6
5
13
2.5
L
4
7
7
1.07
L
Jormungandr
camm4444
Jormungandr
4
8
10
1.13
L
Fenrir
3
5
8
1.4
L
Thanatos
nuhatron
Thanatos
4
9
5
0.72
W
Xing Tian
pokerkiid
Xing Tian
2
3
27
5.17
L
Terra
Ümbrá
Terra
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,938
Damage
61,979
87,432
Taken
99,307
75,153
Mitigated
109,753
36,770
Healing
27,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
17,981
2,498
12,281
8,568
19,617
13,446
2,298
10,873
8,744
32,796
0
W
Charybdis
BigGroov
Charybdis
17,411
9,391
0
3,540
14,631
8,473
1,526
8,546
6,085
0
38,491
W
Hachiman
Emplify
Hachiman
21,307
14,212
28
3,380
15,912
9,636
2,326
7,148
8,764
0
35,492
W
Ah Muzen Cab
Jebos
Ah Muzen Cab
17,488
4,798
1,573
1,530
12,802
6,767
660
5,686
7,116
0
40,025
L
12,506
6,088
275
2,651
15,379
7,956
4,505
3,106
12,273
30,404
0
L
Jormungandr
camm4444
Jormungandr
16,373
2,767
1,512
788
24,238
31,699
216
5,862
18,376
35,780
0
L
Fenrir
11,449
2,260
1,048
3,413
21,936
32,533
301
6,365
15,571
0
16,773
L
Thanatos
nuhatron
Thanatos
11,101
1,388
0
6,807
17,023
9,639
2,879
5,635
11,388
0
20,513
W
Xing Tian
pokerkiid
Xing Tian
8,751
579
1,302
4,568
24,470
36,831
1,153
7,176
17,294
17,863
0
L
Terra
Ümbrá
Terra
10,550
1,341
6,072
4,770
20,731
27,926
307
5,764
14,967
14,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,794
Gold Earned
54,343
158
Minions Killed
141
0
Camps Cleared
0
1,159,813
Distance Traveled
1,162,157
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,620
830
25
2
0
214,148
0
W
Charybdis
11,001
786
51
4
0
227,539
0
W
Hachiman
11,624
830
30
2
0
229,727
0
W
Ah Muzen Cab
10,680
763
38
3
0
230,136
6
L
Sol
11,142
796
49
4
0
217,571
0
L
Jormungandr
11,357
811
37
3
0
203,726
0
L
Fenrir
11,074
791
13
1
0
256,214
4
L
Thanatos
10,597
757
26
2
0
224,016
0
W
Xing Tian
11,869
848
14
1
0
258,263
2
L
Terra
10,173
727
16
1
0
260,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role