Player Matchup

Hera
Hera
Birch
Hera
Level 153
God Stats
1W - 0L
1,740 SR
Queue Stats
38W - 13L
1,616 Elo+
Party 1
Tiamat
Tiamat
DarkrayGhost28
Tiamat
Level 149
God Stats
1W - 1L
1,216 SR
Queue Stats
46W - 36L
1,538 Elo+
Solo
Agni
Agni
Pain-_-6paths
Agni
Level 148
God Stats
3W - 0L
1,889 SR
Queue Stats
53W - 25L
1,664 Elo+
Solo
Chernobog
Chernobog
ViktorVaughnDoom
Chernobog
Level 91
God Stats
1W - 0L
1,772 SR
Queue Stats
42W - 13L
1,677 Elo+
Party 1
Cliodhna
Cliodhna
iHateHunters
Cliodhna
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 1L
1,833 Elo+
Party 1
Team Averages
Level 117
1,623 SR
1,666 Elo+

VS

Team Averages
Level 131
1,487 SR
1,533 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
 
Hun Batz
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
GugaMight
Janus
Level 148
God Stats
3W - 3L
1,490 SR
Queue Stats
250W - 274L
1,578 Elo+
Solo
Apollo
Apollo
ItsjustAgame09
Apollo
Level 101
God Stats
3W - 7L
1,353 SR
Queue Stats
717W - 779L
1,481 Elo+
Solo
Mulan
Mulan
TWNT1DubSt
Mulan
Level 159
God Stats
10W - 7L
1,593 SR
Queue Stats
505W - 342L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Birch
Hera
15
3 / 3 / 15
8,923
892
12,501
10,104
4,447
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

17
6 / 1 / 16
10,048
1,005
10,974
8,913
6,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
8 / 4 / 12
9,875
988
8,231
8,588
3,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
15
3 / 3 / 16
8,934
893
10,490
10,820
5,400
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
iHateHunters
Cliodhna
15
5 / 4 / 14
9,407
941
10,320
14,660
18,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
3 / 8 / 7
8,242
824
8,706
14,506
5,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
 
Hun Batz
13
2 / 9 / 6
7,354
735
9,710
13,729
7,522
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
GugaMight
Janus
15
4 / 4 / 4
8,650
865
8,917
9,516
3,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 2
6,959
696
1,346
6,416
5,480
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
15
3 / 4 / 6
8,036
804
8,884
12,453
9,027
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
39
25
Kills
14
15
Deaths
26
73
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
3
8
7
0.81
L
Hun Batz
 
Hun Batz
2
9
6
0.56
W
Hera
Birch
Hera
3
3
15
3.5
W
6
1
16
14
L
Janus
GugaMight
Janus
4
4
4
1.5
L
2
1
2
3
W
8
4
12
3.5
L
Mulan
3
4
6
1.5
W
Chernobog
3
3
16
3.67
W
Cliodhna
iHateHunters
Cliodhna
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,516
Damage
37,563
53,085
Taken
56,620
38,564
Mitigated
31,209
17,842
Healing
12,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
8,706
559
1,038
1,941
14,506
5,407
0
9,687
4,819
19,192
0
L
Hun Batz
 
Hun Batz
9,710
1,243
863
751
13,729
7,522
0
5,962
7,767
0
13,635
W
Hera
Birch
Hera
12,501
2,527
899
1,053
10,104
4,447
1,496
2,363
7,741
18,365
0
W
10,974
671
1,490
4,456
8,913
6,606
929
3,529
5,384
24,967
0
L
Janus
GugaMight
Janus
8,917
46
652
1,905
9,516
3,773
0
6,226
3,290
27,794
0
L
1,346
89
742
1,213
6,416
5,480
0
4,353
2,063
0
4,051
W
8,231
160
870
1,078
8,588
3,866
1,135
4,136
4,452
20,334
0
L
Mulan
8,884
698
681
3,102
12,453
9,027
0
5,478
6,975
0
15,400
W
Chernobog
10,490
6,863
801
3,716
10,820
5,400
1,460
2,064
8,756
0
24,142
W
Cliodhna
iHateHunters
Cliodhna
10,320
1,677
940
2,539
14,660
18,245
386
5,531
9,129
0
14,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,187
Gold Earned
39,241
122
Minions Killed
108
0
Camps Cleared
0
1,116,779
Distance Traveled
925,163
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,242
824
20
2
0
197,084
0
L
Hun Batz
7,354
735
10
1
0
174,946
1
W
Hera
8,923
892
17
2
0
220,662
0
W
Tiamat
10,048
1,005
28
3
0
228,483
0
L
Janus
8,650
865
48
5
0
208,846
1
L
Apollo
6,959
696
10
1
0
143,085
5
W
Agni
9,875
988
27
3
0
219,720
0
L
Mulan
8,036
804
20
2
0
201,202
0
W
Chernobog
8,934
893
39
4
0
225,128
0
W
Cliodhna
9,407
941
11
1
0
222,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role