Player Matchup

Shiva
Shiva
Brok3nArrow2411
Shiva
Level 127
God Stats
2W - 1L
1,541 SR
Queue Stats
41W - 73L
1,324 Elo+
Party 2
Thor
Thor
Sugoi Miku
Thor
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 83L
1,267 Elo+
Solo
Nu Wa
Nu Wa
lmPickIeRiiiick
Nu Wa
Level 109
God Stats
1W - 0L
1,477 SR
Queue Stats
22W - 46L
1,321 Elo+
Party 2
Team Averages
Level 95
1,506 SR
1,304 Elo+

VS

Team Averages
Level 133
1,645 SR
1,380 Elo+
Lancelot
Lancelot
Manure_Massacre
Lancelot
Level 160
God Stats
1W - 2L
1,471 SR
Queue Stats
88W - 117L
1,363 Elo+
Party 1
Shiva
Shiva
earthman01
Shiva
Level 137
God Stats
11W - 11L
1,623 SR
Queue Stats
36W - 39L
1,410 Elo+
Party 1
Nu Wa
Nu Wa
gianfranco_987
Nu Wa
Level 103
God Stats
1W - 1L
1,840 SR
Queue Stats
29W - 47L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 9
10,399
693
14,159
16,428
12,779
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
6 / 2 / 4
11,475
765
8,731
13,632
6,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 3 / 8
10,450
697
15,619
9,239
3,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
3 / 4 / 4
10,067
671
9,598
17,223
10,026
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
15
2 / 6 / 6
10,082
672
11,631
20,923
12,848
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

16
3 / 2 / 4
10,865
724
12,111
10,187
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
12
Kills
8
8
Deaths
12
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
3
9
2.5
L
Lancelot
3
4
4
1.25
W
6
2
4
4
L
Shiva
2
6
6
0.83
L
3
2
4
2.5
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,509
Damage
33,340
39,299
Taken
48,333
22,836
Mitigated
26,448
5,680
Healing
5,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,159
1,553
1,930
2,520
16,428
12,779
610
4,514
11,914
0
40,136
L
Lancelot
9,598
1,901
0
1,969
17,223
10,026
636
6,578
10,336
0
44,532
W
8,731
1,564
0
730
13,632
6,437
611
4,853
8,779
0
48,336
L
Shiva
11,631
2,506
535
1,602
20,923
12,848
456
5,608
14,983
0
42,233
L
12,111
4,356
0
1,629
10,187
3,574
521
3,525
6,424
46,893
0
W
15,619
5,070
0
500
9,239
3,620
1,391
2,937
6,302
44,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,324
Gold Earned
31,014
186
Minions Killed
181
0
Camps Cleared
0
814,767
Distance Traveled
768,907
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,399
693
52
3
0
284,199
3
L
Lancelot
10,067
671
56
4
0
278,540
1
W
Thor
11,475
765
68
5
0
287,427
2
L
Shiva
10,082
672
58
4
0
230,803
0
L
Nu Wa
10,865
724
67
4
0
259,564
0
W
Nu Wa
10,450
697
66
4
0
243,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role