Player Matchup

Mercury
Mercury
Dragon wolf6959
Mercury
Level 126
God Stats
2W - 0L
1,713 SR
Queue Stats
116W - 129L
1,356 Elo+
Party 1
Sol
Sol
Fire and Bryce
Sol
Level 45
God Stats
5W - 3L
1,337 SR
Queue Stats
83W - 123L
1,230 Elo+
Party 1
Zeus
Zeus
Holyflame299
Zeus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,308 Elo+
Solo
Bacchus
Bacchus
SoggyWaffes
Bacchus
Level 76
God Stats
1W - 2L
1,558 SR
Queue Stats
131W - 119L
1,410 Elo+
Solo
Chernobog
Chernobog
V1ct0rinaS
Chernobog
Level 129
God Stats
1W - 1L
1,218 SR
Queue Stats
57W - 62L
1,408 Elo+
Solo
Team Averages
Level 89
1,465 SR
1,342 Elo+

VS

Team Averages
Level 105
1,461 SR
1,335 Elo+
Raijin
Raijin
Abra-dolfLincler
Raijin
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,034 Elo+
Solo
Awilix
Awilix
ArchMageLVL72
Awilix
Level 160
God Stats
11W - 17L
1,345 SR
Queue Stats
1,282W - 1,357L
1,398 Elo+
Solo
Athena
Athena
BlueCat9325
Athena
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,440 Elo+
Solo
Bacchus
Bacchus
BomTomdaBil1325
Bacchus
Level 128
God Stats
9W - 9L
1,460 SR
Queue Stats
283W - 328L
1,425 Elo+
Solo
Nu Wa
Nu Wa
TXGAMER214
Nu Wa
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 187L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 15
10,647
761
12,737
11,360
5,511
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
9 / 2 / 15
11,566
826
19,160
13,576
6,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
6 / 5 / 15
10,634
760
21,139
12,885
5,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
SoggyWaffes
Bacchus
18
5 / 3 / 20
11,071
791
12,339
25,663
26,166
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Chernobog
V1ct0rinaS
Chernobog
18
4 / 3 / 20
10,779
770
12,404
11,934
5,987
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 7 / 5
9,800
700
11,123
13,815
5,402
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

17
4 / 9 / 6
10,345
739
9,657
20,210
9,758
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
14
2 / 8 / 5
9,828
702
7,822
18,849
14,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
3 / 2 / 9
10,491
749
11,827
25,022
24,073
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
18
5 / 5 / 5
10,843
775
14,927
10,675
4,391
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
46
31
Kills
16
16
Deaths
31
85
Assists
30
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
L
4
9
6
0.78
L
Athena
2
8
5
0.56
L
3
2
9
3.75
W
7
3
15
4.83
W
9
2
15
8.25
W
6
5
15
2.7
W
Bacchus
SoggyWaffes
Bacchus
5
3
20
5
L
Nu Wa
5
5
5
1.5
W
Chernobog
V1ct0rinaS
Chernobog
4
3
20
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,779
Damage
55,356
75,418
Taken
88,571
49,683
Mitigated
58,450
32,347
Healing
27,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,123
1,911
1,018
1,724
13,815
5,402
513
9,690
4,125
25,418
0
L
9,657
2,750
490
3,711
20,210
9,758
538
11,457
8,753
0
16,898
L
Athena
7,822
940
2,313
1,846
18,849
14,826
0
9,675
9,174
16,380
0
L
11,827
374
952
12,185
25,022
24,073
64
16,258
8,764
21,959
0
W
12,737
5,313
739
2,277
11,360
5,511
2,243
8,062
3,298
0
18,113
W
19,160
7,444
2,939
6,735
13,576
6,039
3,430
8,054
5,522
44,138
0
W
21,139
3,926
1,252
1,242
12,885
5,980
259
9,055
3,830
38,030
0
W
Bacchus
SoggyWaffes
Bacchus
12,339
2,145
2,071
11,952
25,663
26,166
375
12,482
13,181
20,633
0
L
Nu Wa
14,927
3,251
1,375
1,508
10,675
4,391
600
5,558
5,117
27,580
0
W
Chernobog
V1ct0rinaS
Chernobog
12,404
6,829
965
2,175
11,934
5,987
1,012
8,046
3,888
0
29,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,697
Gold Earned
51,307
165
Minions Killed
106
0
Camps Cleared
0
1,315,236
Distance Traveled
1,085,123
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,800
700
20
1
0
199,812
0
L
Awilix
10,345
739
15
1
0
211,454
0
L
Athena
9,828
702
13
1
0
194,148
0
L
Bacchus
10,491
749
16
1
0
295,743
0
W
Mercury
10,647
761
18
1
0
297,407
1
W
Sol
11,566
826
55
4
0
267,566
0
W
Zeus
10,634
760
43
3
0
226,604
0
W
Bacchus
11,071
791
10
1
0
261,159
1
L
Nu Wa
10,843
775
42
3
0
183,966
0
W
Chernobog
10,779
770
39
3
0
262,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role