Player Matchup

Terra
Terra
 
Terra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
CloudLo
Gilgamesh
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,244 Elo+
Solo
Sol
Sol
Diego_Silent7
Sol
Level 156
God Stats
5W - 6L
1,476 SR
Queue Stats
420W - 390L
1,570 Elo+
Solo
Xing Tian
Xing Tian
Mrr Wolves
Xing Tian
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 109L
1,478 Elo+
Solo
Team Averages
Level 118
1,495 SR
1,459 Elo+

VS

Team Averages
Level 133
1,391 SR
1,574 Elo+
Gilgamesh
Gilgamesh
Adambomb22
Gilgamesh
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 36L
1,599 Elo+
Party 1
Neith
Neith
Huskxr_
Neith
Level 158
God Stats
1W - 4L
1,260 SR
Queue Stats
83W - 78L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
JJwiggleIsAsnake
Danzaburou
Level 146
God Stats
2W - 3L
1,542 SR
Queue Stats
164W - 172L
1,537 Elo+
Solo
Sylvanus
Sylvanus
ceraphic
Sylvanus
Level 160
God Stats
4W - 13L
1,285 SR
Queue Stats
589W - 569L
1,585 Elo+
Solo
Ishtar
Ishtar
silvrbld
Ishtar
Level 139
God Stats
0W - 1L
1,368 SR
Queue Stats
306W - 203L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
19
4 / 4 / 21
12,312
879
16,435
30,641
40,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
 
Ao Kuang
17
8 / 7 / 10
11,211
801
12,614
21,386
12,643
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
CloudLo
Gilgamesh
18
4 / 5 / 18
11,952
854
25,644
28,610
35,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
10 / 3 / 16
12,728
909
34,123
22,157
12,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Xing Tian
Mrr Wolves
Xing Tian
19
5 / 3 / 17
12,303
879
10,837
31,307
49,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Adambomb22
Gilgamesh
17
5 / 6 / 11
10,540
753
18,313
26,314
28,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Huskxr_
Neith
18
5 / 6 / 12
10,907
779
20,735
19,989
11,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Danzaburou
JJwiggleIsAsnake
Danzaburou
18
4 / 6 / 12
11,885
849
26,309
20,902
11,451
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
ceraphic
Sylvanus
16
2 / 5 / 16
10,681
763
16,016
26,600
36,566
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ishtar
silvrbld
Ishtar
18
6 / 8 / 11
11,602
829
21,624
20,610
11,621
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
84
31
Kills
22
22
Deaths
31
82
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
4
4
21
3.63
W
Ao Kuang
 
Ao Kuang
8
7
10
1.86
L
Gilgamesh
Adambomb22
Gilgamesh
5
6
11
1.75
W
Gilgamesh
CloudLo
Gilgamesh
4
5
18
2.6
W
10
3
16
6
L
Neith
Huskxr_
Neith
5
6
12
1.83
L
Danzaburou
JJwiggleIsAsnake
Danzaburou
4
6
12
1.67
W
Xing Tian
Mrr Wolves
Xing Tian
5
3
17
4.5
L
Sylvanus
ceraphic
Sylvanus
2
5
16
2
L
Ishtar
silvrbld
Ishtar
6
8
11
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,653
Damage
102,997
134,101
Taken
114,415
150,138
Mitigated
99,607
60,865
Healing
44,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
16,435
1,665
14,757
10,336
30,641
40,647
906
2,836
27,805
27,221
0
W
Ao Kuang
 
Ao Kuang
12,614
3,968
717
4,893
21,386
12,643
1,343
3,304
18,082
18,510
0
L
Gilgamesh
Adambomb22
Gilgamesh
18,313
5,007
2,029
4,702
26,314
28,745
1,037
16,149
10,165
0
26,722
W
Gilgamesh
CloudLo
Gilgamesh
25,644
6,751
6,154
5,425
28,610
35,539
576
2,412
26,198
0
40,786
W
34,123
13,292
3,426
7,457
22,157
12,201
6,527
3,615
18,542
72,385
0
L
Neith
Huskxr_
Neith
20,735
9,073
0
3,009
19,989
11,224
1,819
15,112
4,877
0
36,504
L
Danzaburou
JJwiggleIsAsnake
Danzaburou
26,309
8,092
1,341
3,114
20,902
11,451
725
13,858
7,044
0
54,285
W
Xing Tian
Mrr Wolves
Xing Tian
10,837
767
1,000
6,700
31,307
49,108
134
3,849
27,458
18,455
0
L
Sylvanus
ceraphic
Sylvanus
16,016
2,833
15,451
10,197
26,600
36,566
555
16,175
10,425
20,291
0
L
Ishtar
silvrbld
Ishtar
21,624
15,054
961
3,439
20,610
11,621
748
12,715
7,895
0
35,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,506
Gold Earned
55,615
158
Minions Killed
153
0
Camps Cleared
0
1,258,745
Distance Traveled
1,049,590
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,312
879
31
2
0
268,212
0
W
Ao Kuang
11,211
801
14
1
0
222,833
0
L
Gilgamesh
10,540
753
16
1
0
233,527
0
W
Gilgamesh
11,952
854
21
2
0
271,623
1
W
Sol
12,728
909
76
5
0
223,724
1
L
Neith
10,907
779
39
3
0
196,847
0
L
Danzaburou
11,885
849
50
4
0
196,057
0
W
Xing Tian
12,303
879
16
1
0
272,353
2
L
Sylvanus
10,681
763
10
1
0
209,025
0
L
Ishtar
11,602
829
38
3
0
214,134
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role