Player Matchup

Izanami
Izanami
Djynso
Izanami
Level 68
God Stats
5W - 3L
1,558 SR
Queue Stats
148W - 159L
1,403 Elo+
Party 2
Maui
Maui
Father_Xerxes
Maui
Level 67
God Stats
2W - 4L
1,366 SR
Queue Stats
19W - 32L
1,344 Elo+
Party 3
King Arthur
King Arthur
Hardymint
King Arthur
Level 66
God Stats
0W - 2L
1,666 SR
Queue Stats
148W - 187L
1,383 Elo+
Party 2
Merlin
Merlin
Soul Reaper2641
Merlin
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 159L
1,339 Elo+
Party 2
Hun Batz
Hun Batz
YBN_fourskin
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,281 Elo+
Party 3
Team Averages
Level 59
1,518 SR
1,350 Elo+

VS

Team Averages
Level 102
1,538 SR
1,495 Elo+
Geb
Geb
DCA2R
Geb
Level 67
God Stats
1W - 0L
1,764 SR
Queue Stats
2W - 0L
1,641 Elo+
Party 1
Pele
Pele
DragonDad219
Pele
Level 151
God Stats
11W - 8L
1,440 SR
Queue Stats
801W - 959L
1,376 Elo+
Party 4
Ra
Ra
Ichigo309kek
Ra
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,641 Elo+
Party 1
Mulan
Mulan
MermaidMama219
Mulan
Level 160
God Stats
18W - 18L
1,495 SR
Queue Stats
1,507W - 1,749L
1,431 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
ReachoutCall988
Ah Muzen Cab
Level 108
God Stats
3W - 3L
1,493 SR
Queue Stats
411W - 480L
1,385 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Djynso
Izanami
12
4 / 4 / 2
7,868
463
13,658
13,758
4,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 3 / 3
7,249
426
5,185
16,685
14,676
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

King Arthur
Hardymint
King Arthur
11
0 / 7 / 0
6,643
391
2,073
13,250
8,425
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
2 / 4 / 2
8,985
529
11,835
13,883
6,005
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hun Batz
YBN_fourskin
Hun Batz
12
2 / 5 / 2
7,761
457
4,546
13,454
4,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
DCA2R
Geb
13
1 / 2 / 8
9,007
530
7,934
13,632
12,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
11 / 1 / 4
11,509
677
11,551
16,053
6,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 4 / 1
8,136
479
2,747
10,932
4,806
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

16
5 / 0 / 3
10,370
610
9,053
13,185
9,240
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
ReachoutCall988
Ah Muzen Cab
15
6 / 2 / 3
9,572
563
18,529
16,943
6,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
9
Kills
23
23
Deaths
9
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Geb
DCA2R
Geb
1
2
8
2.5
L
Izanami
Djynso
Izanami
4
4
2
1.25
W
11
1
4
13
L
1
3
3
0.83
L
King Arthur
Hardymint
King Arthur
0
7
0
0
W
0
4
1
0.13
W
5
0
3
6.5
W
Ah Muzen Cab
ReachoutCall988
Ah Muzen Cab
6
2
3
3.75
L
2
4
2
0.75
L
Hun Batz
YBN_fourskin
Hun Batz
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,297
Damage
49,814
71,030
Taken
70,745
38,652
Mitigated
40,027
17,455
Healing
31,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
DCA2R
Geb
7,934
1,733
0
2,166
13,632
12,880
319
3,079
10,553
18,737
0
L
Izanami
Djynso
Izanami
13,658
9,378
0
2,750
13,758
4,826
0
3,041
10,717
0
57,999
W
11,551
3,107
0
9,771
16,053
6,492
16
3,079
12,974
42
102,688
L
5,185
1,680
1,115
4,727
16,685
14,676
87
2,831
13,854
24,810
0
L
King Arthur
Hardymint
King Arthur
2,073
759
0
730
13,250
8,425
0
904
12,346
0
28,851
W
2,747
449
291
3,205
10,932
4,806
351
6,471
4,461
46,589
0
W
9,053
1,279
0
6,724
13,185
9,240
1,272
1,284
11,303
92
66,726
W
Ah Muzen Cab
ReachoutCall988
Ah Muzen Cab
18,529
12,454
0
9,602
16,943
6,609
3,169
3,537
13,406
21
92,888
L
11,835
893
28
4,321
13,883
6,005
522
3,644
10,239
85,139
0
L
Hun Batz
YBN_fourskin
Hun Batz
4,546
2,196
0
3,784
13,454
4,720
0
416
13,038
0
48,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,506
Gold Earned
48,594
432
Minions Killed
484
0
Camps Cleared
0
1,444,411
Distance Traveled
1,583,968
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,007
530
22
1
0
349,130
5
L
Izanami
7,868
463
89
5
0
279,043
4
W
Pele
11,509
677
140
8
0
379,286
1
L
Maui
7,249
426
51
3
0
293,851
4
L
King Arthur
6,643
391
59
3
0
306,488
5
W
Ra
8,136
479
82
5
0
280,252
0
W
Mulan
10,370
610
105
6
0
295,017
2
W
Ah Muzen Cab
9,572
563
135
8
0
280,283
0
L
Merlin
8,985
529
143
8
0
258,535
3
L
Hun Batz
7,761
457
90
5
0
306,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role