Player Matchup

Odin
Odin
 
Odin
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Anneninsiki
Kali
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,519 Elo+
Party 2
Cthulhu
Cthulhu
Noobabuser
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,785 Elo+
Party 2
Team Averages
Level 102
1,500 SR
1,601 Elo+

VS

Team Averages
Level 53
1,559 SR
1,465 Elo+
Anubis
Anubis
Cubanlar
Anubis
Level 5
God Stats
2W - 3L
1,524 SR
Queue Stats
2W - 11L
1,407 Elo+
Party 1
Hou Yi
Hou Yi
WheelsUK
Hou Yi
Level 66
God Stats
5W - 2L
1,670 SR
Queue Stats
197W - 203L
1,583 Elo+
Solo
Sylvanus
Sylvanus
Zedible
Sylvanus
Level 89
God Stats
2W - 7L
1,484 SR
Queue Stats
2W - 11L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
3 / 2 / 9
8,962
815
5,012
11,326
9,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
6 / 1 / 6
9,215
838
11,212
10,379
4,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Noobabuser
Cthulhu
14
7 / 1 / 9
9,557
869
14,911
9,645
4,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cubanlar
Anubis
10
0 / 7 / 3
6,471
588
4,602
8,760
4,513
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
WheelsUK
Hou Yi
12
4 / 4 / 0
7,599
691
10,901
11,821
5,570
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Zedible
Sylvanus
11
0 / 5 / 3
6,568
597
4,447
14,174
12,817
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
16
Kills
4
4
Deaths
16
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
2
9
3.75
W
6
1
6
9
L
Anubis
Cubanlar
Anubis
0
7
3
0.21
W
Cthulhu
Noobabuser
Cthulhu
7
1
9
11.5
L
Hou Yi
WheelsUK
Hou Yi
4
4
0
1
L
Sylvanus
Zedible
Sylvanus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,135
Damage
19,950
31,350
Taken
34,755
18,994
Mitigated
22,900
6,268
Healing
6,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
5,012
972
0
1,385
11,326
9,620
241
2,965
8,361
0
16,218
W
11,212
5,036
0
4,005
10,379
4,940
2,187
2,987
7,392
0
23,972
L
Anubis
Cubanlar
Anubis
4,602
98
0
725
8,760
4,513
0
3,550
4,868
9,891
0
W
Cthulhu
Noobabuser
Cthulhu
14,911
924
228
650
9,645
4,434
0
3,122
6,523
45,112
0
L
Hou Yi
WheelsUK
Hou Yi
10,901
5,061
0
1,454
11,821
5,570
0
5,092
6,393
0
39,793
L
Sylvanus
Zedible
Sylvanus
4,447
1,182
1,600
3,157
14,174
12,817
0
5,215
8,538
11,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,734
Gold Earned
20,638
134
Minions Killed
95
0
Camps Cleared
0
653,492
Distance Traveled
482,512
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,962
815
26
2
0
197,276
2
W
Kali
9,215
838
37
3
0
233,619
3
L
Anubis
6,471
588
6
1
0
140,826
0
W
Cthulhu
9,557
869
71
6
0
222,597
3
L
Hou Yi
7,599
691
70
6
0
179,569
1
L
Sylvanus
6,568
597
19
2
0
162,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role