Player Matchup

Fenrir
Fenrir
Acrophonically
Fenrir
Level 89
God Stats
13W - 17L
1,527 SR
Queue Stats
126W - 150L
1,494 Elo+
Solo
Rama
Rama
CanOfMixedNuts
Rama
Level 88
God Stats
1W - 3L
1,365 SR
Queue Stats
26W - 28L
1,540 Elo+
Party 1
Bacchus
Bacchus
PrinceBubblegum
Bacchus
Level 159
God Stats
3W - 1L
1,581 SR
Queue Stats
185W - 154L
1,595 Elo+
Party 1
Poseidon
Poseidon
SpeedyBreeze
Poseidon
Level 160
God Stats
6W - 2L
1,637 SR
Queue Stats
440W - 361L
1,592 Elo+
Party 1
Sol
Sol
deathdarsword
Sol
Level 114
God Stats
0W - 2L
1,606 SR
Queue Stats
26W - 36L
1,463 Elo+
Solo
Team Averages
Level 122
1,543 SR
1,537 Elo+

VS

Team Averages
Level 133
1,552 SR
1,507 Elo+
Rama
Rama
 
Rama
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
DeathSound-101
Hel
Level 147
God Stats
4W - 4L
1,635 SR
Queue Stats
89W - 116L
1,424 Elo+
Party 2
Fenrir
Fenrir
TheDelusionalWay
Fenrir
Level 160
God Stats
2W - 3L
1,468 SR
Queue Stats
375W - 385L
1,501 Elo+
Party 2
Atlas
Atlas
ViperVenom300
Atlas
Level 116
God Stats
31W - 26L
1,566 SR
Queue Stats
193W - 186L
1,556 Elo+
Solo
Nu Wa
Nu Wa
YungIgnant
Nu Wa
Level 86
God Stats
30W - 26L
1,589 SR
Queue Stats
92W - 81L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
7,577
689
5,291
10,347
4,129
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 1
7,640
695
6,336
9,109
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 2 / 1
7,273
661
8,152
10,387
13,411
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
SpeedyBreeze
Poseidon
15
1 / 4 / 2
8,156
741
7,672
10,124
3,576
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
0 / 3 / 1
7,458
678
8,202
10,507
3,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
0 / 2 / 4
8,351
759
6,932
9,955
4,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 1 / 7
8,843
804
5,461
8,842
5,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
5 / 1 / 5
8,480
771
9,853
14,821
9,774
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 0 / 9
8,169
743
9,073
9,604
8,386
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
16
3 / 0 / 10
8,606
782
11,436
5,147
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
4
Kills
15
15
Deaths
4
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
0
2
4
1
L
1
4
1
0.38
L
1
2
1
0.75
W
5
1
7
8.5
L
1
2
1
0.75
L
Poseidon
SpeedyBreeze
Poseidon
1
4
2
0.5
W
5
1
5
7.5
W
2
0
9
6.5
W
Nu Wa
3
0
10
8
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,653
Damage
42,755
50,474
Taken
48,369
28,368
Mitigated
29,855
9,399
Healing
21,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,932
5,609
0
4,153
9,955
4,497
459
5,350
4,605
0
36,321
L
5,291
381
0
648
10,347
4,129
0
5,483
4,396
0
18,225
L
6,336
4,359
0
3,087
9,109
3,517
0
4,333
4,224
0
25,600
W
5,461
148
6,095
5,791
8,842
5,059
315
4,327
4,515
24,582
0
L
8,152
458
0
903
10,387
13,411
0
4,302
5,420
18,818
0
L
Poseidon
SpeedyBreeze
Poseidon
7,672
1,093
0
1,644
10,124
3,576
0
5,270
4,518
51,037
0
W
9,853
2,557
0
2,586
14,821
9,774
487
6,524
8,297
0
20,641
W
9,073
2,669
346
974
9,604
8,386
419
4,737
4,867
19,751
0
W
Nu Wa
11,436
4,269
0
1,173
5,147
2,139
2,085
2,763
2,384
35,867
0
L
8,202
1,928
0
3,117
10,507
3,735
1,001
4,185
5,946
31,921
1,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,104
Gold Earned
42,449
246
Minions Killed
240
0
Camps Cleared
0
1,051,719
Distance Traveled
1,123,943
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,351
759
77
7
0
189,603
0
L
Fenrir
7,577
689
25
2
0
214,265
0
L
Rama
7,640
695
46
4
0
202,198
1
W
Hel
8,843
804
50
5
0
240,634
6
L
Bacchus
7,273
661
20
2
0
221,963
3
L
Poseidon
8,156
741
101
9
0
212,138
1
W
Fenrir
8,480
771
24
2
0
228,849
0
W
Atlas
8,169
743
36
3
0
240,850
1
W
Nu Wa
8,606
782
53
5
0
224,007
2
L
Sol
7,458
678
54
5
0
201,155
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role