Player Matchup

Odin
Odin
Dream_team_cat1
Odin
Level 68
God Stats
1W - 2L
1,518 SR
Queue Stats
5W - 24L
1,150 Elo+
Party 1
Scylla
Scylla
ExWi_banan4ik228
Scylla
Level 66
God Stats
0W - 3L
1,223 SR
Queue Stats
2W - 21L
1,040 Elo+
Party 1
Ishtar
Ishtar
P_h_o_e_ni_x_91
Ishtar
Level 43
God Stats
0W - 4L
1,500 SR
Queue Stats
6W - 18L
1,377 Elo+
Solo
Team Averages
Level 59
1,414 SR
1,189 Elo+

VS

Team Averages
Level 74
1,606 SR
1,361 Elo+
Artemis
Artemis
ChocoThunder90
Artemis
Level 100
God Stats
7W - 3L
1,553 SR
Queue Stats
19W - 24L
1,315 Elo+
Party 2
Ymir
Ymir
MorgTheMessiah
Ymir
Level 37
God Stats
4W - 6L
1,403 SR
Queue Stats
4W - 6L
1,317 Elo+
Party 2
Ra
Ra
aPeanut260
Ra
Level 85
God Stats
2W - 0L
1,862 SR
Queue Stats
7W - 3L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 5
6,568
657
6,554
10,288
5,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 5 / 2
7,773
777
7,483
8,842
3,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 3 / 3
7,564
756
6,169
8,140
3,870
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 4 / 6
8,675
868
12,692
9,803
4,349
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 1 / 7
7,199
720
2,619
8,502
6,798
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
6 / 1 / 7
8,888
889
8,672
7,325
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
6
Kills
15
15
Deaths
6
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
4
6
2.5
L
0
7
5
0.36
L
3
5
2
0.8
W
2
1
7
5.5
L
3
3
3
1.5
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,206
Damage
23,983
27,270
Taken
25,630
13,111
Mitigated
14,536
3,900
Healing
7,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,692
5,224
239
1,791
9,803
4,349
646
3,405
6,113
0
30,618
L
6,554
306
191
847
10,288
5,741
0
4,501
5,539
0
13,070
L
7,483
411
0
1,633
8,842
3,500
0
3,057
5,719
25,169
0
W
2,619
246
0
1,142
8,502
6,798
370
3,225
5,053
11,095
0
L
6,169
3,688
0
1,229
8,140
3,870
0
3,293
4,713
0
15,452
W
8,672
1,865
1,162
3,198
7,325
3,389
628
1,447
5,791
35,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,905
Gold Earned
24,762
73
Minions Killed
108
0
Camps Cleared
0
472,648
Distance Traveled
517,419
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,675
868
34
3
0
152,872
1
L
Odin
6,568
657
16
2
0
158,394
1
L
Scylla
7,773
777
38
4
0
170,870
0
W
Ymir
7,199
720
17
2
0
183,291
0
L
Ishtar
7,564
756
19
2
0
143,384
0
W
Ra
8,888
889
57
6
0
181,256
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role