Player Matchup

Nox
Nox
 
Nox
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
LIROYTONY5
Zeus
Level 66
God Stats
6W - 2L
1,607 SR
Queue Stats
29W - 26L
1,501 Elo+
Solo
Odin
Odin
frisco_gray
Odin
Level 97
God Stats
23W - 14L
1,558 SR
Queue Stats
720W - 779L
1,485 Elo+
Solo
Izanami
Izanami
thedvlwithin666
Izanami
Level 120
God Stats
1,362W - 1,487L
1,426 SR
Queue Stats
1,607W - 1,754L
1,409 Elo+
Solo
Hel
Hel
xYoUr-AmBiTiONx
Hel
Level 83
God Stats
8W - 5L
1,558 SR
Queue Stats
23W - 36L
1,500 Elo+
Solo
Team Averages
Level 105
1,530 SR
1,479 Elo+

VS

Team Averages
Level 133
1,553 SR
1,498 Elo+
Chang'e
Chang'e
DDRobbyD13
Chang'e
Level 128
God Stats
0W - 1L
1,513 SR
Queue Stats
233W - 276L
1,415 Elo+
Party 2
Mercury
Mercury
Dash SK
Mercury
Level 146
God Stats
0W - 1L
1,536 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skadi
Skadi
JRobbyBouji
Skadi
Level 141
God Stats
4W - 2L
1,494 SR
Queue Stats
364W - 409L
1,404 Elo+
Party 2
Zhong Kui
Zhong Kui
Omegared225
Zhong Kui
Level 126
God Stats
1W - 1L
1,642 SR
Queue Stats
4W - 3L
1,501 Elo+
Party 1
Achilles
Achilles
YoungMoneyLover
Achilles
Level 126
God Stats
2W - 2L
1,582 SR
Queue Stats
20W - 5L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
3 / 2 / 9
10,924
993
11,928
8,203
4,218
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
4 / 1 / 5
11,428
1,039
23,421
4,661
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 1 / 6
11,058
1,005
8,448
12,588
16,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 0 / 10
10,981
998
12,100
9,697
4,850
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
0 / 1 / 6
9,885
899
2,826
5,035
2,488
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Team 1 Tickets

240

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DDRobbyD13
Chang'e
16
1 / 4 / 2
10,140
922
3,098
13,820
7,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Dash SK
Mercury
16
1 / 0 / 4
10,304
937
6,634
5,307
2,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
0 / 0 / 4
10,061
915
9,237
6,362
3,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Omegared225
Zhong Kui
16
2 / 5 / 2
10,383
944
11,151
20,254
13,751
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
16
1 / 3 / 2
9,950
905
6,941
15,553
8,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
12
Kills
5
5
Deaths
12
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
2
9
3.75
L
Chang'e
DDRobbyD13
Chang'e
1
4
2
0.5
L
Mercury
Dash SK
Mercury
1
0
4
3
L
0
0
4
2
W
4
1
5
6.5
L
Zhong Kui
Omegared225
Zhong Kui
2
5
2
0.6
L
Achilles
1
3
2
0.67
W
3
1
6
6
W
2
0
10
7
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,723
Damage
37,061
40,184
Taken
61,296
29,734
Mitigated
34,795
10,557
Healing
14,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
11,928
935
0
0
8,203
4,218
0
3,745
4,379
22,589
0
L
Chang'e
DDRobbyD13
Chang'e
3,098
666
4,314
3,239
13,820
7,309
0
8,797
4,883
12,624
0
L
Mercury
Dash SK
Mercury
6,634
1,145
0
211
5,307
2,281
0
3,732
1,539
0
24,309
L
9,237
3,800
0
489
6,362
3,158
0
4,956
1,314
0
31,993
W
23,421
524
0
0
4,661
1,841
0
1,129
3,487
49,136
0
L
Zhong Kui
Omegared225
Zhong Kui
11,151
601
0
5,295
20,254
13,751
0
10,806
9,092
37,891
0
L
Achilles
6,941
1,256
0
1,067
15,553
8,296
0
9,884
5,395
0
22,067
W
8,448
861
0
1,003
12,588
16,337
0
3,407
8,946
0
23,623
W
12,100
8,644
0
223
9,697
4,850
0
4,256
5,349
0
31,939
W
2,826
34
7,257
2,074
5,035
2,488
0
1,712
3,118
17,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,276
Gold Earned
50,838
216
Minions Killed
210
8
Camps Cleared
5
1,026,205
Distance Traveled
1,031,528
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,924
993
35
3
0
210,124
1
L
Chang'e
10,140
922
29
3
1
181,666
3
L
Mercury
10,304
937
37
3
4
265,104
1
L
Skadi
10,061
915
51
5
0
168,731
1
W
Zeus
11,428
1,039
74
7
3
194,453
2
L
Zhong Kui
10,383
944
69
6
0
193,305
0
L
Achilles
9,950
905
24
2
0
222,722
0
W
Odin
11,058
1,005
34
3
3
232,937
1
W
Izanami
10,981
998
42
4
2
183,620
0
W
Hel
9,885
899
31
3
0
205,071
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role