Player Matchup

Artemis
Artemis
CaioDEC
Artemis
Level 44
God Stats
15W - 22L
1,373 SR
Queue Stats
41W - 79L
1,316 Elo+
Party 2
Freya
Freya
ITACHI-UCHIJA46
Freya
Level 69
God Stats
4W - 2L
1,682 SR
Queue Stats
250W - 278L
1,299 Elo+
Solo
Pele
Pele
JISGP
Pele
Level 47
God Stats
2W - 0L
1,267 SR
Queue Stats
56W - 79L
1,334 Elo+
Solo
Vulcan
Vulcan
NinjaDeTchacoF
Vulcan
Level 126
God Stats
6W - 2L
1,770 SR
Queue Stats
30W - 51L
1,348 Elo+
Party 2
Vamana
Vamana
lazerblazer69
Vamana
Level 44
God Stats
5W - 1L
1,235 SR
Queue Stats
71W - 77L
1,318 Elo+
Solo
Team Averages
Level 66
1,466 SR
1,323 Elo+

VS

Team Averages
Level 68
1,492 SR
1,291 Elo+
Pele
Pele
Arekushisu99
Pele
Level 28
God Stats
0W - 4L
1,128 SR
Queue Stats
1W - 7L
1,116 Elo+
Party 1
Cerberus
Cerberus
Battle_Kiittii
Cerberus
Level 128
God Stats
0W - 1L
1,720 SR
Queue Stats
9W - 9L
1,395 Elo+
Solo
King Arthur
King Arthur
NovaKidNegn26
King Arthur
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,210 Elo+
Party 1
Cthulhu
Cthulhu
RandyMarsh43
Cthulhu
Level 62
God Stats
8W - 5L
1,566 SR
Queue Stats
32W - 26L
1,495 Elo+
Solo
Persephone
Persephone
Ruby-_-29
Persephone
Level 60
God Stats
3W - 3L
1,545 SR
Queue Stats
7W - 14L
1,241 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CaioDEC
Artemis
9
1 / 1 / 0
5,925
494
1,163
4,999
1,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
1 / 0 / 1
6,489
541
3,331
6,423
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pele
JISGP
Pele
9
1 / 3 / 3
6,299
525
3,524
10,898
3,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 1 / 2
7,513
626
6,238
6,212
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
4 / 0 / 1
7,400
617
5,521
6,096
4,165
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
6,085
507
2,301
10,036
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
1
0 / 2 / 0
3,897
325
0
2,146
627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
NovaKidNegn26
King Arthur
6
0 / 3 / 0
4,752
396
2,541
7,534
3,315
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
RandyMarsh43
Cthulhu
11
2 / 0 / 0
6,669
556
4,766
6,322
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
Ruby-_-29
Persephone
10
0 / 3 / 0
6,060
505
4,907
7,310
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
10
Kills
4
5
Deaths
10
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Cerberus
0
2
0
0
W
Artemis
CaioDEC
Artemis
1
1
0
1
W
1
0
1
1.5
W
Pele
JISGP
Pele
1
3
3
0.83
W
3
1
2
4
L
King Arthur
NovaKidNegn26
King Arthur
0
3
0
0
L
Cthulhu
RandyMarsh43
Cthulhu
2
0
0
2
L
Persephone
Ruby-_-29
Persephone
0
3
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,777
Damage
14,515
34,628
Taken
33,348
14,151
Mitigated
12,516
9,312
Healing
6,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,301
572
0
3,505
10,036
3,229
0
3,060
6,916
0
27,402
L
Cerberus
0
0
0
7
2,146
627
0
192
1,954
0
0
W
Artemis
CaioDEC
Artemis
1,163
619
0
2,522
4,999
1,658
0
1,786
2,955
0
24,396
W
3,331
1,081
0
2,503
6,423
2,311
0
1,912
4,219
29,237
3,532
W
Pele
JISGP
Pele
3,524
1,065
0
1,500
10,898
3,577
0
1,593
9,301
0
39,163
W
6,238
2,386
0
1,162
6,212
2,440
110
2,665
3,493
54,434
0
L
King Arthur
NovaKidNegn26
King Arthur
2,541
474
0
385
7,534
3,315
0
273
7,261
0
16,796
L
Cthulhu
RandyMarsh43
Cthulhu
4,766
247
146
2,123
6,322
2,673
192
2,290
3,653
39,869
0
L
Persephone
Ruby-_-29
Persephone
4,907
252
0
413
7,310
2,672
0
3,268
4,039
43,053
0
W
5,521
2,393
0
1,625
6,096
4,165
227
1,109
4,987
0
42,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,626
Gold Earned
27,463
341
Minions Killed
258
0
Camps Cleared
0
1,205,402
Distance Traveled
1,080,004
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,085
507
60
5
0
283,909
2
L
Cerberus
3,897
325
0
0
0
60,898
0
W
Artemis
5,925
494
41
3
0
169,100
1
W
Freya
6,489
541
77
6
0
243,572
2
W
Pele
6,299
525
61
5
0
268,900
7
W
Vulcan
7,513
626
86
7
0
261,414
1
L
King Arthur
4,752
396
31
3
0
224,808
0
L
Cthulhu
6,669
556
90
8
0
265,965
0
L
Persephone
6,060
505
77
6
0
244,424
1
W
Vamana
7,400
617
76
6
0
262,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role