Player Matchup

Fenrir
Fenrir
SF EV0LUTI0N
Fenrir
Level 149
God Stats
5W - 5L
1,466 SR
Queue Stats
196W - 141L
1,499 Elo+
Party 2
Hou Yi
Hou Yi
SFKingEtte
Hou Yi
Level 145
God Stats
15W - 11L
1,561 SR
Queue Stats
83W - 64L
1,463 Elo+
Party 2
Scylla
Scylla
SFXxMaJoRxX
Scylla
Level 146
God Stats
4W - 5L
1,587 SR
Queue Stats
181W - 132L
1,556 Elo+
Party 2
Team Averages
Level 147
1,538 SR
1,506 Elo+

VS

Team Averages
Level 88
1,667 SR
1,558 Elo+
Ares
Ares
ELVIS-HURIC
Ares
Level 121
God Stats
3W - 1L
1,884 SR
Queue Stats
12W - 6L
1,564 Elo+
Party 1
Zeus
Zeus
SnackEyes14-16
Zeus
Level 125
God Stats
2W - 2L
1,617 SR
Queue Stats
16W - 9L
1,559 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TAT_COME-BACK
Cu Chulainn
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
5 / 1 / 6
13,738
763
13,158
18,975
25,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
SFKingEtte
Hou Yi
17
3 / 4 / 6
12,078
671
16,100
15,020
8,309
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
19
4 / 1 / 7
13,328
740
17,908
8,525
4,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 5
10,232
568
6,130
20,421
25,524
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
0 / 5 / 3
10,867
604
8,831
13,345
6,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
TAT_COME-BACK
Cu Chulainn
18
6 / 3 / 0
11,830
657
15,047
20,865
29,159
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
12
Kills
6
6
Deaths
12
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
4
5
0.63
W
Fenrir
5
1
6
8
W
Hou Yi
SFKingEtte
Hou Yi
3
4
6
1.5
W
Scylla
4
1
7
7.5
L
0
5
3
0.3
L
Cu Chulainn
TAT_COME-BACK
Cu Chulainn
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,166
Damage
30,008
42,520
Taken
54,631
38,286
Mitigated
61,277
9,166
Healing
3,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,130
225
0
2,416
20,421
25,524
360
7,145
13,276
15,027
0
W
Fenrir
13,158
3,233
0
3,274
18,975
25,597
733
6,327
12,648
0
44,304
W
Hou Yi
SFKingEtte
Hou Yi
16,100
9,300
0
2,598
15,020
8,309
1,145
5,880
9,140
0
47,305
W
Scylla
17,908
2,304
0
3,294
8,525
4,380
758
2,844
5,681
87,851
0
L
8,831
352
163
941
13,345
6,594
513
2,959
10,386
67,602
0
L
Cu Chulainn
TAT_COME-BACK
Cu Chulainn
15,047
2,907
0
250
20,865
29,159
86
7,880
12,985
0
39,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,144
Gold Earned
32,929
240
Minions Killed
165
0
Camps Cleared
0
1,037,068
Distance Traveled
960,636
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,232
568
14
1
0
323,297
4
W
Fenrir
13,738
763
36
2
0
366,808
3
W
Hou Yi
12,078
671
59
3
0
311,052
4
W
Scylla
13,328
740
145
8
0
359,208
2
L
Zeus
10,867
604
110
6
0
297,701
2
L
Cu Chulainn
11,830
657
41
2
0
339,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role