Player Matchup

Tiamat
Tiamat
CornleyBoy
Tiamat
Level 112
God Stats
1W - 1L
1,335 SR
Queue Stats
49W - 41L
1,641 Elo+
Party 2
Tyr
Tyr
Megadeth2779
Tyr
Level 103
God Stats
4W - 3L
1,685 SR
Queue Stats
51W - 42L
1,620 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Vettsta
Cu Chulainn
Level 119
God Stats
1W - 1L
1,208 SR
Queue Stats
29W - 28L
1,602 Elo+
Party 2
Team Averages
Level 111
1,409 SR
1,621 Elo+

VS

Team Averages
Level 96
1,633 SR
1,654 Elo+
Danzaburou
Danzaburou
Karfusu__
Danzaburou
Level 129
God Stats
6W - 1L
1,752 SR
Queue Stats
68W - 31L
1,688 Elo+
Party 1
Cerberus
Cerberus
Soul-Senpai_San
Cerberus
Level 37
God Stats
3W - 1L
1,608 SR
Queue Stats
49W - 16L
1,668 Elo+
Party 1
Nu Wa
Nu Wa
Trey13uchet
Nu Wa
Level 123
God Stats
9W - 8L
1,540 SR
Queue Stats
64W - 37L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CornleyBoy
Tiamat
20
14 / 1 / 8
13,936
871
25,013
14,000
12,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
4 / 2 / 17
12,528
783
13,462
18,415
14,439
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
Vettsta
Cu Chulainn
17
5 / 5 / 15
11,944
747
15,127
22,670
22,729
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Karfusu__
Danzaburou
15
4 / 10 / 2
10,694
668
14,707
20,568
11,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
16
3 / 6 / 4
11,266
704
8,259
24,866
39,033
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 7 / 5
10,089
631
9,615
13,039
6,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
23
Kills
8
8
Deaths
23
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
CornleyBoy
Tiamat
14
1
8
18
L
Danzaburou
Karfusu__
Danzaburou
4
10
2
0.5
W
4
2
17
6.25
L
Cerberus
3
6
4
0.83
L
1
7
5
0.5
W
Cu Chulainn
Vettsta
Cu Chulainn
5
5
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,602
Damage
32,581
55,085
Taken
58,473
49,487
Mitigated
57,010
16,294
Healing
9,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
CornleyBoy
Tiamat
25,013
1,716
550
6,398
14,000
12,319
1,865
4,845
9,155
78,591
0
L
Danzaburou
Karfusu__
Danzaburou
14,707
7,625
0
3,410
20,568
11,037
0
7,957
12,611
0
46,774
W
13,462
1,569
0
5,014
18,415
14,439
787
6,070
12,345
68
63,486
L
Cerberus
8,259
374
0
4,516
24,866
39,033
0
12,712
12,154
28,218
0
L
9,615
2,538
0
1,325
13,039
6,940
0
4,897
8,142
34,210
0
W
Cu Chulainn
Vettsta
Cu Chulainn
15,127
2,428
0
4,332
22,670
22,729
620
7,027
15,643
418
59,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,408
Gold Earned
32,049
270
Minions Killed
196
0
Camps Cleared
0
937,680
Distance Traveled
700,188
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,936
871
123
8
0
304,411
2
L
Danzaburou
10,694
668
94
6
0
205,331
4
W
Tyr
12,528
783
78
5
0
339,162
3
L
Cerberus
11,266
704
46
3
0
263,660
1
L
Nu Wa
10,089
631
56
4
0
231,197
2
W
Cu Chulainn
11,944
747
69
4
0
294,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role