Player Matchup

Atlas
Atlas
IDark Sirius
Atlas
Level 148
God Stats
22W - 18L
1,596 SR
Queue Stats
306W - 314L
1,392 Elo+
Solo
Arachne
Arachne
NoTimeChamp
Arachne
Level 100
God Stats
49W - 36L
1,569 SR
Queue Stats
108W - 104L
1,421 Elo+
Solo
Tyr
Tyr
Tahnis Tells
Tyr
Level 155
God Stats
0W - 3L
1,235 SR
Queue Stats
118W - 136L
1,388 Elo+
Solo
Danzaburou
Danzaburou
josuegcv
Danzaburou
Level 62
God Stats
1W - 1L
1,721 SR
Queue Stats
65W - 58L
1,462 Elo+
Solo
Ganesha
Ganesha
toEtotEto
Ganesha
Level 138
God Stats
23W - 17L
1,578 SR
Queue Stats
458W - 442L
1,500 Elo+
Solo
Team Averages
Level 121
1,540 SR
1,433 Elo+

VS

Team Averages
Level 122
1,499 SR
1,437 Elo+
Arachne
Arachne
 
Arachne
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
CodexEntry
Baron Samedi
Level 137
God Stats
5W - 2L
1,682 SR
Queue Stats
141W - 147L
1,419 Elo+
Party 1
Atlas
Atlas
Stonewall_Jack19
Atlas
Level 101
God Stats
19W - 14L
1,574 SR
Queue Stats
133W - 156L
1,378 Elo+
Party 1
Chronos
Chronos
joni10485
Chronos
Level 127
God Stats
3W - 4L
1,457 SR
Queue Stats
182W - 196L
1,450 Elo+
Solo
Neith
Neith
theBR0WNiE
Neith
Level 120
God Stats
8W - 6L
1,280 SR
Queue Stats
485W - 503L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 3
5,665
515
5,180
11,750
4,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
NoTimeChamp
Arachne
9
4 / 3 / 1
6,033
548
4,119
8,009
2,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 1 / 0
5,385
490
3,176
10,075
8,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
josuegcv
Danzaburou
9
0 / 2 / 1
5,164
469
3,708
7,690
2,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
toEtotEto
Ganesha
8
0 / 3 / 3
4,715
429
2,461
6,284
2,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
6 / 1 / 2
6,744
613
7,825
8,678
3,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
CodexEntry
Baron Samedi
10
5 / 2 / 3
6,350
577
6,610
5,884
2,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
2 / 2 / 5
6,221
566
4,261
9,024
7,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
joni10485
Chronos
12
0 / 0 / 2
6,698
609
4,721
5,208
2,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Neith
10
1 / 1 / 2
6,095
554
3,343
6,152
2,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
6
Kills
14
14
Deaths
6
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
2
7
W
Baron Samedi
CodexEntry
Baron Samedi
5
2
3
3.25
L
1
5
3
0.5
L
Arachne
NoTimeChamp
Arachne
4
3
1
1.5
W
2
2
5
2.25
L
1
1
0
1
W
Chronos
joni10485
Chronos
0
0
2
1
L
Danzaburou
josuegcv
Danzaburou
0
2
1
0.25
W
Neith
1
1
2
2
L
Ganesha
toEtotEto
Ganesha
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,644
Damage
26,760
43,808
Taken
34,946
22,197
Mitigated
18,007
11,640
Healing
12,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,825
5,357
0
2,794
8,678
3,096
570
1,823
6,468
0
36,683
W
Baron Samedi
CodexEntry
Baron Samedi
6,610
1,234
665
1,627
5,884
2,868
714
2,438
3,358
32,618
0
L
5,180
1,771
1,058
881
11,750
4,945
0
4,082
7,572
21,840
0
L
Arachne
NoTimeChamp
Arachne
4,119
3,069
0
935
8,009
2,821
0
2,325
5,516
0
28,287
W
4,261
2,354
0
1,698
9,024
7,068
189
2,313
6,667
16,414
1,595
L
3,176
653
0
4,769
10,075
8,951
0
3,829
6,140
0
28,696
W
Chronos
joni10485
Chronos
4,721
1,946
0
2,863
5,208
2,239
2,002
0
5,030
46,077
5,066
L
Danzaburou
josuegcv
Danzaburou
3,708
1,976
0
3,147
7,690
2,704
0
2,135
5,537
0
31,114
W
Neith
3,343
738
0
3,025
6,152
2,736
0
1,067
5,085
0
43,677
L
Ganesha
toEtotEto
Ganesha
2,461
112
0
850
6,284
2,776
0
2,790
3,170
23,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,962
Gold Earned
32,108
206
Minions Killed
311
0
Camps Cleared
0
1,042,786
Distance Traveled
1,031,963
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,744
613
68
6
0
271,958
4
W
Baron Samedi
6,350
577
51
5
0
182,982
0
L
Atlas
5,665
515
44
4
0
211,585
3
L
Arachne
6,033
548
56
5
0
227,546
2
W
Atlas
6,221
566
25
2
0
194,246
2
L
Tyr
5,385
490
46
4
0
206,226
0
W
Chronos
6,698
609
90
8
0
186,084
2
L
Danzaburou
5,164
469
49
4
0
188,381
0
W
Neith
6,095
554
77
7
0
196,693
1
L
Ganesha
4,715
429
11
1
0
209,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role