Player Matchup

Hel
Hel
 
Hel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
AmaraiJus
Fenrir
Level 149
God Stats
0W - 1L
1,896 SR
Queue Stats
76W - 91L
1,405 Elo+
Party 2
Xbalanque
Xbalanque
JoIacka
Xbalanque
Level 108
God Stats
5W - 7L
1,224 SR
Queue Stats
142W - 158L
1,393 Elo+
Party 2
Jing Wei
Jing Wei
LowKeX
Jing Wei
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 26L
1,382 Elo+
Party 1
Agni
Agni
Pericula
Agni
Level 104
God Stats
0W - 1L
1,750 SR
Queue Stats
3W - 7L
1,441 Elo+
Party 1
Team Averages
Level 121
1,574 SR
1,424 Elo+

VS

Team Averages
Level 116
1,507 SR
1,454 Elo+
Bastet
Bastet
Catok21
Bastet
Level 126
God Stats
2W - 2L
1,510 SR
Queue Stats
221W - 248L
1,428 Elo+
Solo
Hel
Hel
SoulShinigami81
Hel
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 120L
1,436 Elo+
Solo
Discordia
Discordia
YimiutSetna
Discordia
Level 117
God Stats
4W - 0L
1,500 SR
Queue Stats
54W - 36L
1,498 Elo+
Solo
Thor
Thor
alexsei570
Thor
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 73L
1,498 Elo+
Solo
Mulan
Mulan
shutupanddiecp
Mulan
Level 123
God Stats
6W - 5L
1,524 SR
Queue Stats
236W - 256L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
0 / 6 / 8
9,721
512
2,247
19,000
11,430
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
AmaraiJus
Fenrir
20
4 / 5 / 8
12,003
632
18,753
30,242
35,935
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
JoIacka
Xbalanque
20
4 / 3 / 7
11,596
610
21,810
22,689
12,855
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
LowKeX
Jing Wei
20
5 / 6 / 10
12,676
667
36,664
30,607
17,181
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Agni
16
1 / 8 / 9
10,449
550
17,078
19,320
8,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Catok21
Bastet
20
8 / 1 / 14
13,062
687
25,885
24,476
15,711
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
1 / 4 / 17
11,503
605
9,517
19,536
18,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Discordia
YimiutSetna
Discordia
20
9 / 2 / 11
13,330
702
31,038
15,628
9,510
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
6 / 3 / 17
12,844
676
25,979
25,411
17,210
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 5 / 17
12,422
654
18,095
29,400
43,560
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
104
14
Kills
28
28
Deaths
15
42
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
6
8
0.67
L
Fenrir
AmaraiJus
Fenrir
4
5
8
1.6
W
Bastet
Catok21
Bastet
8
1
14
15
L
Xbalanque
JoIacka
Xbalanque
4
3
7
2.5
L
Jing Wei
LowKeX
Jing Wei
5
6
10
1.67
L
Agni
1
8
9
0.69
W
1
4
17
2.38
W
Discordia
YimiutSetna
Discordia
9
2
11
7.25
W
6
3
17
4.83
W
4
5
17
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,552
Damage
110,514
121,858
Taken
114,451
86,025
Mitigated
104,201
53,738
Healing
58,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,247
1,273
15,130
6,434
19,000
11,430
0
7,831
11,169
4,827
0
L
Fenrir
AmaraiJus
Fenrir
18,753
2,768
4,381
6,689
30,242
35,935
80
11,325
18,917
0
25,119
W
Bastet
Catok21
Bastet
25,885
4,222
3,030
8,478
24,476
15,711
1,690
3,805
20,357
0
41,028
L
Xbalanque
JoIacka
Xbalanque
21,810
10,319
3,474
4,425
22,689
12,855
197
7,172
15,517
0
40,165
L
Jing Wei
LowKeX
Jing Wei
36,664
25,664
1,352
9,539
30,607
17,181
1,099
8,796
21,811
0
74,107
L
Agni
17,078
759
1,473
841
19,320
8,624
171
5,431
13,889
32,179
0
W
9,517
676
17,520
9,898
19,536
18,210
1,067
3,188
15,904
22,890
0
W
Discordia
YimiutSetna
Discordia
31,038
1,679
2,090
3,648
15,628
9,510
482
943
14,396
65,818
0
W
25,979
2,410
1,842
5,584
25,411
17,210
2,069
4,173
20,939
0
47,324
W
18,095
847
897
5,460
29,400
43,560
747
7,216
21,816
0
30,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,445
Gold Earned
63,161
213
Minions Killed
180
0
Camps Cleared
0
1,485,872
Distance Traveled
1,831,974
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,721
512
14
1
0
260,918
0
L
Fenrir
12,003
632
9
0
0
320,094
7
W
Bastet
13,062
687
28
1
0
418,270
8
L
Xbalanque
11,596
610
57
3
0
331,554
5
L
Jing Wei
12,676
667
85
4
0
314,300
1
L
Agni
10,449
550
48
3
0
259,006
0
W
Hel
11,503
605
30
2
0
346,941
0
W
Discordia
13,330
702
65
3
0
375,758
1
W
Thor
12,844
676
40
2
0
344,244
0
W
Mulan
12,422
654
17
1
0
346,761
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role