Player Matchup

Izanami
Izanami
 
Izanami
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
Auster3
Set
Level 105
God Stats
6W - 0L
1,500 SR
Queue Stats
96W - 78L
1,477 Elo+
Party 2
Achilles
Achilles
Exofilth
Achilles
Level 62
God Stats
16W - 8L
1,641 SR
Queue Stats
164W - 136L
1,447 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Kιηg
Kumbhakarna
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 28L
1,673 Elo+
Party 1
Ao Kuang
Ao Kuang
Veinvictus
Ao Kuang
Level 160
God Stats
1W - 3L
1,217 SR
Queue Stats
342W - 279L
1,547 Elo+
Party 2
Team Averages
Level 100
1,472 SR
1,529 Elo+

VS

Team Averages
Level 65
1,462 SR
1,465 Elo+
Hercules
Hercules
 
Hercules
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
DeadlyStonks
Set
Level 29
God Stats
0W - 2L
1,282 SR
Queue Stats
55W - 65L
1,424 Elo+
Party 4
Medusa
Medusa
DrChillPill
Medusa
Level 106
God Stats
3W - 2L
1,689 SR
Queue Stats
163W - 182L
1,501 Elo+
Party 3
Sylvanus
Sylvanus
HappyThoughts_
Sylvanus
Level 81
God Stats
5W - 7L
1,451 SR
Queue Stats
251W - 304L
1,497 Elo+
Party 3
Scylla
Scylla
Lexi_OW
Scylla
Level 62
God Stats
1W - 5L
1,390 SR
Queue Stats
108W - 135L
1,405 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
7 / 0 / 4
9,320
621
12,748
12,130
5,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
11
3 / 5 / 4
7,635
509
8,668
10,923
7,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Achilles
Exofilth
Achilles
11
1 / 3 / 0
7,441
496
6,812
11,564
8,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
Kιηg
Kumbhakarna
12
0 / 0 / 11
7,960
531
5,890
15,506
14,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
Veinvictus
Ao Kuang
14
7 / 0 / 2
8,916
594
10,295
12,911
5,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
4 / 1 / 1
7,518
501
8,964
12,670
11,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 3 / 3
7,235
482
8,499
13,792
6,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
11
0 / 3 / 2
6,609
441
5,279
10,515
3,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
9
0 / 5 / 4
6,138
409
4,974
14,876
12,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Lexi_OW
Scylla
10
1 / 6 / 3
6,413
428
5,593
10,507
3,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
18
Kills
8
8
Deaths
18
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
0
4
9
L
Hercules
 
Hercules
4
1
1
4.5
W
Set
3
5
4
1
L
3
3
3
1.5
L
Medusa
0
3
2
0.33
W
Achilles
Exofilth
Achilles
1
3
0
0.33
L
Sylvanus
0
5
4
0.4
W
Kumbhakarna
Kιηg
Kumbhakarna
0
0
11
5.5
L
Scylla
Lexi_OW
Scylla
1
6
3
0.42
W
Ao Kuang
Veinvictus
Ao Kuang
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,413
Damage
33,309
63,034
Taken
62,360
40,689
Mitigated
37,150
18,513
Healing
18,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
12,748
10,150
0
6,476
12,130
5,639
1,972
1,624
10,459
0
93,392
L
Hercules
 
Hercules
8,964
2,338
0
5,318
12,670
11,290
0
2,605
9,275
0
41,512
W
Set
8,668
3,309
0
2,094
10,923
7,010
0
2,470
8,361
0
44,817
L
8,499
3,447
0
2,174
13,792
6,383
0
3,093
10,410
0
53,548
L
Medusa
5,279
2,889
0
3,131
10,515
3,536
0
4,050
6,465
0
45,140
W
Achilles
Exofilth
Achilles
6,812
1,421
0
3,290
11,564
8,073
1,146
719
10,367
0
43,227
L
Sylvanus
4,974
1,128
2,268
4,283
14,876
12,343
0
3,350
11,484
17,580
0
W
Kumbhakarna
Kιηg
Kumbhakarna
5,890
975
0
2,630
15,506
14,600
51
5,106
10,132
17,330
2,854
L
Scylla
Lexi_OW
Scylla
5,593
1,117
0
1,432
10,507
3,598
0
2,396
7,689
38,186
0
W
Ao Kuang
Veinvictus
Ao Kuang
10,295
2,251
0
4,023
12,911
5,367
215
1,371
11,492
72,876
2,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,272
Gold Earned
33,913
433
Minions Killed
340
0
Camps Cleared
0
1,473,355
Distance Traveled
1,327,953
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,320
621
172
11
0
269,048
4
L
Hercules
7,518
501
77
5
0
302,075
2
W
Set
7,635
509
64
4
0
267,404
3
L
Set
7,235
482
88
6
0
288,265
2
L
Medusa
6,609
441
72
5
0
264,221
4
W
Achilles
7,441
496
73
5
0
312,189
4
L
Sylvanus
6,138
409
25
2
0
227,030
4
W
Kumbhakarna
7,960
531
26
2
0
293,317
4
L
Scylla
6,413
428
78
5
0
246,362
1
W
Ao Kuang
8,916
594
98
7
0
331,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role