Player Matchup

Ra
Ra
IceyDragon25
Ra
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,615 Elo+
Party 2
Atlas
Atlas
TheDovahJR
Atlas
Level 46
God Stats
3W - 0L
1,759 SR
Queue Stats
12W - 8L
1,590 Elo+
Party 2
Neith
Neith
cornbob777
Neith
Level 109
God Stats
3W - 3L
1,504 SR
Queue Stats
80W - 66L
1,696 Elo+
Solo
Team Averages
Level 101
1,588 SR
1,634 Elo+

VS

Team Averages
Level 127
1,515 SR
1,567 Elo+
Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
IRochaS4
Sylvanus
Level 160
God Stats
0W - 1L
1,482 SR
Queue Stats
13W - 7L
1,781 Elo+
Party 1
Olorun
Olorun
JailBræk
Olorun
Level 60
God Stats
0W - 1L
1,562 SR
Queue Stats
13W - 27L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 6
8,080
808
6,590
8,143
3,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
12
1 / 2 / 8
7,868
787
6,735
10,301
7,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Neith
14
6 / 1 / 4
8,212
821
16,050
7,344
3,395
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 4 / 1
7,512
751
9,749
13,102
12,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sylvanus
IRochaS4
Sylvanus
11
1 / 1 / 3
6,796
680
5,577
10,511
10,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
JailBræk
Olorun
11
1 / 5 / 2
6,797
680
7,187
10,572
5,777
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
10
Kills
4
4
Deaths
10
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
4
1
0.63
L
Sylvanus
IRochaS4
Sylvanus
1
1
3
2.5
W
3
1
6
6
L
Olorun
JailBræk
Olorun
1
5
2
0.4
W
Atlas
1
2
8
2.5
W
Neith
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,375
Damage
22,513
25,788
Taken
34,185
14,997
Mitigated
28,362
9,413
Healing
10,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
9,749
776
0
2,548
13,102
12,374
0
5,246
7,856
0
23,431
L
Sylvanus
IRochaS4
Sylvanus
5,577
1,994
1,678
3,585
10,511
10,211
0
4,394
6,117
16,010
0
W
6,590
1,503
2,747
3,410
8,143
3,714
321
2,921
5,066
42,892
0
L
Olorun
JailBræk
Olorun
7,187
3,009
307
2,583
10,572
5,777
45
3,723
6,849
26,257
1,841
W
Atlas
6,735
3,325
0
1,298
10,301
7,888
0
6,568
3,449
13,635
0
W
Neith
16,050
10,220
0
1,958
7,344
3,395
762
2,881
4,176
0
30,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,160
Gold Earned
21,105
129
Minions Killed
96
0
Camps Cleared
0
572,488
Distance Traveled
528,366
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,512
751
33
3
0
186,465
0
L
Sylvanus
6,796
680
15
2
0
179,753
2
W
Ra
8,080
808
91
9
0
205,290
4
L
Olorun
6,797
680
48
5
0
162,148
3
W
Atlas
7,868
787
9
1
0
195,925
0
W
Neith
8,212
821
29
3
0
171,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role