Player Matchup

Artio
Artio
DannyD3V1to
Artio
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
320W - 481L
1,377 Elo+
Party 2
Rama
Rama
GrimReaperXIII
Rama
Level 89
God Stats
3W - 0L
1,733 SR
Queue Stats
27W - 18L
1,581 Elo+
Party 1
Bakasura
Bakasura
ItzNeeko
Bakasura
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 39L
1,512 Elo+
Party 1
Ne Zha
Ne Zha
nimrod6969
Ne Zha
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 84L
1,431 Elo+
Party 2
Merlin
Merlin
persd
Merlin
Level 27
God Stats
3W - 2L
1,747 SR
Queue Stats
21W - 30L
1,476 Elo+
Party 1
Team Averages
Level 63
1,596 SR
1,475 Elo+

VS

Team Averages
Level 84
1,544 SR
1,489 Elo+
Loki
Loki
 
Loki
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
 
Horus
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
LinseaLou
Tsukuyomi
Level 108
God Stats
1W - 3L
1,702 SR
Queue Stats
452W - 448L
1,549 Elo+
Party 4
Zhong Kui
Zhong Kui
TescosBag6285
Zhong Kui
Level 24
God Stats
10W - 14L
1,416 SR
Queue Stats
15W - 23L
1,455 Elo+
Party 4
Freya
Freya
bananaselvaggia
Freya
Level 46
God Stats
2W - 2L
1,603 SR
Queue Stats
161W - 170L
1,439 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 6
7,999
571
3,354
11,760
12,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
5 / 1 / 3
8,885
635
8,189
11,380
4,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
ItzNeeko
Bakasura
13
2 / 2 / 1
7,917
566
5,713
12,637
5,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
nimrod6969
Ne Zha
13
4 / 2 / 4
7,699
550
8,564
10,738
4,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
persd
Merlin
13
3 / 2 / 2
7,915
565
9,492
9,123
3,893
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
1 / 1 / 3
7,327
523
6,083
11,335
4,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
 
Horus
11
2 / 2 / 0
6,800
486
7,512
9,338
7,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tsukuyomi
LinseaLou
Tsukuyomi
11
3 / 6 / 0
6,666
476
8,650
12,752
4,347
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
TescosBag6285
Zhong Kui
10
1 / 5 / 3
6,002
429
4,636
10,611
5,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 3 / 1
5,927
423
3,069
10,101
3,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
17
Kills
7
7
Deaths
17
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
1
3
2.5
L
Horus
 
Horus
2
2
0
1
W
3
0
6
6
W
5
1
3
6.5
W
Bakasura
ItzNeeko
Bakasura
2
2
1
1.25
L
Tsukuyomi
LinseaLou
Tsukuyomi
3
6
0
0.5
L
Zhong Kui
TescosBag6285
Zhong Kui
1
5
3
0.5
L
0
3
1
0.17
W
Ne Zha
nimrod6969
Ne Zha
4
2
4
3
W
Merlin
persd
Merlin
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,312
Damage
29,950
55,638
Taken
54,137
30,902
Mitigated
25,692
24,961
Healing
11,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
6,083
1,982
0
5,420
11,335
4,297
0
2,070
9,235
0
53,730
L
Horus
 
Horus
7,512
3,366
46
2,260
9,338
7,156
0
701
8,467
0
40,476
W
3,354
451
1,206
5,311
11,760
12,371
0
3,306
8,322
18,242
1,750
W
8,189
7,009
0
7,470
11,380
4,733
2,299
992
10,388
0
79,525
W
Bakasura
ItzNeeko
Bakasura
5,713
4,164
0
4,973
12,637
5,475
230
778
11,132
0
43,079
L
Tsukuyomi
LinseaLou
Tsukuyomi
8,650
2,193
0
1,198
12,752
4,347
0
1,755
10,997
0
50,082
L
Zhong Kui
TescosBag6285
Zhong Kui
4,636
689
0
873
10,611
5,952
0
3,481
7,080
23,435
0
L
3,069
742
0
1,798
10,101
3,940
702
4,810
5,291
35,714
0
W
Ne Zha
nimrod6969
Ne Zha
8,564
2,724
0
2,321
10,738
4,430
0
694
9,983
0
55,957
W
Merlin
persd
Merlin
9,492
939
0
3,680
9,123
3,893
432
1,605
7,291
61,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,415
Gold Earned
32,722
494
Minions Killed
344
0
Camps Cleared
0
1,376,993
Distance Traveled
1,326,224
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,327
523
97
7
0
311,292
4
L
Horus
6,800
486
63
5
0
253,867
2
W
Artio
7,999
571
26
2
0
285,713
1
W
Rama
8,885
635
149
11
0
236,968
2
W
Bakasura
7,917
566
108
8
0
276,257
5
L
Tsukuyomi
6,666
476
72
5
0
251,630
5
L
Zhong Kui
6,002
429
59
4
0
261,244
1
L
Freya
5,927
423
53
4
0
248,191
3
W
Ne Zha
7,699
550
99
7
0
327,630
6
W
Merlin
7,915
565
112
8
0
250,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role