Player Matchup

Izanami
Izanami
Gui-SSJ4
Izanami
Level 16
God Stats
0W - 2L
1,313 SR
Queue Stats
4W - 18L
1,212 Elo+
Party 1
Bellona
Bellona
Nick2552002
Bellona
Level 87
God Stats
12W - 13L
1,460 SR
Queue Stats
115W - 168L
1,302 Elo+
Party 1
Jormungandr
Jormungandr
clebinho-kun
Jormungandr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,117 Elo+
Party 1
Zeus
Zeus
moraesblack
Zeus
Level 87
God Stats
0W - 4L
1,047 SR
Queue Stats
175W - 170L
1,400 Elo+
Solo
Da Ji
Da Ji
sis-47
Da Ji
Level 105
God Stats
8W - 7L
1,417 SR
Queue Stats
121W - 159L
1,327 Elo+
Party 1
Team Averages
Level 60
1,347 SR
1,272 Elo+

VS

Team Averages
Level 95
1,494 SR
1,419 Elo+
Athena
Athena
Doc_Gate
Athena
Level 106
God Stats
8W - 1L
1,695 SR
Queue Stats
320W - 361L
1,393 Elo+
Solo
Janus
Janus
ElZenDS
Janus
Level 85
God Stats
9W - 4L
1,403 SR
Queue Stats
70W - 88L
1,402 Elo+
Party 2
Ymir
Ymir
LuksJung
Ymir
Level 145
God Stats
20W - 22L
1,435 SR
Queue Stats
202W - 238L
1,425 Elo+
Solo
Heimdallr
Heimdallr
NARUSKEITO_JR
Heimdallr
Level 64
God Stats
9W - 5L
1,581 SR
Queue Stats
98W - 90L
1,445 Elo+
Solo
Fenrir
Fenrir
juanv06
Fenrir
Level 74
God Stats
2W - 5L
1,357 SR
Queue Stats
36W - 47L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gui-SSJ4
Izanami
13
0 / 4 / 1
8,068
425
2,677
15,088
5,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Nick2552002
Bellona
15
4 / 4 / 3
9,913
522
13,823
17,287
14,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
clebinho-kun
Jormungandr
12
0 / 3 / 4
7,935
418
7,247
15,560
14,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
4 / 4 / 5
9,756
513
17,350
12,340
4,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
sis-47
Da Ji
13
3 / 3 / 2
8,696
458
3,603
14,693
5,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Doc_Gate
Athena
12
0 / 0 / 8
8,808
464
7,264
17,361
20,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Janus
ElZenDS
Janus
16
2 / 2 / 7
9,873
520
11,844
11,009
5,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
16
3 / 4 / 0
10,225
538
5,724
15,465
10,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
NARUSKEITO_JR
Heimdallr
15
7 / 2 / 1
9,818
517
15,370
15,597
7,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
juanv06
Fenrir
15
6 / 4 / 1
9,751
513
7,626
15,214
7,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
11
Kills
18
18
Deaths
12
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Athena
Doc_Gate
Athena
0
0
8
4
W
Janus
ElZenDS
Janus
2
2
7
2.75
L
Izanami
Gui-SSJ4
Izanami
0
4
1
0.13
W
Ymir
3
4
0
0.75
W
Heimdallr
NARUSKEITO_JR
Heimdallr
7
2
1
3.75
L
Bellona
Nick2552002
Bellona
4
4
3
1.38
L
Jormungandr
clebinho-kun
Jormungandr
0
3
4
0.67
W
Fenrir
juanv06
Fenrir
6
4
1
1.63
L
4
4
5
1.63
L
Da Ji
sis-47
Da Ji
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,700
Damage
47,828
74,968
Taken
74,646
45,774
Mitigated
51,330
22,504
Healing
14,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Doc_Gate
Athena
7,264
2,040
0
2,638
17,361
20,548
0
5,284
12,077
18,319
7,378
W
Janus
ElZenDS
Janus
11,844
708
0
2,416
11,009
5,271
310
6,209
4,800
78,691
0
L
Izanami
Gui-SSJ4
Izanami
2,677
1,885
0
5,255
15,088
5,626
950
1,765
13,323
0
51,849
W
Ymir
5,724
383
0
2,880
15,465
10,183
3,222
2,041
13,424
66,949
0
W
Heimdallr
NARUSKEITO_JR
Heimdallr
15,370
6,716
0
5,723
15,597
7,834
3,400
6,049
9,548
0
74,077
L
Bellona
Nick2552002
Bellona
13,823
5,924
0
5,708
17,287
14,779
574
7,301
9,471
0
65,542
L
Jormungandr
clebinho-kun
Jormungandr
7,247
1,787
0
774
15,560
14,592
0
5,838
9,546
31,729
0
W
Fenrir
juanv06
Fenrir
7,626
1,137
0
841
15,214
7,494
330
5,014
10,200
0
50,346
L
17,350
2,246
0
4,298
12,340
4,905
952
4,644
7,492
78,746
0
L
Da Ji
sis-47
Da Ji
3,603
993
0
6,469
14,693
5,872
0
3,787
10,694
0
55,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,368
Gold Earned
48,475
476
Minions Killed
467
0
Camps Cleared
0
1,715,536
Distance Traveled
1,697,598
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,808
464
35
2
0
350,203
1
W
Janus
9,873
520
139
7
0
388,882
4
L
Izanami
8,068
425
88
5
0
376,748
0
W
Ymir
10,225
538
141
7
0
297,221
7
W
Heimdallr
9,818
517
95
5
0
332,359
3
L
Bellona
9,913
522
111
6
0
311,449
4
L
Jormungandr
7,935
418
39
2
0
343,895
0
W
Fenrir
9,751
513
57
3
0
328,933
2
L
Zeus
9,756
513
133
7
0
347,437
8
L
Da Ji
8,696
458
105
6
0
336,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role