Player Matchup

Odin
Odin
Alexskym
Odin
Level 83
God Stats
8W - 6L
1,470 SR
Queue Stats
319W - 352L
1,433 Elo+
Solo
Zeus
Zeus
DanejaKun
Zeus
Level 138
God Stats
11W - 7L
1,554 SR
Queue Stats
400W - 385L
1,395 Elo+
Solo
Sun Wukong
Sun Wukong
NewAnjo
Sun Wukong
Level 109
God Stats
1W - 0L
1,699 SR
Queue Stats
11W - 10L
1,448 Elo+
Solo
Bacchus
Bacchus
genusdroyd
Bacchus
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
216W - 243L
1,329 Elo+
Solo
Rama
Rama
jorelbolad
Rama
Level 47
God Stats
16W - 8L
1,519 SR
Queue Stats
47W - 53L
1,389 Elo+
Solo
Team Averages
Level 100
1,548 SR
1,399 Elo+

VS

Team Averages
Level 52
1,362 SR
1,302 Elo+
Bastet
Bastet
 
Bastet
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Evil0711
Anubis
Level 69
God Stats
0W - 2L
1,262 SR
Queue Stats
0W - 3L
1,133 Elo+
Party 1
Lancelot
Lancelot
FleX-LiPeSz
Lancelot
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
170W - 207L
1,400 Elo+
Party 2
Bacchus
Bacchus
FlexTeteuzin
Bacchus
Level 29
God Stats
2W - 3L
1,396 SR
Queue Stats
77W - 105L
1,344 Elo+
Party 2
Skadi
Skadi
TonaldJDump
Skadi
Level 15
God Stats
0W - 3L
1,151 SR
Queue Stats
0W - 3L
1,133 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
1 / 3 / 3
11,175
486
5,744
23,079
18,544
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
19
5 / 4 / 5
12,706
552
16,580
16,484
5,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
NewAnjo
Sun Wukong
20
5 / 2 / 10
12,972
564
15,086
20,312
11,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
genusdroyd
Bacchus
18
3 / 3 / 2
11,144
485
3,427
14,454
11,761
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate

Breastplate

+20
Physical Protection

19
8 / 4 / 9
12,550
546
20,739
23,792
9,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
5 / 2 / 2
10,797
469
17,497
11,796
5,340
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Anubis
Evil0711
Anubis
16
1 / 5 / 4
10,306
448
5,387
14,823
8,039
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lancelot
FleX-LiPeSz
Lancelot
18
7 / 4 / 4
11,896
517
19,264
22,866
12,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
FlexTeteuzin
Bacchus
15
1 / 4 / 8
10,223
444
8,601
22,653
31,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 7 / 3
10,086
439
10,863
14,993
6,220
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
37
22
Kills
16
16
Deaths
22
29
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
5
2
2
3
W
Odin
1
3
3
0.83
W
Zeus
5
4
5
1.88
L
Anubis
Evil0711
Anubis
1
5
4
0.6
L
Lancelot
FleX-LiPeSz
Lancelot
7
4
4
2.25
L
Bacchus
FlexTeteuzin
Bacchus
1
4
8
1.25
W
Sun Wukong
NewAnjo
Sun Wukong
5
2
10
5
L
2
7
3
0.5
W
Bacchus
genusdroyd
Bacchus
3
3
2
1.33
W
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,576
Damage
61,612
98,121
Taken
87,131
56,531
Mitigated
63,255
28,048
Healing
14,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
17,497
3,525
0
3,543
11,796
5,340
0
1,177
10,619
0
66,012
W
Odin
5,744
922
0
2,395
23,079
18,544
578
1,859
21,220
186
61,742
W
Zeus
16,580
1,391
354
3,078
16,484
5,553
1,374
3,405
13,079
91,008
0
L
Anubis
Evil0711
Anubis
5,387
137
0
5,083
14,823
8,039
870
5,538
9,285
67,475
0
L
Lancelot
FleX-LiPeSz
Lancelot
19,264
4,790
0
500
22,866
12,640
0
4,432
18,434
62
107,606
L
Bacchus
FlexTeteuzin
Bacchus
8,601
762
0
2,160
22,653
31,016
102
5,074
17,579
34,385
0
W
Sun Wukong
NewAnjo
Sun Wukong
15,086
4,198
0
7,945
20,312
11,315
2,080
1,808
18,504
0
100,328
L
10,863
5,183
0
3,421
14,993
6,220
0
4,574
10,419
0
74,027
W
Bacchus
genusdroyd
Bacchus
3,427
567
714
1,753
14,454
11,761
926
2,125
12,329
49,872
0
W
20,739
18,102
0
11,809
23,792
9,358
3,470
4,853
18,615
0
113,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,547
Gold Earned
53,308
677
Minions Killed
468
0
Camps Cleared
0
2,065,216
Distance Traveled
2,102,826
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,797
469
96
4
0
387,115
7
W
Odin
11,175
486
136
6
0
382,521
3
W
Zeus
12,706
552
141
6
0
384,821
9
L
Anubis
10,306
448
110
5
0
382,563
0
L
Lancelot
11,896
517
139
6
0
488,152
6
L
Bacchus
10,223
444
29
1
0
441,120
2
W
Sun Wukong
12,972
564
150
7
0
478,435
3
L
Skadi
10,086
439
94
4
0
403,876
3
W
Bacchus
11,144
485
73
3
0
436,911
3
W
Rama
12,550
546
177
8
0
382,528
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role