Player Matchup

Merlin
Merlin
Frost Tormentz
Merlin
Level 160
God Stats
4W - 7L
1,578 SR
Queue Stats
157W - 126L
1,560 Elo+
Party 2
Shiva
Shiva
IX3A
Shiva
Level 107
God Stats
32W - 28L
1,567 SR
Queue Stats
166W - 184L
1,464 Elo+
Solo
Da Ji
Da Ji
SubtleTick14748
Da Ji
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 80L
1,567 Elo+
Party 2
Team Averages
Level 130
1,548 SR
1,530 Elo+

VS

Team Averages
Level 125
1,539 SR
1,472 Elo+
Tyr
Tyr
Diggyhole764
Tyr
Level 125
God Stats
3W - 4L
1,363 SR
Queue Stats
129W - 89L
1,619 Elo+
Party 1
Sol
Sol
Obat2553
Sol
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,211 Elo+
Solo
Ravana
Ravana
extremewolf65
Ravana
Level 119
God Stats
2W - 1L
1,754 SR
Queue Stats
71W - 42L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 8
11,836
789
18,911
11,374
6,999
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
IX3A
Shiva
17
4 / 0 / 9
11,860
791
14,149
16,113
22,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 4 / 6
11,372
758
12,158
12,141
6,392
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
9,008
601
8,249
22,050
21,330
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 7 / 3
9,904
660
10,109
16,220
5,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
1 / 3 / 2
9,465
631
7,200
11,802
6,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
16
Kills
4
5
Deaths
16
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
5
1
8
9
W
Shiva
IX3A
Shiva
4
0
9
8.5
L
2
7
3
0.5
W
7
4
6
2.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,218
Damage
25,558
39,628
Taken
50,072
36,298
Mitigated
32,811
10,774
Healing
7,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,249
1,415
33
2,592
22,050
21,330
0
10,519
11,531
176
20,036
W
18,911
2,523
640
4,289
11,374
6,999
727
3,343
7,822
72,081
0
W
Shiva
IX3A
Shiva
14,149
1,980
0
4,474
16,113
22,907
921
3,976
11,746
0
35,496
L
10,109
2,850
0
2,880
16,220
5,237
0
5,826
10,394
33,567
0
W
12,158
2,581
0
1,371
12,141
6,392
956
3,025
8,899
0
43,852
L
7,200
2,272
0
1,549
11,802
6,244
0
2,582
9,220
0
34,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,068
Gold Earned
28,377
174
Minions Killed
135
0
Camps Cleared
0
856,695
Distance Traveled
833,321
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,008
601
25
2
0
298,124
0
W
Merlin
11,836
789
95
6
0
259,816
3
W
Shiva
11,860
791
37
2
0
305,576
4
L
Sol
9,904
660
52
3
0
260,755
1
W
Da Ji
11,372
758
42
3
0
291,303
2
L
Ravana
9,465
631
58
4
0
274,442
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role