Player Matchup

Neith
Neith
 
Neith
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
DonLaCleba
Gilgamesh
Level 67
God Stats
0W - 1L
1,773 SR
Queue Stats
31W - 13L
1,664 Elo+
Party 1
Chiron
Chiron
SteveRhaegal
Chiron
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 26L
1,605 Elo+
Party 1
Set
Set
XorExuS
Set
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 15L
1,610 Elo+
Party 1
Team Averages
Level 73
1,555 SR
1,576 Elo+

VS

Team Averages
Level 108
1,582 SR
1,509 Elo+
Ymir
Ymir
Catok21
Ymir
Level 126
God Stats
5W - 1L
1,541 SR
Queue Stats
221W - 248L
1,435 Elo+
Solo
Neith
Neith
IIIOKkm
Neith
Level 89
God Stats
2W - 0L
1,652 SR
Queue Stats
161W - 156L
1,555 Elo+
Party 2
Chiron
Chiron
MaxHunter26
Chiron
Level 128
God Stats
20W - 12L
1,554 SR
Queue Stats
422W - 406L
1,551 Elo+
Party 2
Discordia
Discordia
Solamon1
Discordia
Level 86
God Stats
10W - 7L
1,543 SR
Queue Stats
195W - 185L
1,551 Elo+
Party 2
Ah Puch
Ah Puch
x_TheAnswer_x
Ah Puch
Level 109
God Stats
9W - 4L
1,621 SR
Queue Stats
440W - 486L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
0 / 1 / 3
7,785
708
3,940
8,042
5,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
 
Sol
14
1 / 2 / 2
7,334
667
5,502
7,096
3,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilgamesh
DonLaCleba
Gilgamesh
12
1 / 2 / 3
7,464
679
3,684
10,428
9,643
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chiron
16
1 / 0 / 3
8,471
770
7,359
11,272
5,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Set
11
2 / 3 / 3
7,183
653
5,047
8,022
4,561
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Catok21
Ymir
14
3 / 1 / 3
8,751
796
3,064
10,300
12,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
IIIOKkm
Neith
16
3 / 0 / 5
8,679
789
7,376
6,308
3,035
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
13
0 / 1 / 7
7,520
684
10,855
6,343
2,850
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
Solamon1
Discordia
15
0 / 0 / 6
8,326
757
7,849
5,109
2,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
14
2 / 3 / 4
8,292
754
13,046
8,770
3,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
5
Kills
8
8
Deaths
5
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
3
1.5
L
Sol
 
Sol
1
2
2
1
W
Ymir
Catok21
Ymir
3
1
3
4.5
L
Gilgamesh
DonLaCleba
Gilgamesh
1
2
3
1.25
W
Neith
IIIOKkm
Neith
3
0
5
5.5
W
Chiron
0
1
7
3.5
W
Discordia
Solamon1
Discordia
0
0
6
3
L
Chiron
1
0
3
2.5
L
Set
2
3
3
1.17
W
Ah Puch
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,532
Damage
42,190
44,860
Taken
36,830
28,905
Mitigated
24,858
22,744
Healing
18,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,940
480
909
3,089
8,042
5,431
0
6,052
1,990
0
25,443
L
Sol
 
Sol
5,502
1,078
0
1,282
7,096
3,430
0
4,841
2,255
14,877
0
W
Ymir
Catok21
Ymir
3,064
273
384
2,587
10,300
12,927
87
1,719
8,174
7,914
0
L
Gilgamesh
DonLaCleba
Gilgamesh
3,684
595
4,110
2,500
10,428
9,643
0
5,727
4,701
0
4,848
W
Neith
IIIOKkm
Neith
7,376
1,881
1,314
2,293
6,308
3,035
1,049
938
5,238
0
24,894
W
Chiron
10,855
3,110
2,653
3,002
6,343
2,850
88
230
6,061
0
13,779
W
Discordia
Solamon1
Discordia
7,849
35
709
1,680
5,109
2,079
555
473
4,595
25,658
0
L
Chiron
7,359
1,324
3,027
5,157
11,272
5,840
0
4,533
6,739
0
23,800
L
Set
5,047
2,656
489
2,181
8,022
4,561
0
2,806
5,216
0
5,745
W
Ah Puch
13,046
318
782
3,325
8,770
3,967
0
2,142
6,539
24,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,237
Gold Earned
41,568
125
Minions Killed
132
0
Camps Cleared
0
991,735
Distance Traveled
1,092,190
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,785
708
55
5
0
209,012
4
L
Sol
7,334
667
32
3
0
204,342
0
W
Ymir
8,751
796
22
2
0
154,161
4
L
Gilgamesh
7,464
679
6
1
0
133,562
0
W
Neith
8,679
789
33
3
0
251,444
5
W
Chiron
7,520
684
7
1
0
248,020
1
W
Discordia
8,326
757
38
3
0
228,968
0
L
Chiron
8,471
770
31
3
0
237,716
3
L
Set
7,183
653
1
0
0
207,103
0
W
Ah Puch
8,292
754
32
3
0
209,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role