Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
ElPolirraptor2
Heimdallr
Level 141
God Stats
0W - 1L
1,451 SR
Queue Stats
15W - 21L
1,375 Elo+
Party 3
Hou Yi
Hou Yi
HEAVENGLY
Hou Yi
Level 109
God Stats
0W - 1L
1,348 SR
Queue Stats
3W - 6L
1,280 Elo+
Party 3
Thanatos
Thanatos
Kristof456
Thanatos
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,319 Elo+
Party 2
Freya
Freya
destructor0608
Freya
Level 109
God Stats
0W - 1L
1,253 SR
Queue Stats
2W - 8L
1,109 Elo+
Party 3
Team Averages
Level 89
1,410 SR
1,317 Elo+

VS

Team Averages
Level 58
1,549 SR
1,537 Elo+
Sun Wukong
Sun Wukong
ElMelenas
Sun Wukong
Level 82
God Stats
6W - 2L
1,503 SR
Queue Stats
47W - 21L
1,610 Elo+
Party 1
Heimdallr
Heimdallr
LuckOfMe
Heimdallr
Level 36
God Stats
3W - 2L
1,487 SR
Queue Stats
14W - 9L
1,487 Elo+
Party 1
Hera
Hera
XueyNT
Hera
Level 43
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 21L
1,456 Elo+
Solo
Yemoja
Yemoja
hec17
Yemoja
Level 104
God Stats
6W - 2L
1,708 SR
Queue Stats
21W - 10L
1,598 Elo+
Party 1
Thanatos
Thanatos
jord1y2
Thanatos
Level 27
God Stats
5W - 3L
1,545 SR
Queue Stats
5W - 3L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 9 / 5
9,968
1,108
9,061
15,618
7,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
ElPolirraptor2
Heimdallr
15
3 / 9 / 8
10,311
1,146
11,689
23,766
10,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hou Yi
HEAVENGLY
Hou Yi
15
1 / 11 / 8
9,541
1,060
11,062
24,820
7,902
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Kristof456
Thanatos
15
2 / 9 / 5
9,589
1,065
6,423
16,888
7,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 5 / 4
8,988
999
4,979
10,271
3,821
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

320

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ElMelenas
Sun Wukong
18
12 / 0 / 20
12,734
1,415
19,944
12,222
12,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
LuckOfMe
Heimdallr
18
4 / 3 / 27
11,044
1,227
13,005
11,224
5,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hera
XueyNT
Hera
18
16 / 4 / 16
12,604
1,400
27,185
7,401
2,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
hec17
Yemoja
18
3 / 0 / 27
11,565
1,285
7,477
6,803
7,437
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
jord1y2
Thanatos
18
8 / 4 / 22
11,534
1,282
14,895
11,237
4,765
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
155
11
Kills
43
43
Deaths
11
30
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
9
5
0.72
W
Sun Wukong
ElMelenas
Sun Wukong
12
0
20
22
L
Heimdallr
ElPolirraptor2
Heimdallr
3
9
8
0.78
L
Hou Yi
HEAVENGLY
Hou Yi
1
11
8
0.45
L
Thanatos
Kristof456
Thanatos
2
9
5
0.5
W
Heimdallr
LuckOfMe
Heimdallr
4
3
27
5.83
W
Hera
XueyNT
Hera
16
4
16
6
L
1
5
4
0.6
W
Yemoja
hec17
Yemoja
3
0
27
16.5
W
Thanatos
jord1y2
Thanatos
8
4
22
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,214
Damage
82,506
91,363
Taken
48,887
36,340
Mitigated
32,944
9,761
Healing
20,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,061
2,297
0
812
15,618
7,557
0
6,997
8,523
0
10,468
W
Sun Wukong
ElMelenas
Sun Wukong
19,944
5,316
0
4,438
12,222
12,533
0
2,181
9,763
76
41,388
L
Heimdallr
ElPolirraptor2
Heimdallr
11,689
2,705
0
3,069
23,766
10,060
0
7,693
15,758
0
31,389
L
Hou Yi
HEAVENGLY
Hou Yi
11,062
3,822
440
1,369
24,820
7,902
0
10,271
14,210
0
30,675
L
Thanatos
Kristof456
Thanatos
6,423
2,148
0
3,113
16,888
7,000
0
6,951
9,663
0
14,603
W
Heimdallr
LuckOfMe
Heimdallr
13,005
5,046
0
1,499
11,224
5,467
0
216
10,847
0
33,206
W
Hera
XueyNT
Hera
27,185
8,917
0
0
7,401
2,742
0
929
6,309
43,224
0
L
4,979
1,399
0
958
10,271
3,821
0
2,826
7,314
19,037
0
W
Yemoja
hec17
Yemoja
7,477
1,528
5,267
1,944
6,803
7,437
0
570
6,137
11,738
0
W
Thanatos
jord1y2
Thanatos
14,895
4,289
0
6,858
11,237
4,765
0
1,083
10,107
0
25,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,397
Gold Earned
59,481
119
Minions Killed
169
3
Camps Cleared
6
803,019
Distance Traveled
875,592
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,968
1,108
3
0
1
156,903
0
W
Sun Wukong
12,734
1,415
57
6
4
188,659
1
L
Heimdallr
10,311
1,146
35
4
1
179,471
0
L
Hou Yi
9,541
1,060
39
4
0
166,348
0
L
Thanatos
9,589
1,065
16
2
1
151,141
0
W
Heimdallr
11,044
1,227
48
5
0
160,519
0
W
Hera
12,604
1,400
38
4
0
129,776
0
L
Freya
8,988
999
26
3
0
149,156
0
W
Yemoja
11,565
1,285
12
1
0
175,997
0
W
Thanatos
11,534
1,282
14
2
2
220,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role