Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
 
Poseidon
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Tiagooop
Atlas
Level 12
God Stats
0W - 1L
1,300 SR
Queue Stats
2W - 9L
1,178 Elo+
Party 2
Pele
Pele
alang033
Pele
Level 15
God Stats
0W - 2L
1,508 SR
Queue Stats
2W - 10L
1,213 Elo+
Party 2
Guan Yu
Guan Yu
isaacpequeño16
Guan Yu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,325 Elo+
Party 2
Team Averages
Level 28
1,462 SR
1,343 Elo+

VS

Team Averages
Level 90
1,647 SR
1,424 Elo+
Horus
Horus
Bruudz
Horus
Level 122
God Stats
4W - 7L
1,371 SR
Queue Stats
342W - 351L
1,408 Elo+
Party 1
Zhong Kui
Zhong Kui
GreenTeaM0chi
Zhong Kui
Level 106
God Stats
7W - 8L
1,509 SR
Queue Stats
197W - 206L
1,428 Elo+
Party 1
Izanami
Izanami
HiSoyPepito
Izanami
Level 52
God Stats
5W - 1L
1,696 SR
Queue Stats
69W - 67L
1,402 Elo+
Solo
Chaac
Chaac
Strudelscu30
Chaac
Level 48
God Stats
4W - 0L
1,818 SR
Queue Stats
105W - 113L
1,432 Elo+
Solo
Ao Kuang
Ao Kuang
crislt13
Ao Kuang
Level 123
God Stats
7W - 3L
1,842 SR
Queue Stats
60W - 70L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
3 / 4 / 3
7,471
498
10,176
12,501
4,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Poseidon
 
Poseidon
11
2 / 6 / 4
7,458
497
9,717
10,560
3,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
Tiagooop
Atlas
10
1 / 5 / 5
6,763
451
6,583
15,732
12,252
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
9
2 / 7 / 3
6,774
452
6,326
15,051
5,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
2 / 5 / 2
6,737
449
7,746
13,111
13,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bruudz
Horus
11
1 / 3 / 10
7,841
523
6,648
16,072
13,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zhong Kui
GreenTeaM0chi
Zhong Kui
13
3 / 1 / 9
8,317
554
9,312
10,346
7,306
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
HiSoyPepito
Izanami
14
3 / 2 / 8
8,477
565
9,875
9,329
3,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 3 / 6
9,472
631
13,331
14,903
8,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
crislt13
Ao Kuang
14
14 / 2 / 3
9,251
617
14,330
16,894
6,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
63
10
Kills
27
27
Deaths
11
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
4
3
1.13
L
Poseidon
 
Poseidon
2
6
4
0.67
W
Horus
Bruudz
Horus
1
3
10
2
W
Zhong Kui
GreenTeaM0chi
Zhong Kui
3
1
9
7.5
W
Izanami
HiSoyPepito
Izanami
3
2
8
3.5
W
6
3
6
3
L
Atlas
Tiagooop
Atlas
1
5
5
0.7
L
Pele
2
7
3
0.5
W
Ao Kuang
crislt13
Ao Kuang
14
2
3
7.75
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,548
Damage
53,496
66,955
Taken
67,544
39,666
Mitigated
40,199
9,606
Healing
30,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
10,176
4,191
0
1,925
12,501
4,414
0
2,949
9,454
0
36,091
L
Poseidon
 
Poseidon
9,717
2,129
0
179
10,560
3,295
0
4,337
6,137
44,626
0
W
Horus
Bruudz
Horus
6,648
2,574
2,179
5,350
16,072
13,977
105
3,514
12,466
0
33,027
W
Zhong Kui
GreenTeaM0chi
Zhong Kui
9,312
1,389
0
6,648
10,346
7,306
733
2,855
7,491
58,044
0
W
Izanami
HiSoyPepito
Izanami
9,875
6,258
0
3,456
9,329
3,356
1,755
3,812
5,473
0
59,547
W
13,331
2,477
0
7,774
14,903
8,938
188
2,949
11,332
0
62,157
L
Atlas
Tiagooop
Atlas
6,583
2,889
0
1,741
15,732
12,252
0
5,929
9,705
18,896
0
L
Pele
6,326
2,043
0
2,061
15,051
5,756
0
7,065
7,846
0
35,996
W
Ao Kuang
crislt13
Ao Kuang
14,330
4,158
0
5,293
16,894
6,622
664
3,327
13,567
59,807
0
L
7,746
1,083
532
3,168
13,111
13,949
286
3,362
8,934
0
32,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,203
Gold Earned
43,358
253
Minions Killed
405
0
Camps Cleared
0
1,323,728
Distance Traveled
1,451,387
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,471
498
51
3
0
251,165
0
L
Poseidon
7,458
497
73
5
0
248,692
0
W
Horus
7,841
523
41
3
0
304,717
0
W
Zhong Kui
8,317
554
89
6
0
295,972
1
W
Izanami
8,477
565
115
8
0
282,795
3
W
Chaac
9,472
631
89
6
0
278,704
4
L
Atlas
6,763
451
17
1
0
290,166
2
L
Pele
6,774
452
53
4
0
260,146
1
W
Ao Kuang
9,251
617
71
5
0
289,199
0
L
Guan Yu
6,737
449
59
4
0
273,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role