Player Matchup

Anhur
Anhur
DomiKun00
Anhur
Level 160
God Stats
15W - 8L
1,608 SR
Queue Stats
602W - 571L
1,439 Elo+
Party 2
Achilles
Achilles
Sobolan777
Achilles
Level 25
God Stats
36W - 26L
1,327 SR
Queue Stats
52W - 39L
1,289 Elo+
Party 2
Nike
Nike
ДушаБога
Nike
Level 127
God Stats
9W - 8L
1,435 SR
Queue Stats
247W - 271L
1,410 Elo+
Solo
Team Averages
Level 104
1,456 SR
1,379 Elo+

VS

Team Averages
Level 85
1,702 SR
1,606 Elo+
Nox
Nox
MikeKrüger
Nox
Level 18
God Stats
2W - 1L
1,921 SR
Queue Stats
56W - 16L
1,763 Elo+
Party 1
Heimdallr
Heimdallr
Skibakua
Heimdallr
Level 156
God Stats
10W - 5L
1,729 SR
Queue Stats
318W - 113L
1,668 Elo+
Party 1
Bastet
Bastet
piksye
Bastet
Level 82
God Stats
1W - 3L
1,456 SR
Queue Stats
5W - 8L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DomiKun00
Anhur
14
6 / 3 / 4
9,596
800
10,428
14,750
6,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Sobolan777
Achilles
13
2 / 3 / 5
8,778
732
6,068
10,426
8,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
4 / 1 / 6
8,823
735
8,750
12,406
12,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 3
9,482
790
11,520
8,044
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Skibakua
Heimdallr
13
1 / 6 / 5
8,312
693
10,755
11,391
3,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
piksye
Bastet
11
1 / 4 / 3
7,711
643
5,584
9,606
2,820

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
12
Kills
6
7
Deaths
12
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
DomiKun00
Anhur
6
3
4
2.67
L
4
2
3
2.75
L
Heimdallr
Skibakua
Heimdallr
1
6
5
0.58
W
Achilles
Sobolan777
Achilles
2
3
5
1.5
L
Bastet
piksye
Bastet
1
4
3
0.63
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,246
Damage
27,859
37,582
Taken
29,041
27,523
Mitigated
9,924
6,946
Healing
2,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
DomiKun00
Anhur
10,428
5,968
0
4,201
14,750
6,128
0
3,852
10,898
0
42,442
L
11,520
690
0
800
8,044
3,350
180
0
7,944
48,617
0
L
Heimdallr
Skibakua
Heimdallr
10,755
7,041
190
752
11,391
3,754
588
0
11,018
0
24,489
W
Achilles
Sobolan777
Achilles
6,068
1,298
0
1,208
10,426
8,430
770
4,638
5,788
0
16,171
L
Bastet
piksye
Bastet
5,584
1,370
0
863
9,606
2,820
0
23
9,068
0
11,717
W
8,750
235
0
1,537
12,406
12,965
286
3,068
9,331
0
29,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,197
Gold Earned
25,505
133
Minions Killed
122
0
Camps Cleared
0
695,492
Distance Traveled
639,013
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,596
800
73
6
0
213,302
2
L
Nox
9,482
790
82
7
0
239,934
2
L
Heimdallr
8,312
693
31
3
0
186,382
2
W
Achilles
8,778
732
25
2
0
217,454
1
L
Bastet
7,711
643
9
1
0
212,697
3
W
Nike
8,823
735
35
3
0
264,736
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role