Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
RealMuffinMan
Nox
Level 105
God Stats
1W - 0L
1,583 SR
Queue Stats
69W - 32L
1,668 Elo+
Party 1
Horus
Horus
hedaro
Horus
Level 103
God Stats
3W - 0L
1,682 SR
Queue Stats
55W - 25L
1,666 Elo+
Party 1
Hun Batz
Hun Batz
lmTheDuke
Hun Batz
Level 39
God Stats
1W - 0L
1,892 SR
Queue Stats
27W - 18L
1,600 Elo+
Party 1
Chiron
Chiron
pepino801
Chiron
Level 78
God Stats
3W - 0L
1,791 SR
Queue Stats
75W - 33L
1,694 Elo+
Party 1
Team Averages
Level 90
1,690 SR
1,626 Elo+

VS

Team Averages
Level 81
1,501 SR
1,463 Elo+
Cerberus
Cerberus
AbsolutehZero
Cerberus
Level 128
God Stats
1W - 4L
1,544 SR
Queue Stats
125W - 125L
1,460 Elo+
Solo
Ne Zha
Ne Zha
LemmKova
Ne Zha
Level 160
God Stats
159W - 154L
1,516 SR
Queue Stats
520W - 568L
1,478 Elo+
Solo
Merlin
Merlin
Matiusk8
Merlin
Level 45
God Stats
0W - 4L
1,469 SR
Queue Stats
11W - 18L
1,418 Elo+
Solo
Neith
Neith
Tan_Bananaa
Neith
Level 26
God Stats
9W - 14L
1,484 SR
Queue Stats
27W - 40L
1,434 Elo+
Solo
Shiva
Shiva
The8thCheese
Shiva
Level 46
God Stats
0W - 5L
1,491 SR
Queue Stats
9W - 12L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
2 / 2 / 9
10,351
739
8,172
9,544
4,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 2 / 15
10,725
766
16,580
13,234
7,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
hedaro
Horus
17
4 / 0 / 20
11,512
822
12,671
22,845
31,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
lmTheDuke
Hun Batz
18
4 / 2 / 11
11,173
798
12,318
17,518
8,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chiron
pepino801
Chiron
20
13 / 1 / 8
12,307
879
24,013
15,241
8,485
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AbsolutehZero
Cerberus
17
4 / 6 / 3
10,360
740
13,781
25,850
18,365
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
LemmKova
Ne Zha
16
2 / 4 / 3
9,685
692
13,516
15,436
7,549
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Matiusk8
Merlin
16
0 / 6 / 3
8,933
638
11,908
12,785
5,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 8 / 1
9,360
669
5,721
17,347
6,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 3 / 6
9,370
669
17,105
17,022
16,160
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
23
27
Kills
7
7
Deaths
27
63
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
2
9
3.25
L
Cerberus
AbsolutehZero
Cerberus
4
6
3
0.92
L
Ne Zha
LemmKova
Ne Zha
2
4
3
0.88
L
Merlin
Matiusk8
Merlin
0
6
3
0.25
W
4
2
15
5.75
L
1
8
1
0.19
L
0
3
6
1
W
Horus
hedaro
Horus
4
0
20
14
W
Hun Batz
lmTheDuke
Hun Batz
4
2
11
4.75
W
Chiron
pepino801
Chiron
13
1
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,754
Damage
62,031
78,382
Taken
88,440
60,818
Mitigated
53,783
31,718
Healing
16,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
8,172
1,532
0
7,271
9,544
4,644
261
4,356
5,188
0
42,946
L
Cerberus
AbsolutehZero
Cerberus
13,781
556
0
8,131
25,850
18,365
0
5,417
20,433
37,638
0
L
Ne Zha
LemmKova
Ne Zha
13,516
2,576
0
2,767
15,436
7,549
0
1,381
14,055
0
34,006
L
Merlin
Matiusk8
Merlin
11,908
570
0
1,847
12,785
5,212
154
1,172
11,613
37,057
0
W
16,580
1,424
0
500
13,234
7,186
222
4,800
8,434
34,689
0
L
5,721
2,177
0
1,641
17,347
6,497
0
5,517
11,830
0
19,178
L
17,105
2,672
326
2,164
17,022
16,160
0
3,093
13,929
0
33,591
W
Horus
hedaro
Horus
12,671
4,779
6,772
10,679
22,845
31,880
207
7,667
15,178
0
17,757
W
Hun Batz
lmTheDuke
Hun Batz
12,318
1,652
0
1,682
17,518
8,623
906
4,082
13,436
0
49,597
W
Chiron
pepino801
Chiron
24,013
11,492
1,318
3,496
15,241
8,485
3,762
4,784
10,457
0
68,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,068
Gold Earned
47,708
306
Minions Killed
244
0
Camps Cleared
0
1,591,794
Distance Traveled
1,364,991
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,351
739
63
5
0
325,491
3
L
Cerberus
10,360
740
69
5
0
277,889
0
L
Ne Zha
9,685
692
38
3
0
303,762
2
L
Merlin
8,933
638
47
3
0
246,904
4
W
Nox
10,725
766
49
4
0
307,951
2
L
Neith
9,360
669
42
3
0
234,314
0
L
Shiva
9,370
669
48
3
0
302,122
0
W
Horus
11,512
822
7
1
0
330,142
1
W
Hun Batz
11,173
798
94
7
0
319,050
1
W
Chiron
12,307
879
93
7
0
309,160
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role