Player Matchup

Freya
Freya
Diamond IV
FazeNinja2007
Freya
Diamond IV
Level 129
God Stats
28W - 20L
1,678 SR
Queue Stats
76W - 49L
2,230 MMR
Solo
Nemesis
Nemesis
Masters
JungleThief
Nemesis
Masters
Level 95
God Stats
13W - 7L
1,777 SR
Queue Stats
201W - 171L
2,340 MMR
Solo
Mulan
Mulan
Diamond II
braggestgull
Mulan
Diamond II
Level 139
God Stats
32W - 30L
1,648 SR
Queue Stats
98W - 77L
2,505 MMR
Solo
Mercury
Mercury
Diamond II
sG Dwarf
Mercury
Diamond II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 128L
2,373 MMR
Solo
Scylla
Scylla
Diamond V
xWillyG
Scylla
Diamond V
Level 145
God Stats
2W - 2L
1,563 SR
Queue Stats
76W - 61L
2,105 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,633 SR
2,311 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,548 SR
1,986 MMR
Chaac
Chaac
Masters
 
Chaac
Masters
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond IV
 
Bacchus
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond IV
AyeRican
Zhong Kui
Diamond IV
Level 160
God Stats
4W - 5L
1,539 SR
Queue Stats
142W - 136L
2,179 MMR
Party 1
Xbalanque
Xbalanque
Platinum III
QuackFraud
Xbalanque
Platinum III
Level 160
God Stats
10W - 5L
1,602 SR
Queue Stats
40W - 16L
2,079 MMR
Solo
Ne Zha
Ne Zha
Masters
SuFFiaLs
Ne Zha
Masters
Level 156
God Stats
9W - 9L
1,597 SR
Queue Stats
280W - 251L
2,670 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
6,735
518
3,865
9,810
3,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nemesis
JungleThief
Nemesis
7
0 / 3 / 3
5,356
412
3,812
9,265
3,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 1 / 0
6,800
523
4,169
9,265
6,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mercury
sG Dwarf
Mercury
9
1 / 5 / 1
6,111
470
2,558
11,463
3,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
xWillyG
Scylla
12
1 / 2 / 1
6,972
536
3,056
5,589
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
CabrakanIshtarThorLoki

VS

Bans
AtlasHadesCernunnosSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 0 / 0
8,187
630
6,317
11,748
8,956
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bacchus
 
Bacchus
12
2 / 0 / 8
7,777
598
4,180
5,813
7,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zhong Kui
AyeRican
Zhong Kui
12
4 / 0 / 3
7,728
594
4,016
5,257
3,667
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Xbalanque
QuackFraud
Xbalanque
13
2 / 2 / 3
7,853
604
6,526
9,014
3,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
SuFFiaLs
Ne Zha
13
5 / 2 / 3
7,812
601
5,806
10,994
4,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
4
Kills
14
15
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
0
1
W
Bacchus
 
Bacchus
2
0
8
6
W
Zhong Kui
AyeRican
Zhong Kui
4
0
3
5.5
L
2
4
1
0.63
L
Nemesis
JungleThief
Nemesis
0
3
3
0.5
W
Xbalanque
QuackFraud
Xbalanque
2
2
3
1.75
W
Ne Zha
SuFFiaLs
Ne Zha
5
2
3
3.25
L
0
1
0
0
L
Mercury
sG Dwarf
Mercury
1
5
1
0.3
L
Scylla
xWillyG
Scylla
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,460
Damage
26,845
45,392
Taken
42,826
18,906
Mitigated
27,484
13,731
Healing
15,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,317
1,671
0
5,307
11,748
8,956
0
0
11,748
0
70,995
W
Bacchus
 
Bacchus
4,180
354
0
1,412
5,813
7,066
0
1,466
4,275
26,211
0
W
Zhong Kui
AyeRican
Zhong Kui
4,016
625
0
4,310
5,257
3,667
548
549
4,708
62,580
0
L
3,865
1,001
0
2,179
9,810
3,576
82
323
9,487
36,193
842
L
Nemesis
JungleThief
Nemesis
3,812
2,508
0
1,188
9,265
3,030
0
2,528
6,737
0
25,411
W
Xbalanque
QuackFraud
Xbalanque
6,526
3,177
0
2,222
9,014
3,473
2,674
2,885
5,939
0
67,187
W
Ne Zha
SuFFiaLs
Ne Zha
5,806
1,991
0
1,845
10,994
4,322
200
1,956
9,014
0
60,445
L
4,169
940
0
5,003
9,265
6,514
0
0
9,265
0
47,648
L
Mercury
sG Dwarf
Mercury
2,558
1,607
0
3,528
11,463
3,615
0
1,922
9,541
0
38,895
L
Scylla
xWillyG
Scylla
3,056
1,014
0
1,833
5,589
2,171
0
3,423
2,166
52,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,974
Gold Earned
39,357
388
Minions Killed
480
0
Camps Cleared
0
1,217,741
Distance Traveled
1,349,167
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,187
630
135
10
0
283,664
6
W
Bacchus
7,777
598
32
2
0
267,920
3
W
Zhong Kui
7,728
594
113
9
0
257,789
7
L
Freya
6,735
518
76
6
0
219,383
4
L
Nemesis
5,356
412
36
3
0
267,866
1
W
Xbalanque
7,853
604
107
8
0
235,094
4
W
Ne Zha
7,812
601
93
7
0
304,700
2
L
Mulan
6,800
523
100
8
0
229,504
4
L
Mercury
6,111
470
80
6
0
277,691
0
L
Scylla
6,972
536
96
7
0
223,297
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role