Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
AndreH36
Kumbhakarna
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 140L
1,398 Elo+
Solo
Scylla
Scylla
BigNovaKane
Scylla
Level 143
God Stats
2W - 6L
1,334 SR
Queue Stats
385W - 389L
1,536 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MrSetra
Ah Muzen Cab
Level 47
God Stats
0W - 2L
1,272 SR
Queue Stats
22W - 44L
1,400 Elo+
Solo
Da Ji
Da Ji
RangerTFup
Da Ji
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Solo
Team Averages
Level 110
1,421 SR
1,467 Elo+

VS

Team Averages
Level 109
1,464 SR
1,487 Elo+
Sun Wukong
Sun Wukong
BlueJay1597
Sun Wukong
Level 120
God Stats
2W - 0L
1,783 SR
Queue Stats
75W - 67L
1,476 Elo+
Solo
Yemoja
Yemoja
FlooperBoy
Yemoja
Level 127
God Stats
1W - 2L
1,279 SR
Queue Stats
254W - 259L
1,510 Elo+
Solo
Raijin
Raijin
Jakelilopickle
Raijin
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 127L
1,438 Elo+
Solo
Athena
Athena
Montesballer24
Athena
Level 105
God Stats
1W - 2L
1,111 SR
Queue Stats
81W - 64L
1,493 Elo+
Party 1
Medusa
Medusa
OgHashbrownies
Medusa
Level 126
God Stats
2W - 1L
1,648 SR
Queue Stats
148W - 137L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
0 / 1 / 1
6,602
660
2,559
6,435
5,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Kumbhakarna
AndreH36
Kumbhakarna
10
0 / 3 / 2
6,231
623
1,837
10,357
11,036
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
15
2 / 2 / 1
7,795
780
3,458
5,494
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
MrSetra
Ah Muzen Cab
12
1 / 2 / 0
6,652
665
4,882
6,766
3,811
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
13
1 / 3 / 2
6,712
671
5,065
6,521
3,532
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BlueJay1597
Sun Wukong
15
4 / 1 / 6
8,302
830
8,685
8,320
8,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Yemoja
FlooperBoy
Yemoja
11
0 / 0 / 9
7,619
762
1,462
3,759
3,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
1 / 2 / 7
8,216
822
6,617
5,814
3,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 1 / 6
8,339
834
4,665
9,587
9,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 0 / 9
8,579
858
11,759
4,878
2,647
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
4
Kills
11
11
Deaths
4
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
1
0.5
L
Kumbhakarna
AndreH36
Kumbhakarna
0
3
2
0.33
L
Scylla
2
2
1
1.25
W
Sun Wukong
BlueJay1597
Sun Wukong
4
1
6
7
W
Yemoja
FlooperBoy
Yemoja
0
0
9
4.5
W
1
2
7
2.25
W
4
1
6
7
L
Ah Muzen Cab
MrSetra
Ah Muzen Cab
1
2
0
0.5
W
2
0
9
6.5
L
Da Ji
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,801
Damage
33,188
35,573
Taken
32,358
26,417
Mitigated
27,718
8,936
Healing
15,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,559
445
2,124
1,843
6,435
5,247
0
2,052
4,179
5,682
0
L
Kumbhakarna
AndreH36
Kumbhakarna
1,837
296
345
738
10,357
11,036
0
4,428
5,222
6,198
0
L
Scylla
3,458
269
764
764
5,494
2,791
0
2,554
2,722
19,649
0
W
Sun Wukong
BlueJay1597
Sun Wukong
8,685
1,258
1,893
2,859
8,320
8,995
561
1,874
6,446
0
14,120
W
Yemoja
FlooperBoy
Yemoja
1,462
150
3,742
1,122
3,759
3,915
502
401
3,358
4,045
0
W
6,617
497
617
302
5,814
3,062
1,377
2,218
3,596
19,905
0
W
4,665
919
411
1,557
9,587
9,099
415
1,885
7,702
7,167
0
L
Ah Muzen Cab
MrSetra
Ah Muzen Cab
4,882
1,805
0
2,118
6,766
3,811
0
1,849
4,705
0
15,369
W
11,759
4,277
1,571
1,518
4,878
2,647
1,352
1,476
3,402
0
32,808
L
Da Ji
5,065
482
0
240
6,521
3,532
0
1,349
4,845
0
5,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,992
Gold Earned
41,055
80
Minions Killed
125
0
Camps Cleared
0
696,585
Distance Traveled
936,043
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,602
660
4
0
0
97,562
0
L
Kumbhakarna
6,231
623
5
1
0
103,141
0
L
Scylla
7,795
780
44
4
0
150,717
0
W
Sun Wukong
8,302
830
18
2
0
222,164
4
W
Yemoja
7,619
762
16
2
0
137,561
2
W
Raijin
8,216
822
47
5
0
174,750
0
W
Athena
8,339
834
6
1
0
189,727
3
L
Ah Muzen Cab
6,652
665
22
2
0
162,859
3
W
Medusa
8,579
858
38
4
0
211,841
1
L
Da Ji
6,712
671
5
1
0
182,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role