Player Matchup

Anhur
Anhur
Arkantamu
Anhur
Level 67
God Stats
0W - 2L
1,177 SR
Queue Stats
4W - 6L
1,062 Elo+
Party 1
Ymir
Ymir
Lewisx05
Ymir
Level 55
God Stats
2W - 3L
1,093 SR
Queue Stats
4W - 5L
1,062 Elo+
Party 1
Tyr
Tyr
Mocketoo
Tyr
Level 45
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 58L
1,353 Elo+
Party 3
Chang'e
Chang'e
Tramador
Chang'e
Level 139
God Stats
1W - 2L
1,497 SR
Queue Stats
264W - 273L
1,417 Elo+
Solo
Da Ji
Da Ji
nareêl
Da Ji
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 40L
1,347 Elo+
Party 3
Team Averages
Level 66
1,353 SR
1,248 Elo+

VS

Team Averages
Level 40
1,462 SR
1,375 Elo+
Baron Samedi
Baron Samedi
Gamer32
Baron Samedi
Level 59
God Stats
4W - 1L
1,510 SR
Queue Stats
48W - 38L
1,417 Elo+
Solo
Ravana
Ravana
GuiOttaro
Ravana
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 37L
1,423 Elo+
Party 2
Hercules
Hercules
KA1ZEArch
Hercules
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 54L
1,366 Elo+
Solo
Ishtar
Ishtar
MiniTiger1
Ishtar
Level 29
God Stats
3W - 1L
1,301 SR
Queue Stats
8W - 10L
1,282 Elo+
Party 2
Ymir
Ymir
osarriss
Ymir
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Arkantamu
Anhur
14
0 / 4 / 4
8,214
373
8,254
18,436
6,473
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
16
4 / 2 / 5
11,258
512
8,894
16,432
20,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

16
2 / 4 / 7
10,089
459
15,105
25,779
27,283
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
Tramador
Chang'e
17
4 / 8 / 3
10,815
492
14,449
23,275
10,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
nareêl
Da Ji
14
5 / 8 / 5
9,692
441
11,792
22,624
9,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gamer32
Baron Samedi
18
8 / 7 / 3
12,028
547
20,229
18,075
9,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
GuiOttaro
Ravana
17
6 / 5 / 8
11,610
528
14,390
16,842
11,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
KA1ZEArch
Hercules
18
7 / 1 / 7
12,139
552
24,898
22,856
23,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ishtar
MiniTiger1
Ishtar
16
2 / 1 / 4
10,175
463
7,300
14,138
6,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ymir
16
3 / 1 / 6
10,973
499
14,239
15,664
9,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
54
15
Kills
26
26
Deaths
15
24
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Anhur
Arkantamu
Anhur
0
4
4
0.5
W
Baron Samedi
Gamer32
Baron Samedi
8
7
3
1.36
W
Ravana
GuiOttaro
Ravana
6
5
8
2
W
Hercules
KA1ZEArch
Hercules
7
1
7
10.5
L
Ymir
4
2
5
3.25
W
Ishtar
MiniTiger1
Ishtar
2
1
4
4
L
2
4
7
1.38
L
Chang'e
Tramador
Chang'e
4
8
3
0.69
L
Da Ji
nareêl
Da Ji
5
8
5
0.94
W
Ymir
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,494
Damage
81,056
106,546
Taken
87,575
74,830
Mitigated
60,753
32,218
Healing
34,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Arkantamu
Anhur
8,254
3,990
0
5,689
18,436
6,473
207
6,334
12,048
0
57,904
W
Baron Samedi
Gamer32
Baron Samedi
20,229
3,004
563
3,333
18,075
9,782
2,382
8,493
9,582
78,624
0
W
Ravana
GuiOttaro
Ravana
14,390
3,536
0
6,694
16,842
11,303
899
2,609
14,233
0
82,452
W
Hercules
KA1ZEArch
Hercules
24,898
7,650
0
11,024
22,856
23,585
924
3,456
18,110
0
85,151
L
Ymir
8,894
769
885
2,421
16,432
20,820
192
6,313
9,761
43,817
0
W
Ishtar
MiniTiger1
Ishtar
7,300
3,731
0
5,141
14,138
6,084
4,561
2,959
11,179
0
65,662
L
15,105
2,679
474
9,137
25,779
27,283
380
4,896
19,460
312
69,082
L
Chang'e
Tramador
Chang'e
14,449
590
2,504
6,452
23,275
10,337
280
10,724
12,390
91,868
0
L
Da Ji
nareêl
Da Ji
11,792
3,984
0
4,656
22,624
9,917
0
4,879
16,958
33
55,441
W
Ymir
14,239
2,835
1,928
5,356
15,664
9,999
870
6,168
9,496
57,720
9,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,068
Gold Earned
56,925
454
Minions Killed
558
0
Camps Cleared
0
1,945,087
Distance Traveled
1,893,208
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,214
373
101
5
0
348,657
4
W
Baron Samedi
12,028
547
114
5
0
291,000
1
W
Ravana
11,610
528
117
5
0
415,216
6
W
Hercules
12,139
552
129
6
0
443,762
5
L
Ymir
11,258
512
33
2
0
412,895
3
W
Ishtar
10,175
463
95
4
0
374,307
0
L
Tyr
10,089
459
107
5
0
444,798
4
L
Chang'e
10,815
492
132
6
0
334,897
7
L
Da Ji
9,692
441
81
4
0
403,840
0
W
Ymir
10,973
499
103
5
0
368,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role