Player Matchup

Izanami
Izanami
Gold III
Garner6
Izanami
Gold III
Level 145
God Stats
36W - 16L
1,674 SR
Queue Stats
232W - 238L
1,531 MMR
Solo
Ra
Ra
Platinum V
Oo-ermini-oO
Ra
Platinum V
Level 144
God Stats
11W - 5L
1,653 SR
Queue Stats
328W - 323L
1,613 MMR
Solo
Bakasura
Bakasura
Platinum IV
SCP_YERAAA
Bakasura
Platinum IV
Level 140
God Stats
5W - 8L
1,568 SR
Queue Stats
157W - 155L
1,794 MMR
Solo
Horus
Horus
Gold V
alekander-_-N4RK
Horus
Gold V
Level 118
God Stats
2W - 1L
1,576 SR
Queue Stats
17W - 12L
1,448 MMR
Party 1
Bacchus
Bacchus
Platinum V
mikel19lxrd
Bacchus
Platinum V
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 55L
1,583 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,594 SR
1,594 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 116
1,555 SR
1,597 MMR
Skadi
Skadi
Gold V
Burakboom
Skadi
Gold V
Level 88
God Stats
0W - 3L
1,373 SR
Queue Stats
339W - 351L
1,229 MMR
Solo
Merlin
Merlin
Platinum III
Kriplin
Merlin
Platinum III
Level 118
God Stats
4W - 3L
1,631 SR
Queue Stats
36W - 30L
1,815 MMR
Party 2
Ganesha
Ganesha
Gold III
Tomjh0533
Ganesha
Gold III
Level 125
God Stats
1W - 6L
1,610 SR
Queue Stats
46W - 39L
1,573 MMR
Solo
Da Ji
Da Ji
Platinum IV
inykapo9
Da Ji
Platinum IV
Level 124
God Stats
3W - 2L
1,582 SR
Queue Stats
51W - 35L
1,819 MMR
Party 2
Chang'e
Chang'e
Platinum V
stanmanone
Chang'e
Platinum V
Level 125
God Stats
214W - 179L
1,581 SR
Queue Stats
350W - 346L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Garner6
Izanami
20
5 / 4 / 7
14,582
583
15,611
21,074
9,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
4 / 3 / 8
14,122
565
14,702
16,769
8,261
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
SCP_YERAAA
Bakasura
20
10 / 0 / 9
16,282
651
24,255
28,402
17,019
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
4 / 6 / 12
12,913
517
16,410
24,863
22,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
mikel19lxrd
Bacchus
19
10 / 1 / 7
13,464
539
14,275
20,973
13,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
DanzaburouYu HuangHe BoPoseidon

VS

Bans
King ArthurKaliLancelotNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Burakboom
Skadi
19
3 / 9 / 0
12,266
491
14,170
23,840
9,240
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Kriplin
Merlin
17
1 / 6 / 3
10,883
435
8,933
14,642
5,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
Tomjh0533
Ganesha
16
1 / 5 / 4
10,542
422
6,094
23,848
25,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
inykapo9
Da Ji
19
5 / 6 / 2
12,045
482
12,044
25,048
10,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
stanmanone
Chang'e
18
4 / 7 / 2
11,823
473
16,471
22,142
16,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
25
33
Kills
14
14
Deaths
33
43
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Skadi
Burakboom
Skadi
3
9
0
0.33
W
Izanami
Garner6
Izanami
5
4
7
2.13
L
Merlin
Kriplin
Merlin
1
6
3
0.42
W
4
3
8
2.67
W
Bakasura
SCP_YERAAA
Bakasura
10
0
9
14.5
L
Ganesha
Tomjh0533
Ganesha
1
5
4
0.6
W
4
6
12
1.67
L
Da Ji
inykapo9
Da Ji
5
6
2
1
W
Bacchus
mikel19lxrd
Bacchus
10
1
7
13.5
L
Chang'e
stanmanone
Chang'e
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,253
Damage
57,712
112,081
Taken
109,520
71,565
Mitigated
67,675
45,473
Healing
24,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Burakboom
Skadi
14,170
7,369
0
999
23,840
9,240
0
3,738
19,274
0
123,590
W
Izanami
Garner6
Izanami
15,611
10,180
0
2,975
21,074
9,923
8,533
1,813
19,261
0
144,119
L
Merlin
Kriplin
Merlin
8,933
348
141
2,891
14,642
5,586
0
5,698
7,822
81,457
0
W
14,702
2,042
4,431
7,665
16,769
8,261
1,110
5,962
10,807
137,588
0
W
Bakasura
SCP_YERAAA
Bakasura
24,255
15,924
0
11,757
28,402
17,019
3,972
7,824
20,578
0
158,330
L
Ganesha
Tomjh0533
Ganesha
6,094
544
0
4,242
23,848
25,821
0
5,271
15,868
45,085
0
W
16,410
7,183
4,016
9,807
24,863
22,468
702
12,568
12,295
0
74,602
L
Da Ji
inykapo9
Da Ji
12,044
3,977
0
7,700
25,048
10,705
0
7,202
16,478
0
98,692
W
Bacchus
mikel19lxrd
Bacchus
14,275
1,414
624
4,198
20,973
13,894
604
5,035
15,938
64,637
0
L
Chang'e
stanmanone
Chang'e
16,471
352
1,865
6,479
22,142
16,323
282
6,088
13,719
97,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,363
Gold Earned
57,559
836
Minions Killed
716
0
Camps Cleared
0
2,545,281
Distance Traveled
2,159,352
18
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
12,266
491
209
8
0
385,118
4
W
Izanami
14,582
583
196
8
0
395,746
4
L
Merlin
10,883
435
177
7
0
444,113
11
W
Ra
14,122
565
222
9
0
505,731
8
W
Bakasura
16,282
651
230
9
0
631,792
1
L
Ganesha
10,542
422
10
0
0
485,314
10
W
Horus
12,913
517
103
4
0
510,334
1
L
Da Ji
12,045
482
133
5
0
460,738
6
W
Bacchus
13,464
539
85
3
0
501,678
4
L
Chang'e
11,823
473
187
7
0
384,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role