Player Matchup

Cernunnos
Cernunnos
Firestone23
Cernunnos
Level 89
God Stats
4W - 4L
1,412 SR
Queue Stats
186W - 208L
1,473 Elo+
Solo
Gilgamesh
Gilgamesh
INGAF
Gilgamesh
Level 160
God Stats
37W - 41L
1,490 SR
Queue Stats
902W - 924L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
SiRxMac
Cthulhu
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 5L
1,269 Elo+
Party 1
Merlin
Merlin
cibola69
Merlin
Level 140
God Stats
1W - 0L
1,777 SR
Queue Stats
207W - 220L
1,515 Elo+
Solo
Lancelot
Lancelot
guillermorami656
Lancelot
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,692 Elo+
Solo
Team Averages
Level 92
1,536 SR
1,492 Elo+

VS

Team Averages
Level 129
1,461 SR
1,483 Elo+
Ymir
Ymir
Balicious16
Ymir
Level 99
God Stats
4W - 4L
1,510 SR
Queue Stats
251W - 260L
1,516 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lalonso
Morgan Le Fay
Level 143
God Stats
4W - 2L
1,749 SR
Queue Stats
131W - 139L
1,512 Elo+
Solo
Chaac
Chaac
RANDOM__Vd
Chaac
Level 149
God Stats
2W - 4L
1,353 SR
Queue Stats
600W - 635L
1,520 Elo+
Solo
Da Ji
Da Ji
SamanthaHain
Da Ji
Level 128
God Stats
3W - 8L
1,366 SR
Queue Stats
98W - 98L
1,444 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
virgopete1972
Ah Muzen Cab
Level 126
God Stats
12W - 21L
1,327 SR
Queue Stats
448W - 487L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Firestone23
Cernunnos
20
8 / 3 / 8
15,959
760
37,888
25,862
13,897
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
INGAF
Gilgamesh
20
15 / 4 / 10
17,917
853
28,919
30,605
33,920
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
SiRxMac
Cthulhu
20
5 / 5 / 19
15,479
737
25,263
31,305
31,483
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
cibola69
Merlin
20
3 / 4 / 8
14,010
667
9,549
16,513
10,859
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

20
2 / 7 / 12
13,467
641
12,801
30,624
25,029
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 8 / 8
14,240
678
19,832
33,583
49,635
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Lalonso
Morgan Le Fay
20
5 / 6 / 10
13,841
659
23,921
19,737
11,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
20
3 / 8 / 7
13,930
663
24,163
35,403
33,737
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
4 / 7 / 9
13,848
659
14,786
28,260
16,391
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Muzen Cab
virgopete1972
Ah Muzen Cab
20
3 / 4 / 7
14,261
679
17,517
17,767
9,924
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
63
33
Kills
22
23
Deaths
33
57
Assists
41
Player
Kills
Deaths
Assists
KDA
L
7
8
8
1.38
W
Cernunnos
Firestone23
Cernunnos
8
3
8
4
W
Gilgamesh
INGAF
Gilgamesh
15
4
10
5
L
Morgan Le Fay
Lalonso
Morgan Le Fay
5
6
10
1.67
L
Chaac
3
8
7
0.81
L
4
7
9
1.21
W
Cthulhu
SiRxMac
Cthulhu
5
5
19
2.9
W
Merlin
cibola69
Merlin
3
4
8
1.75
W
2
7
12
1.14
L
Ah Muzen Cab
virgopete1972
Ah Muzen Cab
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,420
Damage
100,219
134,909
Taken
134,750
115,188
Mitigated
121,301
28,595
Healing
20,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,832
4,220
0
1,148
33,583
49,635
0
6,971
25,716
36,686
0
W
Cernunnos
Firestone23
Cernunnos
37,888
15,495
0
9,737
25,862
13,897
2,598
7,450
18,412
0
119,389
W
Gilgamesh
INGAF
Gilgamesh
28,919
6,978
1,664
4,672
30,605
33,920
849
9,945
20,660
5,419
60,011
L
Morgan Le Fay
Lalonso
Morgan Le Fay
23,921
2,755
0
1,206
19,737
11,614
68
5,602
13,634
56,302
0
L
Chaac
24,163
3,742
0
10,632
35,403
33,737
0
8,260
26,566
285
66,260
L
14,786
2,776
0
1,124
28,260
16,391
0
9,037
18,589
0
53,043
W
Cthulhu
SiRxMac
Cthulhu
25,263
1,508
1,652
4,160
31,305
31,483
1,061
8,024
23,281
55,385
0
W
Merlin
cibola69
Merlin
9,549
506
0
2,586
16,513
10,859
337
8,405
8,108
48,739
0
W
12,801
1,227
0
4,124
30,624
25,029
1,508
10,204
20,420
0
30,452
L
Ah Muzen Cab
virgopete1972
Ah Muzen Cab
17,517
4,813
767
5,570
17,767
9,924
207
5,506
11,891
0
62,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,832
Gold Earned
70,120
444
Minions Killed
320
0
Camps Cleared
0
2,035,289
Distance Traveled
1,856,924
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
14,240
678
31
1
0
349,218
1
W
Cernunnos
15,959
760
166
8
0
396,048
3
W
Gilgamesh
17,917
853
91
4
0
441,522
5
L
Morgan Le Fay
13,841
659
57
3
0
366,172
5
L
Chaac
13,930
663
85
4
0
411,453
3
L
Da Ji
13,848
659
58
3
0
370,761
2
W
Cthulhu
15,479
737
78
4
0
401,040
3
W
Merlin
14,010
667
71
3
0
355,759
0
W
Lancelot
13,467
641
38
2
0
440,920
0
L
Ah Muzen Cab
14,261
679
89
4
0
359,320
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role